Add AI agent movement

This commit is contained in:
Mateusz Cwojdziński 2022-03-09 18:59:50 +01:00
parent bd677d2f98
commit 35dac32d41

15
main.py
View File

@ -7,6 +7,16 @@ FPS = 30
AGENT_IMG = pygame.image.load("dot-22-433567.png")
AGENT = pygame.transform.scale(AGENT_IMG, (50, 50))
def agent_movement(keys_pressed, agent):
if keys_pressed[pygame.K_LEFT] and agent.x > 0:
agent.x -= 50
if keys_pressed[pygame.K_RIGHT] and agent.x < 750:
agent.x += 50
if keys_pressed[pygame.K_UP] and agent.y > 0:
agent.y -= 50
if keys_pressed[pygame.K_DOWN] and agent.y < 750:
agent.y += 50
def draw_window(agent):
WIN.fill((255,255,255))
@ -19,13 +29,16 @@ def main():
agent = pygame.Rect(0, 0, 50, 50)
while run:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
draw_window(agent)
keys_pressed = pygame.key.get_pressed()
agent_movement(keys_pressed, agent)
pygame.quit()
if __name__ == "__main__":
main()
main()