using System.Collections; using System.Collections.Generic; using UnityEngine; public class RoomTemplate : MonoBehaviour { public GameObject[] rightRooms; public GameObject[] leftRooms; public GameObject[] topRooms; public GameObject[] downRooms; public float waitTime; private bool spawned = false; public GameObject exitTraining; public GameObject roomWithoutExit; public List rooms; void Update() { if(waitTime <= 0 && spawned == false) { for(int i=0; i<= rooms.Count; i++) { if(i == rooms.Count - 1) { Instantiate(exitTraining, rooms[i].transform.position, Quaternion.identity); spawned = true; } } } else { waitTime -= Time.deltaTime; } } }