1ea616dd60
Enemy balance, added upgrades, added score, added menu
70 lines
1.4 KiB
C#
70 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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public float movementSpeed = 5f;
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public Rigidbody2D rb;
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Vector2 movement;
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private Animator animator;
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private bool FacingRight = true;
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private string currentAnimaton;
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const string PLAYER_IDLE = "Player_Idle";
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const string PLAYER_WALK = "Player_Walk";
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void Start()
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{
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animator = GetComponent<Animator>();
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}
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void Update()
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{
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movement.x = Input.GetAxisRaw("Horizontal");
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movement.y = Input.GetAxisRaw("Vertical");
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}
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void FixedUpdate()
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{
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rb.MovePosition(rb.position + movement * movementSpeed * Time.fixedDeltaTime);
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if (movement.x < 0 && FacingRight)
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{
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Flip();
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}
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else if (movement.x > 0 && !FacingRight)
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{
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Flip();
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}
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if ((movement.x != 0) || (movement.y != 0))
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{
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ChangeAnimationState(PLAYER_WALK);
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}
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else
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{
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ChangeAnimationState(PLAYER_IDLE);
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}
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}
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void Flip()
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{
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FacingRight = !FacingRight;
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transform.Rotate(0f, 180f, 0f);
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}
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void ChangeAnimationState(string newAnimation)
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{
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if (currentAnimaton == newAnimation) return;
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animator.Play(newAnimation);
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currentAnimaton = newAnimation;
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}
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}
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