1ea616dd60
Enemy balance, added upgrades, added score, added menu
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using UnityEngine;
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using System.Collections;
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using TMPro;
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public class EnvMapAnimator : MonoBehaviour {
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//private Vector3 TranslationSpeeds;
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public Vector3 RotationSpeeds;
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private TMP_Text m_textMeshPro;
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private Material m_material;
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void Awake()
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{
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//Debug.Log("Awake() on Script called.");
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m_textMeshPro = GetComponent<TMP_Text>();
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m_material = m_textMeshPro.fontSharedMaterial;
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}
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// Use this for initialization
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IEnumerator Start ()
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{
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Matrix4x4 matrix = new Matrix4x4();
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while (true)
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{
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//matrix.SetTRS(new Vector3 (Time.time * TranslationSpeeds.x, Time.time * TranslationSpeeds.y, Time.time * TranslationSpeeds.z), Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one);
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matrix.SetTRS(Vector3.zero, Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one);
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m_material.SetMatrix("_EnvMatrix", matrix);
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yield return null;
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}
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}
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}
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