Pracownia-Programowania-Pro.../Assets/Sprites/Player_Walk.png.meta
Polarjad dd529a49d1 Added project files
Added sprites for main character, idle and walking animations and scripts, gun rotation, enemies sprites and walk animation.
2020-12-03 19:38:25 +01:00

393 lines
8.9 KiB
Plaintext

fileFormatVersion: 2
guid: 8bac0d6d9239db943a6619d0c0c2e3d0
TextureImporter:
internalIDToNameTable:
- first:
213: 6271674672454095231
second: Player_Walk_0
- first:
213: -5472852325172983002
second: Player_Walk_1
- first:
213: 6740012380587470751
second: Player_Walk_2
- first:
213: 2027882306579495052
second: Player_Walk_3
- first:
213: -4198330706962942397
second: Player_Walk_4
- first:
213: -7328556770771104369
second: Player_Walk_5
- first:
213: 1120088206422936072
second: Player_Walk_6
- first:
213: -8072317575308007845
second: Player_Walk_7
- first:
213: 140850891838506841
second: Player_Walk_8
- first:
213: 6097569838585248246
second: Player_Walk_9
- first:
213: -6281047564881630632
second: Player_Walk_10
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 0
aniso: -1
mipBias: -100
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 16
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: Player_Walk_0
rect:
serializedVersion: 2
x: 8
y: 4
width: 14
height: 18
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: f71d076c2e6790750800000000000000
internalID: 6271674672454095231
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Player_Walk_1
rect:
serializedVersion: 2
x: 36
y: 5
width: 14
height: 18
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 62bc4e18ec58c04b0800000000000000
internalID: -5472852325172983002
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Player_Walk_2
rect:
serializedVersion: 2
x: 64
y: 5
width: 14
height: 18
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: f9fa6aecc85598d50800000000000000
internalID: 6740012380587470751
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Player_Walk_3
rect:
serializedVersion: 2
x: 92
y: 3
width: 14
height: 19
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: c8878f1b63c742c10800000000000000
internalID: 2027882306579495052
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Player_Walk_4
rect:
serializedVersion: 2
x: 120
y: 4
width: 14
height: 18
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 346fbd937788cb5c0800000000000000
internalID: -4198330706962942397
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Player_Walk_5
rect:
serializedVersion: 2
x: 148
y: 4
width: 14
height: 18
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: f8d87e1027cbb4a90800000000000000
internalID: -7328556770771104369
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Player_Walk_6
rect:
serializedVersion: 2
x: 176
y: 5
width: 14
height: 18
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 80a81fc0a4a5b8f00800000000000000
internalID: 1120088206422936072
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Player_Walk_7
rect:
serializedVersion: 2
x: 204
y: 5
width: 14
height: 18
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: b56af992fed59ff80800000000000000
internalID: -8072317575308007845
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Player_Walk_8
rect:
serializedVersion: 2
x: 232
y: 5
width: 14
height: 18
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 957c45ec32764f100800000000000000
internalID: 140850891838506841
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Player_Walk_9
rect:
serializedVersion: 2
x: 260
y: 3
width: 14
height: 19
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 6f9720e367bee9450800000000000000
internalID: 6097569838585248246
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Player_Walk_10
rect:
serializedVersion: 2
x: 288
y: 4
width: 14
height: 18
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 85ae5e5a48c35d8a0800000000000000
internalID: -6281047564881630632
vertices: []
indices:
edges: []
weights: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant: