Pracownia-Programowania-Pro.../Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs
Polarjad 1ea616dd60 Added dungeon textures, added scenes, added UI
Enemy balance, added upgrades, added score, added menu
2021-01-25 22:40:51 +01:00

106 lines
3.4 KiB
C#

using UnityEngine;
using System.Collections;
using System;
namespace TMPro
{
/// <summary>
/// Example of a Custom Character Input Validator to only allow phone number in the (800) 555-1212 format.
/// </summary>
[Serializable]
//[CreateAssetMenu(fileName = "InputValidator - Phone Numbers.asset", menuName = "TextMeshPro/Input Validators/Phone Numbers")]
public class TMP_PhoneNumberValidator : TMP_InputValidator
{
// Custom text input validation function
public override char Validate(ref string text, ref int pos, char ch)
{
Debug.Log("Trying to validate...");
// Return unless the character is a valid digit
if (ch < '0' && ch > '9') return (char)0;
int length = text.Length;
// Enforce Phone Number format for every character input.
for (int i = 0; i < length + 1; i++)
{
switch (i)
{
case 0:
if (i == length)
text = "(" + ch;
pos = 2;
break;
case 1:
if (i == length)
text += ch;
pos = 2;
break;
case 2:
if (i == length)
text += ch;
pos = 3;
break;
case 3:
if (i == length)
text += ch + ") ";
pos = 6;
break;
case 4:
if (i == length)
text += ") " + ch;
pos = 7;
break;
case 5:
if (i == length)
text += " " + ch;
pos = 7;
break;
case 6:
if (i == length)
text += ch;
pos = 7;
break;
case 7:
if (i == length)
text += ch;
pos = 8;
break;
case 8:
if (i == length)
text += ch + "-";
pos = 10;
break;
case 9:
if (i == length)
text += "-" + ch;
pos = 11;
break;
case 10:
if (i == length)
text += ch;
pos = 11;
break;
case 11:
if (i == length)
text += ch;
pos = 12;
break;
case 12:
if (i == length)
text += ch;
pos = 13;
break;
case 13:
if (i == length)
text += ch;
pos = 14;
break;
}
}
return ch;
}
}
}