using System.Collections; using System.Collections.Generic; using UnityEngine; public class WeaponUpgrade : MonoBehaviour { private PlayerShooting shooting; private GameObject player; void Start() { player = GameObject.FindWithTag("Player"); shooting = player.GetComponent(); } void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { Destroy(gameObject); Debug.Log("Player upgrade taken"); if (shooting.attackDelay > 0.2f) { shooting.attackDelay = shooting.attackDelay - 0.1f; } } } }