Add graph class

This commit is contained in:
s464852 2022-04-07 18:44:33 +02:00
parent b7a70f6fed
commit 2725517368
4 changed files with 62 additions and 61 deletions

51
bfs.py
View File

@ -1,51 +0,0 @@
import settings
import math
def generate_neighbours_list():
width = settings.Field.horizontal_count()
height = settings.Field.vertical_count()
keys = [width for width in range(height * width)]
neighbours_list = {key: [] for key in keys}
for i in range(height):
for j in range(width):
point = i * width + j
# point_row = math.floor(point/width)
# point_column = point % width
point_left = i * width + j - 1
point_left_column = point_left - width * i
point_right = i * width + j + 1
point_right_column = point_right % width
point_up = (i - 1) * width + j
point_up_row = math.floor(point_up / width)
point_down = (i + 1) * width + j
point_down_row = math.floor(point_down / width)
if point_left_column >= 0:
neighbours_list[point].append(point_left)
if point_right_column > 0:
neighbours_list[point].append(point_right)
if point_up_row >= 0:
neighbours_list[point].append(point_up)
if point_down_row < height:
neighbours_list[point].append(point_down)
return neighbours_list
def generate_fields_lists(fields):
width = settings.Field.horizontal_count()
height = settings.Field.vertical_count()
fields_to_visit = []
for i in range(height):
for j in range(width):
point = i * width + j
if fields[j][i] == 'dirt':
fields_to_visit.append(point)
return fields_to_visit
def generate_all(fields):
neighbours_list = generate_neighbours_list()
fields_to_visit = generate_fields_lists(fields)
print(neighbours_list)
print(fields_to_visit)

View File

@ -105,4 +105,4 @@ class Sand(Field):
def __init__(self):
super(Sand, self).__init__()
# Tile Types END
# Tile Types END

58
graph.py Normal file
View File

@ -0,0 +1,58 @@
import settings
import math
from collections import defaultdict
class Instance:
def __init__(self):
self.graph = defaultdict(list)
def config(self, fields):
adjacency_list = self.generate_graph()
fields_to_visit = self.generate_target_fields(fields)
print("Adjacency list: " + str(dict(adjacency_list)))
print("List of targets: " + str(fields_to_visit))
def add_edge(self, u, v):
self.graph[u].append(v)
def generate_graph(self):
width = settings.Field.horizontal_count()
height = settings.Field.vertical_count()
for i in range(height):
for j in range(width):
point = i * width + j
# point_row = math.floor(point/width)
# point_column = point % width
point_left = i * width + j - 1
point_left_column = point_left - width * i
point_right = i * width + j + 1
point_right_column = point_right % width
point_up = (i - 1) * width + j
point_up_row = math.floor(point_up / width)
point_down = (i + 1) * width + j
point_down_row = math.floor(point_down / width)
if point_left_column >= 0:
self.add_edge(point, point_left)
if point_right_column > 0:
self.add_edge(point, point_right)
if point_up_row >= 0:
self.add_edge(point, point_up)
if point_down_row < height:
self.add_edge(point, point_down)
return self.graph
@staticmethod
def generate_target_fields(fields):
width = settings.Field.horizontal_count()
height = settings.Field.vertical_count()
fields_to_visit = []
for i in range(height):
for j in range(width):
point = i * width + j
if fields[j][i] == 'dirt':
fields_to_visit.append(point)
return fields_to_visit

12
main.py
View File

@ -1,6 +1,6 @@
import pygame
import random
import bfs
import graph
import field
import settings
import common
@ -16,7 +16,6 @@ possibleFields = {
'sand': field.Sand(),
}
def randomize_map():
fields_array = []
for i in possibleFields:
@ -36,7 +35,6 @@ def randomize_map():
field_array_small_2 = []
return field_array_big, field_array_big_2
def read_img(agent, fields):
window = common.get('window')
current_field = fields[agent.x()][agent.y()]
@ -53,12 +51,10 @@ def read_img(agent, fields):
pygame.time.delay(2000)
common.set('state_imgShown', False)
def agent_action(action: str):
if action == 'open_window':
common.set('state_imgShown', True)
def draw_window(agent, fields):
window = common.get('window')
rect = agent.rect
@ -68,10 +64,9 @@ def draw_window(agent, fields):
window.blit(AGENT, (rect.x, rect.y))
pygame.display.update()
common = common.Instance()
agent = agent.Instance(1000)
graph = graph.Instance()
def main():
common.set('game_running', True)
@ -85,7 +80,7 @@ def main():
pygame.display.set_caption(settings.Pygame.display_name())
fields, fields_2 = randomize_map()
bfs.generate_all(fields_2)
graph.config(fields_2)
while common.get('game_running'):
pygame.time.Clock().tick(settings.Pygame.fps())
@ -102,6 +97,5 @@ def main():
pygame.quit()
if __name__ == "__main__":
main()