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No commits in common. "master" and "add_basic_fitness" have entirely different histories.
master
...
add_basic_
@ -1,8 +1,3 @@
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import random
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from copy import copy
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import settings
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import tree
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def evaluate_values(fuel, water, feritizer, seeds, fields_with_plants, k):
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fields_to_sow = 0
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@ -38,96 +33,21 @@ def evaluate_values(fuel, water, feritizer, seeds, fields_with_plants, k):
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ans += water - fields_to_water
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ans += feritizer - fields_to_feritize - fields_to_water
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ans += seeds - fields_to_harvest - fields_to_sow
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fuel = fuel - 1500
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water = water - fields_to_water
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feritizer = feritizer - fields_to_feritize - fields_to_water
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seeds = seeds - fields_to_harvest - fields_to_sow
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if water < 0:
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return 10
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if feritizer < 0:
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return 10
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if seeds < 0:
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return 10
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if fuel < 0:
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return 10
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if k == 1:
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ans += water - fields_to_water
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ans += feritizer - fields_to_water - fields_to_feritize
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ans += seeds - fields_to_sow
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ans += (fuel - 1100) / 30 - fields_to_harvest
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fuel = fuel - 1500
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water = water - fields_to_water
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feritizer = feritizer - fields_to_water - fields_to_feritize
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seeds = seeds - fields_to_sow
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if water < 0:
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return 10
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if feritizer < 0:
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return 10
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if seeds < 0:
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return 10
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if fuel < 0:
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return 10
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if k == 2:
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ans += feritizer - fields_to_feritize
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ans += seeds - fields_to_sow
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ans += (fuel - 800) / 15 - fields_to_feritize - fields_to_harvest
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ans += water - fields_to_water - fields_to_sow
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feritizer = feritizer - fields_to_feritize
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seeds = seeds - fields_to_sow
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fuel -= 1500
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water = water - fields_to_water - fields_to_sow
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if water < 0:
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return 10
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if feritizer < 0:
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return 10
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if seeds < 0:
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return 10
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if fuel < 0:
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return 10
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if k == 3:
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ans += seeds - fields_to_sow
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ans += (fuel - 400) / 30 - fields_to_harvest
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ans += water - fields_to_water - fields_to_sow
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ans += feritizer - fields_to_feritize - fields_to_water - fields_to_sow
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fuel -= 1500
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seeds = seeds - fields_to_sow
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water = water - fields_to_water - fields_to_sow
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feritizer = feritizer - fields_to_feritize - fields_to_water - fields_to_sow
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if water < 0:
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return 10
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if feritizer < 0:
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return 10
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if seeds < 0:
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return 10
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if fuel < 0:
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return 10
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if tree.make_decision(t, fuel, water, feritizer, 15, 15, 15, 10, 10, seeds):
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return 15
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if k == 0:
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fuel = fuel-500
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if tree.make_decision(t, fuel, water, feritizer, 15, 15, 15, 10, 10, seeds):
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return ans
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else:
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ans += 50
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water = water - fields_to_harvest - fields_to_sow-10
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if k == 1:
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water = water - fields_to_harvest - fields_to_sow-10
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if tree.make_decision(t, fuel - 400, water, feritizer, 15, 15, 15, 10, 10, seeds):
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return ans
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else:
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ans += 50
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if k == 2:
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feritizer = feritizer - fields_to_sow - fields_to_water-10
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if tree.make_decision(t, fuel - 400, water, feritizer, 15, 15, 15, 10, 10, seeds):
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return ans
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else:
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ans += 50
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if k == 3:
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seeds = seeds - fields_to_water - fields_to_feritize-10
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if tree.make_decision(t, fuel - 400, water, feritizer, 15, 15, 15, 10, 10, seeds):
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return ans
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else:
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ans += 50
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return ans
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def fitness(solution, fields_plants, k):
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@ -141,56 +61,3 @@ def fitness(solution, fields_plants, k):
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ans = evaluate_values(fuel, water, feritizer, seeds, fields_plants, k)
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return ans
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def solution(fields_with_plants, l):
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solutions = []
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ranked_solutions = []
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for i in range(10000):
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solution = []
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fuel = random.randint(0, 2000)
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water = random.randint(0, 100)
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feritizer = random.randint(0, 100)
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seeds = random.randint(0, 100)
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solution.append(fuel)
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solution.append(water)
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solution.append(feritizer)
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solution.append(seeds)
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solutions.append(solution)
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for s in solutions:
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ranked_solutions.append((fitness(s, fields_with_plants, l), s))
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ranked_solutions.sort()
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ranked_solutions.reverse()
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best_solutions = ranked_solutions[:100]
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k = 1
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print("Gen 1 best solution: " + str(ranked_solutions[0]))
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for q in range(4):
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k += 1
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random_cross = random.randint(0, 3)
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random_mutation_place = random.randint(0, 3)
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random_mutation = random.randint(1, 5)
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ranked_solutions = []
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solutions = []
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solutions.append(best_solutions[0][1])
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for i in range(100):
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for j in range(100):
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if i == j:
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continue
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random_mutation_chance = random.randint(1, 100)
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solution = copy(best_solutions[i][1])
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solution[random_cross:4] = best_solutions[j][1][random_cross:4]
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if random_mutation_chance <= 3:
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if random_mutation_place == 0:
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solution[random_mutation_place] = solution[random_mutation_place] + random_mutation * 30
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else:
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solution[random_mutation_place] = solution[random_mutation_place] + random_mutation
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solutions.append(copy(solution))
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for s in solutions:
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ranked_solutions.append((fitness(s, fields_with_plants, l), s))
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ranked_solutions.sort()
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ranked_solutions.reverse()
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best_solutions = ranked_solutions[:100]
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print("Gen " + str(k) + " best solution: " + str(ranked_solutions[0]))
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return ranked_solutions[0][1][0], ranked_solutions[0][1][1], ranked_solutions[0][1][2], ranked_solutions[0][1][3]
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82
main.py
82
main.py
@ -1,5 +1,6 @@
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import math
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import random
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import time
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import pygame
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import torch
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import agent
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@ -10,7 +11,6 @@ import neural_network
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import settings
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import tree
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import shutup
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import genetical_algorithm
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possibleFields = {
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'dirt': field.Dirt(),
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@ -63,6 +63,7 @@ def randomize_map():
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height = settings.Field.vertical_count()
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for i in range(width):
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for j in range(height):
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# k = random.choice(list(possibleFields.keys()))
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x = random.uniform(0, 100)
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if x <= 80:
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plant = random.choice(possibleFieldsWithPlants)
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@ -119,7 +120,7 @@ def get_plants_array(fields):
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return field_array_big
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def recognize_plants(plants_array, fields_for_astar, fields_for_movement, agent,fields_with_plants):
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def recognize_plants(plants_array, fields_for_astar, fields_for_movement, agent):
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checkpoint = torch.load(f'plants.model')
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model = neural_network.Net(num_classes=3)
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model.load_state_dict(checkpoint)
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@ -190,33 +191,7 @@ def recognize_plants(plants_array, fields_for_astar, fields_for_movement, agent,
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else:
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incorrect+=1
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print("Accuracy: ",correct/(correct+incorrect)*100,'%')
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cords = agent.coordinates()
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x = cords['x']
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y = cords['y']
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dir = agent.get_direction()
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state = astar.State(dir, x, y)
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move_list = (
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astar.graphsearch([], astar.f, [], [0, 0], state, fields_for_astar,
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astar.succ))
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agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
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draw_window(agent, fields_for_movement)
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fuel = agent.get_tank_capacity()
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water = agent.get_water()
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feritizer = agent.get_feritizer()
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seeds = agent.get_seeds()
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carrots = agent.get_carrots()
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potatoes = agent.get_potatoes()
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wheat = agent.get_wheat()
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print("fuel:", fuel, "water:", water, "feritizer:", feritizer, "seeds:", seeds, "carrots:", carrots,
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"potatoes:", potatoes, "wheat:", wheat)
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fuel, water, feritizer, seeds = genetical_algorithm.solution(fields_with_plants, 0)
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agent.set_tank_capacity(fuel)
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agent.set_water(water)
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agent.set_feritizer(feritizer)
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agent.set_seeds(seeds)
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agent.set_carrots(0)
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agent.set_potatoes(0)
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agent.set_wheat(0)
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def read_img(agent, fields):
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@ -237,15 +212,13 @@ def read_img(agent, fields):
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pygame.time.delay(2000)
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common.set('state_imgShown', False)
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def show_plant_img(img):
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window = common.get('window')
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image = pygame.image.load(img)
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image = pygame.transform.scale(image, (11*settings.Field.size(), 11*settings.Field.size()))
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window.blit(image,(0,0))
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pygame.display.update()
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pygame.time.delay(1000)
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pygame.time.delay(2000)
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def agent_action(action: str):
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if action == 'open_window':
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@ -285,7 +258,6 @@ def generate_movement(fields_for_astar, fields_with_plants, fields_for_movement,
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width = settings.Field.horizontal_count()
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height = settings.Field.vertical_count()
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k = 0
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visited = 0
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for i in range(width):
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for j in range(height):
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if fields_with_plants[i][j] == 'potato_empty' or fields_with_plants[i][j] == 'carrot_empty' or \
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@ -329,7 +301,6 @@ def generate_movement(fields_for_astar, fields_with_plants, fields_for_movement,
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astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
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astar.succ))
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agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
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visited+=1
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fields_to_sow.append(field_to_visit)
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fields_with_plants[x1][y1] = 'wheat_empty'
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fields_for_movement[x1][y1] = possibleFields['wheat_empty'].tile.object
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@ -342,7 +313,6 @@ def generate_movement(fields_for_astar, fields_with_plants, fields_for_movement,
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astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
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astar.succ))
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agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
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visited += 1
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fields_to_sow.append(field_to_visit)
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fields_with_plants[x1][y1] = 'carrot_empty'
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fields_for_movement[x1][y1] = possibleFields['carrot_empty'].tile.object
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@ -355,7 +325,6 @@ def generate_movement(fields_for_astar, fields_with_plants, fields_for_movement,
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astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
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astar.succ))
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agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
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visited += 1
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fields_to_sow.append(field_to_visit)
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fields_with_plants[x1][y1] = 'potato_empty'
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fields_for_movement[x1][y1] = possibleFields['potato_empty'].tile.object
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@ -374,7 +343,6 @@ def generate_movement(fields_for_astar, fields_with_plants, fields_for_movement,
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astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
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astar.succ))
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agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
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visited += 1
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fields_to_feritize.append(field_to_visit)
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fields_with_plants[x1][y1] = 'wheat_watered'
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fields_for_movement[x1][y1] = possibleFields['wheat_watered'].tile.object
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@ -387,7 +355,6 @@ def generate_movement(fields_for_astar, fields_with_plants, fields_for_movement,
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astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
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astar.succ))
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agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
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visited += 1
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fields_to_feritize.append(field_to_visit)
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fields_with_plants[x1][y1] = 'carrot_watered'
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fields_for_movement[x1][y1] = possibleFields['carrot_watered'].tile.object
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@ -400,7 +367,6 @@ def generate_movement(fields_for_astar, fields_with_plants, fields_for_movement,
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astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
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astar.succ))
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agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
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visited += 1
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fields_to_feritize.append(field_to_visit)
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fields_with_plants[x1][y1] = 'potato_watered'
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fields_for_movement[x1][y1] = possibleFields['potato_watered'].tile.object
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@ -419,7 +385,6 @@ def generate_movement(fields_for_astar, fields_with_plants, fields_for_movement,
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astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
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astar.succ))
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agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
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visited += 1
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fields_to_harvest.append(field_to_visit)
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fields_with_plants[x1][y1] = 'wheat_feritized'
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fields_for_movement[x1][y1] = possibleFields['wheat_feritized'].tile.object
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@ -432,7 +397,6 @@ def generate_movement(fields_for_astar, fields_with_plants, fields_for_movement,
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astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
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astar.succ))
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agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
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visited += 1
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fields_to_harvest.append(field_to_visit)
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fields_with_plants[x1][y1] = 'carrot_feritized'
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fields_for_movement[x1][y1] = possibleFields['carrot_feritized'].tile.object
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@ -445,7 +409,6 @@ def generate_movement(fields_for_astar, fields_with_plants, fields_for_movement,
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astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
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astar.succ))
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agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
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visited += 1
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fields_to_harvest.append(field_to_visit)
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fields_with_plants[x1][y1] = 'potato_feritized'
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fields_for_movement[x1][y1] = possibleFields['potato_feritized'].tile.object
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@ -464,7 +427,6 @@ def generate_movement(fields_for_astar, fields_with_plants, fields_for_movement,
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astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
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astar.succ))
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agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
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visited += 1
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fields_to_water.append(field_to_visit)
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fields_with_plants[x1][y1] = 'wheat_sow'
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fields_for_movement[x1][y1] = possibleFields['wheat_sow'].tile.object
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@ -477,7 +439,6 @@ def generate_movement(fields_for_astar, fields_with_plants, fields_for_movement,
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astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
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astar.succ))
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agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
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visited += 1
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fields_to_water.append(field_to_visit)
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fields_with_plants[x1][y1] = 'carrot_sow'
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fields_for_movement[x1][y1] = possibleFields['carrot_sow'].tile.object
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@ -490,7 +451,6 @@ def generate_movement(fields_for_astar, fields_with_plants, fields_for_movement,
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astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
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astar.succ))
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agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
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visited += 1
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fields_to_water.append(field_to_visit)
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fields_with_plants[x1][y1] = 'potato_sow'
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fields_for_movement[x1][y1] = possibleFields['potato_sow'].tile.object
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@ -516,20 +476,15 @@ def generate_movement(fields_for_astar, fields_with_plants, fields_for_movement,
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wheat = agent.get_wheat()
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print("fuel:", fuel, "water:", water, "feritizer:", feritizer, "seeds:", seeds, "carrots:", carrots,
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"potatoes:", potatoes, "wheat:", wheat)
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print("Visited fields: "+str(visited))
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visited=0
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if k < 4:
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k+=1
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else:
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k=0
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fuel,water,feritizer,seeds=genetical_algorithm.solution(fields_with_plants, k)
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agent.set_tank_capacity(fuel)
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agent.set_water(water)
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agent.set_feritizer(feritizer)
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agent.set_seeds(seeds)
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agent.set_tank_capacity(1500)
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agent.set_water(50)
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agent.set_feritizer(50)
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agent.set_seeds(50)
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agent.set_carrots(0)
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agent.set_potatoes(0)
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agent.set_wheat(0)
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print("I'm in base")
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time.sleep(10)
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|
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def get_closest_field(fields_to_visit, x, y, dir, fields_for_astar):
|
||||
@ -570,21 +525,12 @@ def agent_movement(move_list, agent, fields, fields_2):
|
||||
fuel -= 10
|
||||
agent.set_tank_capacity(fuel)
|
||||
draw_window(agent, fields)
|
||||
pygame.time.delay(300)
|
||||
time.sleep(0.5)
|
||||
|
||||
|
||||
common = common.Instance()
|
||||
agent = agent.Instance(1500, 2, 50, 50, 50, 0, 0, 0)
|
||||
|
||||
def genetical_algorithm_test(fields_3,agent):
|
||||
fuel, water, feritizer, seeds = genetical_algorithm.solution(fields_3, 0)
|
||||
agent.set_tank_capacity(fuel)
|
||||
agent.set_water(water)
|
||||
agent.set_feritizer(feritizer)
|
||||
agent.set_seeds(seeds)
|
||||
agent.set_carrots(0)
|
||||
agent.set_potatoes(0)
|
||||
agent.set_wheat(0)
|
||||
|
||||
def main():
|
||||
common.set('game_running', True)
|
||||
@ -599,8 +545,7 @@ def main():
|
||||
fields, fields_2, fields_3 = randomize_map()
|
||||
plants_array = get_plants_array(fields_3)
|
||||
# neural_network.learn()
|
||||
# recognize_plants(plants_array, fields_2, fields, agent,fields_3)
|
||||
genetical_algorithm_test(fields_3,agent)
|
||||
recognize_plants(plants_array, fields_2, fields,agent)
|
||||
x = True
|
||||
t = tree.treelearn()
|
||||
while common.get('game_running'):
|
||||
@ -615,6 +560,7 @@ def main():
|
||||
if x:
|
||||
generate_movement(fields_2, fields_3, fields, agent, t)
|
||||
x = False
|
||||
|
||||
agent_action(agent.rotate(None))
|
||||
agent_action(agent.move(None))
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user