using System.Collections; using System.Collections.Generic; using UnityEngine; public class GunRotation : MonoBehaviour { private void FixedUpdate() { Vector3 difference = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position; difference.Normalize(); float rotation = Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg; transform.rotation = Quaternion.Euler(0f, 0f, rotation); } }