using System.Collections; using System.Collections.Generic; using UnityEngine; public class UpgradeMoreBullets : MonoBehaviour { private PlayerShooting shooting; private GameObject player; void Start() { player = GameObject.FindWithTag("Player"); shooting = player.GetComponent(); } void Update() { if(shooting.firesecondbullet == true) { Destroy(gameObject); } } void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { Destroy(gameObject); Debug.Log("Player upgrade taken"); shooting.firesecondbullet = true; } } }