From da2c86892de4aedd65ed66df7e212f8ab8ac6505 Mon Sep 17 00:00:00 2001 From: jbiesek Date: Thu, 28 Apr 2022 09:21:32 +0200 Subject: [PATCH] BFS --- agent.py | 54 +++++++++------ graph.py | 207 ++++++++++++++++++++++++++++++++++--------------------- main.py | 41 ++++++----- 3 files changed, 185 insertions(+), 117 deletions(-) diff --git a/agent.py b/agent.py index 63d9282..091c2c4 100644 --- a/agent.py +++ b/agent.py @@ -28,40 +28,50 @@ class Instance: def set_tank_capacity(self, fuel_units): self.tank_capacity = fuel_units - def move(self): + def move(self, action): key_pressed = pygame.key.get_pressed() height = settings.Pygame.height() width = settings.Pygame.width() tile_size = settings.Field.size() - if key_pressed[pygame.K_UP] and self.direction == 'west' and self.rect.x > 0: + if key_pressed[pygame.K_UP] and self.direction == 4 and self.rect.x > 0 and action is None: self.rect.x -= tile_size - elif key_pressed[pygame.K_UP] and self.direction == 'east' and self.rect.x < width - tile_size: + elif key_pressed[pygame.K_UP] and self.direction == 2 and self.rect.x < width - tile_size and action is None: self.rect.x += tile_size - elif key_pressed[pygame.K_UP] and self.direction == 'north' and self.rect.y > 0: + elif key_pressed[pygame.K_UP] and self.direction == 1 and self.rect.y > 0 and action is None: self.rect.y -= tile_size - elif key_pressed[pygame.K_UP] and self.direction == 'south' and self.rect.y < height - tile_size: + elif key_pressed[pygame.K_UP] and self.direction == 3 and self.rect.y < height - tile_size and action is None: + self.rect.y += tile_size + elif action == 'f' and self.direction == 4 and self.rect.x > 0: + self.rect.x -= tile_size + elif action == 'f' and self.direction == 2 and self.rect.x < width - tile_size: + self.rect.x += tile_size + elif action == 'f' and self.direction == 1 and self.rect.y > 0: + self.rect.y -= tile_size + elif action == 'f' and self.direction == 3 and self.rect.y < height - tile_size: self.rect.y += tile_size elif key_pressed[pygame.K_SPACE]: return 'open_window' return 'none' - def rotate(self): + def rotate(self, action): key_pressed = pygame.key.get_pressed() - if key_pressed[pygame.K_LEFT] and self.direction == 'east': - self.direction = 'north' - elif key_pressed[pygame.K_LEFT] and self.direction == 'north': - self.direction = 'west' - elif key_pressed[pygame.K_LEFT] and self.direction == 'west': - self.direction = 'south' - elif key_pressed[pygame.K_LEFT] and self.direction == 'south': - self.direction = 'east' - elif key_pressed[pygame.K_RIGHT] and self.direction == 'north': - self.direction = 'east' - elif key_pressed[pygame.K_RIGHT] and self.direction == 'west': - self.direction = 'north' - elif key_pressed[pygame.K_RIGHT] and self.direction == 'south': - self.direction = 'west' - elif key_pressed[pygame.K_RIGHT] and self.direction == 'east': - self.direction = 'south' + if key_pressed[pygame.K_LEFT] and self.direction == 2 or action == 'l' and self.direction == 2: + self.direction = 1 + elif key_pressed[pygame.K_LEFT] and self.direction == 1 or action == 'l' and self.direction == 1: + self.direction = 4 + elif key_pressed[pygame.K_LEFT] and self.direction == 4 or action == 'l' and self.direction == 4: + self.direction = 3 + elif key_pressed[pygame.K_LEFT] and self.direction == 3 or action == 'l' and self.direction == 3: + self.direction = 2 + elif key_pressed[pygame.K_RIGHT] and self.direction == 1 or action == 'r' and self.direction == 1: + self.direction = 2 + elif key_pressed[pygame.K_RIGHT] and self.direction == 4 or action == 'r' and self.direction == 4: + self.direction = 1 + elif key_pressed[pygame.K_RIGHT] and self.direction == 3 or action == 'r' and self.direction == 3: + self.direction = 4 + elif key_pressed[pygame.K_RIGHT] and self.direction == 2 or action == 'r' and self.direction == 2: + self.direction = 3 return 'none' + + diff --git a/graph.py b/graph.py index 8ec43ac..8eb67fb 100644 --- a/graph.py +++ b/graph.py @@ -1,100 +1,151 @@ +import copy import settings -import math -from collections import defaultdict -class Instance: - def __init__(self): - self.graph = defaultdict(list) - self.directions_dict = defaultdict(list) +class State: + def __init__(self, direction, x, y): + self.direction = direction + self.x = x + self.y = y - def config(self, fields): - adjacency_list = self.__generate_graph() - nodes_to_visit = self.generate_target_fields(fields) - shortest_path_bfs = self.generate_shortest_path_for_all_targets_bfs(nodes_to_visit) + def get_direction(self): + return self.direction - print("Adjacency list: " + str(dict(adjacency_list))) - print("List of targets: " + str(nodes_to_visit)) - print("The shortest path found by bfs algorithm: " + str(shortest_path_bfs)) + def set_direction(self, direction): + self.direction = direction - def generate_shortest_path_for_all_targets_bfs(self, nodes_to_visit): - shortest_bfs_path = [] - start_node = 0 + def get_x(self): + return self.x - for target_node in nodes_to_visit: - shortest_bfs_path.extend(self.__shortest_path_bfs(start_node, target_node)[1:]) - start_node = target_node + def set_x(self, x): + self.x = x - return shortest_bfs_path + def get_y(self): + return self.y - # private - def __add_edge(self, u, v): - self.graph[u].append(v) + def set_y(self, y): + self.y = y - def __generate_graph(self): - width = settings.Field.horizontal_count() - height = settings.Field.vertical_count() - for i in range(height): - for j in range(width): - point = i * width + j - point_left = i * width + j - 1 - point_left_column = point_left - width * i - point_right = i * width + j + 1 - point_right_column = point_right % width - point_up = (i - 1) * width + j - point_up_row = math.floor(point_up / width) - point_down = (i + 1) * width + j - point_down_row = math.floor(point_down / width) +class Node: + def __init__(self, action, direction, parent, x, y): + self.action = action + self.direction = direction + self.parent = parent + self.x = x + self.y = y - if point_left_column >= 0: - self.__add_edge(point, point_left) - if point_right_column > 0: - self.__add_edge(point, point_right) - if point_up_row >= 0: - self.__add_edge(point, point_up) - if point_down_row < height: - self.__add_edge(point, point_down) + def get_action(self): + return self.action - return self.graph + def set_action(self, action): + self.action = action - def __shortest_path_bfs(self, start_node, target_node): - path_list = [[start_node]] - path_index = 0 - visited_nodes = {start_node} + def get_direction(self): + return self.direction - if start_node == target_node: - return path_list[0] + def set_direction(self, direction): + self.direction = direction - while path_index < len(path_list): - current_path = path_list[path_index] - prev_node = current_path[-1] - next_nodes = self.graph[prev_node] + def get_parent(self): + return self.parent - if target_node in next_nodes: - current_path.append(target_node) - return current_path + def set_parent(self, parent): + self.parent = parent - for next_node in next_nodes: - if not next_node in visited_nodes: - new_path = current_path[:] - new_path.append(next_node) - path_list.append(new_path) - visited_nodes.add(next_node) + def get_x(self): + return self.x - path_index += 1 + def set_x(self, x): + self.x = x + def get_y(self): + return self.y + + def set_y(self, y): + self.y = y + + +def goal_test(goaltest,elem): + if elem.get_x() == goaltest[0] and elem.get_y() == goaltest[1]: + return True + else: return False - # static - @staticmethod - def generate_target_fields(fields): - width = settings.Field.horizontal_count() - height = settings.Field.vertical_count() - fields_to_visit = [] - for i in range(height): - for j in range(width): - point = i * width + j - if fields[j][i] == 'dirt': - fields_to_visit.append(point) - return fields_to_visit + +def graphsearch(explored, fringe, goaltest, istate, succ): + node = Node(None, istate.get_direction(), None, istate.get_x(), + istate.get_y()) + fringe.append(node) + while True: + if not fringe: + return False + elem = fringe.pop(0) + temp = copy.copy(elem) + if goal_test(goaltest, + elem) is True: + return get_moves_list(elem) + explored.append(elem) + for (action, state) in succ( + temp): + fringe_tuple = [] + explored_tuple = [] + for x in fringe: + fringe_tuple.append((x.get_direction(), x.get_x(), x.get_y())) + for x in explored: + explored_tuple.append((x.get_direction(), x.get_x(), x.get_y())) + if state not in fringe_tuple and state not in explored_tuple: + x = Node(action, state[0], elem, state[1], + state[2]) + fringe.append(x) + + +def get_moves_list(node): + moves_list = [] + while (node.get_parent() != None): + moves_list.append(node.get_action()) + node = node.get_parent() + moves_list.reverse() + return moves_list + + +def succ(node): + actions_list = [] + direction = copy.copy(node.get_direction()) + if direction == 1: + direction = 4 + else: + direction = direction - 1 + actions_list.append(("l", (direction, node.get_x(), node.get_y()))) + direction = copy.copy(node.get_direction()) + if direction == 4: + direction = 1 + else: + direction = direction + 1 + actions_list.append(("r", (direction, node.get_x(), node.get_y()))) + temp_move_south = node.get_y() + 1 + temp_move_west = node.get_x() - 1 + temp_move_east = node.get_x() + 1 + temp_move_north = node.get_y() - 1 + if is_move_allowed(node) == "x + 1": + actions_list.append(("f", (node.get_direction(), temp_move_east, node.get_y()))) + elif is_move_allowed(node) == "y - 1": + actions_list.append(("f", (node.get_direction(), node.get_x(), temp_move_north))) + elif is_move_allowed(node) == "y + 1": + actions_list.append(("f", (node.get_direction(), node.get_x(), temp_move_south))) + elif is_move_allowed(node) == "x - 1": + actions_list.append(("f", (node.get_direction(), temp_move_west, node.get_y()))) + return actions_list + + +def is_move_allowed(node): + if node.get_direction() == 2 and node.get_x() + 1 < settings.Pygame.width(): + return "x + 1" + elif node.get_direction() == 1 and node.get_y() - 1 >= 0: + return "y - 1" + elif node.get_direction() == 3 and node.get_y() + 1 < settings.Pygame.height(): + return "y + 1" + elif node.get_direction() == 4 and node.get_x() - 1 >= 0: + return "x - 1" + else: + return False diff --git a/main.py b/main.py index a844b8a..f7bf3a9 100644 --- a/main.py +++ b/main.py @@ -6,8 +6,7 @@ import settings import common import agent import math - - +import time possibleFields = { 'dirt': field.Dirt(), @@ -32,13 +31,13 @@ def randomize_map(): for j in range(height): # k = random.choice(list(possibleFields.keys())) x = random.uniform(0, 100) - if x < 80: + if x < 4: field_array_small.append(possibleFields['dirt'].tile.object) field_array_small_2.append('dirt') - elif 80 < x < 90: + elif 4 < x < 55: field_array_small.append(possibleFields['sand'].tile.object) field_array_small_2.append('sand') - elif 90 < x < 100: + elif 55 < x < 100: field_array_small.append(possibleFields['grass'].tile.object) field_array_small_2.append('grass') field_array_big.append(field_array_small) @@ -88,19 +87,19 @@ def draw_window(agent, fields): for i in range(settings.Field.horizontal_count()): for j in range(settings.Field.vertical_count()): window.blit(fields[i][j], (i * settings.Field.size(), j * settings.Field.size())) - if agent.direction == 'east': + if agent.direction == 2: AGENT_IMG = pygame.image.load('./assets/tracktor/tractor_east.png') AGENT = pygame.transform.scale(AGENT_IMG, (settings.Field.size(), settings.Field.size())) window.blit(AGENT, (rect.x, rect.y)) - elif agent.direction == 'west': + elif agent.direction == 4: AGENT_IMG = pygame.image.load('./assets/tracktor/tractor_west.png') AGENT = pygame.transform.scale(AGENT_IMG, (settings.Field.size(), settings.Field.size())) window.blit(AGENT, (rect.x, rect.y)) - elif agent.direction == 'north': + elif agent.direction == 1: AGENT_IMG = pygame.image.load('./assets/tracktor/tractor_north.png') AGENT = pygame.transform.scale(AGENT_IMG, (settings.Field.size(), settings.Field.size())) window.blit(AGENT, (rect.x, rect.y)) - elif agent.direction == 'south': + elif agent.direction == 3: AGENT_IMG = pygame.image.load('./assets/tracktor/tractor_south.png') AGENT = pygame.transform.scale(AGENT_IMG, (settings.Field.size(), settings.Field.size())) window.blit(AGENT, (rect.x, rect.y)) @@ -108,8 +107,7 @@ def draw_window(agent, fields): common = common.Instance() -agent = agent.Instance(1000, 'east') -graph = graph.Instance() +agent = agent.Instance(1000, 2) def main(): @@ -122,22 +120,31 @@ def main(): settings.Pygame.height()))) pygame.display.set_caption(settings.Pygame.display_name()) - fields, fields_2 = randomize_map() - graph.config(fields_2) - + state = graph.State(2, 0, 0) + move_list = (graph.graphsearch([], [], [10,10] , state, graph.succ)) + print(move_list) + x = True while common.get('game_running'): pygame.time.Clock().tick(settings.Pygame.fps()) for event in pygame.event.get(): if event.type == pygame.QUIT: common.set('game_running', False) - if common.get('state_imgShown'): read_img(agent, fields) else: draw_window(agent, fields) - agent_action(agent.rotate()) - agent_action(agent.move()) + if x: + for action in move_list: + if action == 'l' or action == 'r': + agent_action(agent.rotate(action)) + elif action == 'f': + agent_action(agent.move(action)) + draw_window(agent, fields) + time.sleep(0.5) + x = False + agent_action(agent.rotate(None)) + agent_action(agent.move(None)) pygame.quit()