68f6116689
Added enemy spawn, door spawn and despawn
27 lines
621 B
C#
27 lines
621 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnemySpawner : MonoBehaviour
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{
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public GameObject enemy;
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private SpawnTrigger spawn;
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public GameObject trigger;
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private bool spawned = false;
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void Start()
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{
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spawn = trigger.GetComponent<SpawnTrigger>();
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}
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void Update()
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{
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if (spawn.playerTrigger == true && spawned == false)
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{
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Debug.Log("ENEMY SPAWN");
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Instantiate(enemy, transform.position, transform.rotation);
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spawned = true;
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Destroy(gameObject);
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}
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}
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}
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