modified map + moving agent #19
50
agent.py
@ -3,12 +3,18 @@ import settings
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class Instance:
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class Instance:
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def __init__(self, tank_capacity, direction):
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def __init__(self, tank_capacity, direction, seeds, feritizer, water, carrots, potatoes, wheat):
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size = settings.Field.size
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size = settings.Field.size
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self.rect = pygame.Rect(0, 0, size(), size())
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self.rect = pygame.Rect(0, 0, size(), size())
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self.action = ''
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self.action = ''
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self.tank_capacity = tank_capacity
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self.tank_capacity = tank_capacity
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self.direction = direction
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self.direction = direction
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self.seeds = seeds
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self.feritizer = feritizer
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self.water = water
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self.carrots = carrots
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self.potatoes = potatoes
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self.wheat = wheat
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def coordinates(self):
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def coordinates(self):
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return {
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return {
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@ -28,6 +34,48 @@ class Instance:
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def set_tank_capacity(self, fuel_units):
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def set_tank_capacity(self, fuel_units):
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self.tank_capacity = fuel_units
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self.tank_capacity = fuel_units
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def get_direction(self):
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return self.direction
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def set_direction(self, direction):
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self.direction = direction
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def get_seeds(self):
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return self.seeds
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def set_seeds(self, seeds):
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self.seeds = seeds
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def get_feritizer(self):
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return self.feritizer
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def set_feritizer(self, feritizer):
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self.feritizer = feritizer
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def get_water(self):
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return self.water
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def set_water(self, water):
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self.water = water
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def get_carrots(self):
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return self.carrots
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def set_carrots(self, carrots):
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self.carrots = carrots
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def get_potatoes(self):
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return self.potatoes
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def set_potatoes(self, potatoes):
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self.potatoes = potatoes
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def get_wheat(self):
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return self.wheat
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def set_wheat(self, wheat):
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self.wheat = wheat
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def move(self, action):
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def move(self, action):
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key_pressed = pygame.key.get_pressed()
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key_pressed = pygame.key.get_pressed()
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height = settings.Pygame.height()
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height = settings.Pygame.height()
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BIN
assets/fields/plant/carrot_empty.jpg
Normal file
After Width: | Height: | Size: 5.7 KiB |
BIN
assets/fields/plant/carrot_empty_block.jpg
Normal file
After Width: | Height: | Size: 5.7 KiB |
BIN
assets/fields/plant/carrot_feritized.jpg
Normal file
After Width: | Height: | Size: 59 KiB |
BIN
assets/fields/plant/carrot_feritized_block.jpg
Normal file
After Width: | Height: | Size: 59 KiB |
BIN
assets/fields/plant/carrot_sow.jpg
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
assets/fields/plant/carrot_sow_block.jpg
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
assets/fields/plant/carrot_watered.jpg
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
assets/fields/plant/carrot_watered_block.jpg
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
assets/fields/plant/potato_empty.jpg
Normal file
After Width: | Height: | Size: 5.7 KiB |
BIN
assets/fields/plant/potato_empty_block.jpg
Normal file
After Width: | Height: | Size: 5.7 KiB |
BIN
assets/fields/plant/potato_feritized.jpg
Normal file
After Width: | Height: | Size: 61 KiB |
BIN
assets/fields/plant/potato_feritized_block.jpg
Normal file
After Width: | Height: | Size: 61 KiB |
BIN
assets/fields/plant/potato_sow.jpg
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
assets/fields/plant/potato_sow_block.jpg
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
assets/fields/plant/potato_watered.jpg
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
assets/fields/plant/potato_watered_block.jpg
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
assets/fields/plant/wheat_empty.jpg
Normal file
After Width: | Height: | Size: 5.7 KiB |
BIN
assets/fields/plant/wheat_empty_block.jpg
Normal file
After Width: | Height: | Size: 5.7 KiB |
BIN
assets/fields/plant/wheat_feritized.jpg
Normal file
After Width: | Height: | Size: 70 KiB |
BIN
assets/fields/plant/wheat_feritized_block.jpg
Normal file
After Width: | Height: | Size: 70 KiB |
BIN
assets/fields/plant/wheat_sow.jpg
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
assets/fields/plant/wheat_sow_block.jpg
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
assets/fields/plant/wheat_watered.jpg
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
assets/fields/plant/wheat_watered_block.jpg
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
assets/plants/carrot.png
Normal file
After Width: | Height: | Size: 6.7 KiB |
BIN
assets/plants/potato.png
Normal file
After Width: | Height: | Size: 5.8 KiB |
BIN
assets/plants/wheat.png
Normal file
After Width: | Height: | Size: 15 KiB |
4
astar.py
@ -143,11 +143,11 @@ def print_moves(elem):
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return moves_list
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return moves_list
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def is_move_allowed(node):
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def is_move_allowed(node):
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if node.get_direction() == 2 and node.get_x() + 1 < settings.Pygame.width():
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if node.get_direction() == 2 and node.get_x() + 1 < settings.Field.horizontal_count():
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return "x + 1"
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return "x + 1"
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elif node.get_direction() == 1 and node.get_y() - 1 >= 0:
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elif node.get_direction() == 1 and node.get_y() - 1 >= 0:
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return "y - 1"
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return "y - 1"
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elif node.get_direction() == 3 and node.get_y() + 1 < settings.Pygame.height():
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elif node.get_direction() == 3 and node.get_y() + 1 < settings.Field.vertical_count():
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return "y + 1"
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return "y + 1"
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elif node.get_direction() == 4 and node.get_x() - 1 >= 0:
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elif node.get_direction() == 4 and node.get_x() - 1 >= 0:
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return "x - 1"
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return "x - 1"
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98
field.py
@ -39,7 +39,6 @@ class Object:
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def create(self):
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def create(self):
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field_string = Type.get_string(self.type)
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field_string = Type.get_string(self.type)
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img = pygame.image.load("./assets/fields/" + field_string + "/" + self.name + ".jpg")
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img = pygame.image.load("./assets/fields/" + field_string + "/" + self.name + ".jpg")
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return pygame.transform.scale(img, (self.width, self.height))
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return pygame.transform.scale(img, (self.width, self.height))
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@ -83,6 +82,103 @@ class Dirt(Field):
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def __init__(self):
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def __init__(self):
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super(Dirt, self).__init__()
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super(Dirt, self).__init__()
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class Carrot_empty(Field):
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type = Type.PLANT
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name = 'carrot_empty'
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cost = 5
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def __init__(self):
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super(Carrot_empty, self).__init__()
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class Carrot_sow(Field):
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type = Type.PLANT
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name = 'carrot_sow'
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cost = 5
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def __init__(self):
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super(Carrot_sow, self).__init__()
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class Carrot_watered(Field):
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type = Type.PLANT
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name = 'carrot_watered'
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cost = 5
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def __init__(self):
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super(Carrot_watered, self).__init__()
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class Carrot_feritized(Field):
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type = Type.PLANT
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name = 'carrot_feritized'
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cost = 5
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def __init__(self):
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super(Carrot_feritized, self).__init__()
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class Potato_empty(Field):
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type = Type.PLANT
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name = 'potato_empty'
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cost = 5
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def __init__(self):
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super(Potato_empty, self).__init__()
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class Potato_sow(Field):
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type = Type.PLANT
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name = 'potato_sow'
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cost = 5
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def __init__(self):
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super(Potato_sow, self).__init__()
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class Potato_watered(Field):
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type = Type.PLANT
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name = 'potato_watered'
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cost = 5
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def __init__(self):
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super(Potato_watered, self).__init__()
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class Potato_feritized(Field):
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type = Type.PLANT
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name = 'potato_feritized'
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cost = 5
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def __init__(self):
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super(Potato_feritized, self).__init__()
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class Wheat_empty(Field):
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type = Type.PLANT
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name = 'wheat_empty'
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cost = 5
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def __init__(self):
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super(Wheat_empty, self).__init__()
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class Wheat_sow(Field):
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type = Type.PLANT
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name = 'wheat_sow'
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cost = 5
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def __init__(self):
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super(Wheat_sow, self).__init__()
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class Wheat_watered(Field):
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type = Type.PLANT
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name = 'wheat_watered'
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cost = 5
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def __init__(self):
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super(Wheat_watered, self).__init__()
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class Wheat_feritized(Field):
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type = Type.PLANT
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name = 'wheat_feritized'
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cost = 5
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def __init__(self):
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super(Wheat_feritized, self).__init__()
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class Cobble(Field):
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class Cobble(Field):
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type = Type.SPECIAL
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type = Type.SPECIAL
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286
main.py
@ -1,13 +1,12 @@
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import pygame
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import math
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import random
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import random
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import graph
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import time
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import pygame
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import agent
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import astar
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import common
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import field
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import field
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import settings
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import settings
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import common
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import agent
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import math
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import time
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import astar
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possibleFields = {
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possibleFields = {
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'dirt': field.Dirt(),
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'dirt': field.Dirt(),
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@ -15,8 +14,35 @@ possibleFields = {
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'cobble': field.Cobble(),
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'cobble': field.Cobble(),
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'sand': field.Sand(),
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'sand': field.Sand(),
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'station': field.Station(),
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'station': field.Station(),
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'carrot_empty': field.Carrot_empty(),
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'carrot_sow': field.Carrot_sow(),
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'carrot_watered': field.Carrot_watered(),
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'carrot_feritized': field.Carrot_feritized(),
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'potato_empty': field.Potato_empty(),
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'potato_sow': field.Potato_sow(),
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'potato_watered': field.Potato_watered(),
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'potato_feritized': field.Potato_feritized(),
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'wheat_empty': field.Wheat_empty(),
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'wheat_sow': field.Wheat_sow(),
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'wheat_watered': field.Wheat_watered(),
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'wheat_feritized': field.Wheat_feritized()
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}
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}
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possibleFieldsWithPlants = [
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'carrot_empty',
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'carrot_sow',
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'carrot_watered',
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'carrot_feritized',
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'potato_empty',
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'potato_sow',
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'potato_watered',
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'potato_feritized',
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'wheat_empty',
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'wheat_sow',
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'wheat_watered',
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'wheat_feritized'
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]
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def randomize_map():
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def randomize_map():
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fields_array = []
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fields_array = []
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@ -25,37 +51,47 @@ def randomize_map():
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field_array_big = []
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field_array_big = []
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field_array_small = []
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field_array_small = []
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field_array_big_2 = []
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field_array_big_2 = []
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field_array_big_3 = []
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field_array_small_2 = []
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field_array_small_2 = []
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field_array_small_3 = []
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width = settings.Field.horizontal_count()
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width = settings.Field.horizontal_count()
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height = settings.Field.vertical_count()
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height = settings.Field.vertical_count()
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for i in range(width):
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for i in range(width):
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for j in range(height):
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for j in range(height):
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# k = random.choice(list(possibleFields.keys()))
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# k = random.choice(list(possibleFields.keys()))
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x = random.uniform(0, 100)
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x = random.uniform(0, 100)
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if x < 4:
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if x <= 80:
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field_array_small.append(possibleFields['dirt'].tile.object)
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plant = random.choice(possibleFieldsWithPlants)
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field_array_small.append(possibleFields[plant].tile.object)
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field_array_small_2.append('dirt')
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field_array_small_2.append('dirt')
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elif 4 < x < 55:
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field_array_small_3.append(plant)
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elif 80 < x <= 90:
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field_array_small.append(possibleFields['sand'].tile.object)
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field_array_small.append(possibleFields['sand'].tile.object)
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field_array_small_2.append('sand')
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field_array_small_2.append('sand')
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elif 55 < x < 100:
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field_array_small_3.append('sand')
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elif 90 < x <= 100:
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field_array_small.append(possibleFields['grass'].tile.object)
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field_array_small.append(possibleFields['grass'].tile.object)
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field_array_small_2.append('grass')
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field_array_small_2.append('grass')
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field_array_small_3.append('grass')
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field_array_big.append(field_array_small)
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field_array_big.append(field_array_small)
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field_array_big_2.append(field_array_small_2)
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field_array_big_2.append(field_array_small_2)
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field_array_big_3.append(field_array_small_3)
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field_array_small = []
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field_array_small = []
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field_array_small_2 = []
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field_array_small_2 = []
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field_array_small_3 = []
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for i in range(height):
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for i in range(height):
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field_array_big[math.floor(width / 2)][i] = possibleFields['cobble'].tile.object
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field_array_big[math.floor(width / 2)][i] = possibleFields['cobble'].tile.object
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field_array_big_2[math.floor(width / 2)][i] = 'cobble'
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field_array_big_2[math.floor(width / 2)][i] = 'cobble'
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field_array_big_3[math.floor(width / 2)][i] = 'cobble'
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for i in range(width):
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for i in range(width):
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field_array_big[i][math.floor(height / 2)] = possibleFields['cobble'].tile.object
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field_array_big[i][math.floor(height / 2)] = possibleFields['cobble'].tile.object
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field_array_big_2[i][math.floor(height / 2)] = 'cobble'
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field_array_big_2[i][math.floor(height / 2)] = 'cobble'
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field_array_big_3[i][math.floor(height / 2)] = 'cobble'
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field_array_big[0][0] = possibleFields['station'].tile.object
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field_array_big[0][0] = possibleFields['station'].tile.object
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field_array_big_2[0][0] = 'station'
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field_array_big_2[0][0] = 'station'
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field_array_big_3[0][0] = 'station'
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return field_array_big, field_array_big_2
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return field_array_big, field_array_big_2, field_array_big_3
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def read_img(agent, fields):
|
def read_img(agent, fields):
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@ -107,8 +143,216 @@ def draw_window(agent, fields):
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pygame.display.update()
|
pygame.display.update()
|
||||||
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|
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|
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def generate_movement(fields_for_astar, fields_with_plants, fields_for_movement, agent):
|
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|
fields_to_sow = []
|
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fields_to_water = []
|
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fields_to_feritize = []
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||||||
|
fields_to_harvest = []
|
||||||
|
width = settings.Field.horizontal_count()
|
||||||
|
height = settings.Field.vertical_count()
|
||||||
|
k = 0
|
||||||
|
for i in range(width):
|
||||||
|
for j in range(height):
|
||||||
|
if fields_with_plants[i][j] == 'potato_empty' or fields_with_plants[i][j] == 'carrot_empty' or \
|
||||||
|
fields_with_plants[i][j] == 'wheat_empty':
|
||||||
|
tab = [i, j]
|
||||||
|
fields_to_sow.append(tab)
|
||||||
|
elif fields_with_plants[i][j] == 'potato_sow' or fields_with_plants[i][j] == 'carrot_sow' or \
|
||||||
|
fields_with_plants[i][j] == 'wheat_sow':
|
||||||
|
tab = [i, j]
|
||||||
|
fields_to_water.append(tab)
|
||||||
|
elif fields_with_plants[i][j] == 'potato_watered' or fields_with_plants[i][j] == 'carrot_watered' or \
|
||||||
|
fields_with_plants[i][j] == 'wheat_watered':
|
||||||
|
tab = [i, j]
|
||||||
|
fields_to_feritize.append(tab)
|
||||||
|
elif fields_with_plants[i][j] == 'potato_feritized' or fields_with_plants[i][j] == 'carrot_feritized' or \
|
||||||
|
fields_with_plants[i][j] == 'wheat_feritized':
|
||||||
|
tab = [i, j]
|
||||||
|
fields_to_harvest.append(tab)
|
||||||
|
while True:
|
||||||
|
decision = False # tu będzie wywołanie drzewa decyzyjnego (powrot do bazy)
|
||||||
|
cords = agent.coordinates()
|
||||||
|
x = cords['x']
|
||||||
|
y = cords['y']
|
||||||
|
dir = agent.get_direction()
|
||||||
|
if k == 0 and len(fields_to_harvest) > 0 and decision == False: # harvest
|
||||||
|
field_to_visit, l = get_closest_field(fields_to_harvest, x, y, dir, fields_for_astar)
|
||||||
|
x1, y1 = field_to_visit[0], field_to_visit[1]
|
||||||
|
del fields_to_harvest[l]
|
||||||
|
if fields_with_plants[x1][y1] == 'wheat_feritized':
|
||||||
|
state = astar.State(dir, x, y)
|
||||||
|
move_list = (
|
||||||
|
astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
|
||||||
|
astar.succ))
|
||||||
|
agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
|
||||||
|
fields_to_sow.append(field_to_visit)
|
||||||
|
fields_with_plants[x1][y1] = 'wheat_empty'
|
||||||
|
fields_for_movement[x1][y1] = possibleFields['wheat_empty'].tile.object
|
||||||
|
draw_window(agent, fields_for_movement)
|
||||||
|
elif fields_with_plants[x1][y1] == 'carrot_feritized':
|
||||||
|
state = astar.State(dir, x, y)
|
||||||
|
move_list = (
|
||||||
|
astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
|
||||||
|
astar.succ))
|
||||||
|
agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
|
||||||
|
fields_to_sow.append(field_to_visit)
|
||||||
|
fields_with_plants[x1][y1] = 'carrot_empty'
|
||||||
|
fields_for_movement[x1][y1] = possibleFields['carrot_empty'].tile.object
|
||||||
|
draw_window(agent, fields_for_movement)
|
||||||
|
elif fields_with_plants[x1][y1] == 'potato_feritized':
|
||||||
|
state = astar.State(dir, x, y)
|
||||||
|
move_list = (
|
||||||
|
astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
|
||||||
|
astar.succ))
|
||||||
|
agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
|
||||||
|
fields_to_sow.append(field_to_visit)
|
||||||
|
fields_with_plants[x1][y1] = 'potato_empty'
|
||||||
|
fields_for_movement[x1][y1] = possibleFields['potato_empty'].tile.object
|
||||||
|
draw_window(agent, fields_for_movement)
|
||||||
|
if len(fields_to_harvest) == 0:
|
||||||
|
k += 1
|
||||||
|
elif k == 1 and len(fields_to_water) > 0 and decision == False: # water
|
||||||
|
field_to_visit, l = get_closest_field(fields_to_water, x, y, dir, fields_for_astar)
|
||||||
|
del fields_to_water[l]
|
||||||
|
x1, y1 = field_to_visit[0], field_to_visit[1]
|
||||||
|
if fields_with_plants[x1][y1] == 'wheat_sow':
|
||||||
|
state = astar.State(dir, x, y)
|
||||||
|
move_list = (
|
||||||
|
astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
|
||||||
|
astar.succ))
|
||||||
|
agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
|
||||||
|
fields_to_feritize.append(field_to_visit)
|
||||||
|
fields_with_plants[x1][y1] = 'wheat_watered'
|
||||||
|
fields_for_movement[x1][y1] = possibleFields['wheat_watered'].tile.object
|
||||||
|
draw_window(agent, fields_for_movement)
|
||||||
|
elif fields_with_plants[x1][y1] == 'carrot_sow':
|
||||||
|
state = astar.State(dir, x, y)
|
||||||
|
move_list = (
|
||||||
|
astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
|
||||||
|
astar.succ))
|
||||||
|
agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
|
||||||
|
fields_to_feritize.append(field_to_visit)
|
||||||
|
fields_with_plants[x1][y1] = 'carrot_watered'
|
||||||
|
fields_for_movement[x1][y1] = possibleFields['carrot_watered'].tile.object
|
||||||
|
draw_window(agent, fields_for_movement)
|
||||||
|
elif fields_with_plants[x1][y1] == 'potato_sow':
|
||||||
|
state = astar.State(dir, x, y)
|
||||||
|
move_list = (
|
||||||
|
astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
|
||||||
|
astar.succ))
|
||||||
|
agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
|
||||||
|
fields_to_feritize.append(field_to_visit)
|
||||||
|
fields_with_plants[x1][y1] = 'potato_watered'
|
||||||
|
fields_for_movement[x1][y1] = possibleFields['potato_watered'].tile.object
|
||||||
|
draw_window(agent, fields_for_movement)
|
||||||
|
if len(fields_to_water) == 0:
|
||||||
|
k += 1
|
||||||
|
elif k == 2 and len(fields_to_feritize) > 0 and decision == False: # feritize
|
||||||
|
field_to_visit, l = get_closest_field(fields_to_feritize, x, y, dir, fields_for_astar)
|
||||||
|
del fields_to_feritize[l]
|
||||||
|
x1, y1 = field_to_visit[0], field_to_visit[1]
|
||||||
|
if fields_with_plants[x1][y1] == 'wheat_watered':
|
||||||
|
state = astar.State(dir, x, y)
|
||||||
|
move_list = (
|
||||||
|
astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
|
||||||
|
astar.succ))
|
||||||
|
agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
|
||||||
|
fields_to_harvest.append(field_to_visit)
|
||||||
|
fields_with_plants[x1][y1] = 'wheat_feritized'
|
||||||
|
fields_for_movement[x1][y1] = possibleFields['wheat_feritized'].tile.object
|
||||||
|
draw_window(agent, fields_for_movement)
|
||||||
|
elif fields_with_plants[x1][y1] == 'carrot_watered':
|
||||||
|
state = astar.State(dir, x, y)
|
||||||
|
move_list = (
|
||||||
|
astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
|
||||||
|
astar.succ))
|
||||||
|
agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
|
||||||
|
fields_to_harvest.append(field_to_visit)
|
||||||
|
fields_with_plants[x1][y1] = 'carrot_feritized'
|
||||||
|
fields_for_movement[x1][y1] = possibleFields['carrot_feritized'].tile.object
|
||||||
|
draw_window(agent, fields_for_movement)
|
||||||
|
elif fields_with_plants[x1][y1] == 'potato_watered':
|
||||||
|
state = astar.State(dir, x, y)
|
||||||
|
move_list = (
|
||||||
|
astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
|
||||||
|
astar.succ))
|
||||||
|
agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
|
||||||
|
fields_to_harvest.append(field_to_visit)
|
||||||
|
fields_with_plants[x1][y1] = 'potato_feritized'
|
||||||
|
fields_for_movement[x1][y1] = possibleFields['potato_feritized'].tile.object
|
||||||
|
draw_window(agent, fields_for_movement)
|
||||||
|
if len(fields_to_feritize) == 0:
|
||||||
|
k += 1
|
||||||
|
elif k == 3 and len(fields_to_sow) > 0 and decision == False: # sow
|
||||||
|
field_to_visit, l = get_closest_field(fields_to_sow, x, y, dir, fields_for_astar)
|
||||||
|
del fields_to_sow[l]
|
||||||
|
x1, y1 = field_to_visit[0], field_to_visit[1]
|
||||||
|
if fields_with_plants[x1][y1] == 'wheat_empty':
|
||||||
|
state = astar.State(dir, x, y)
|
||||||
|
move_list = (
|
||||||
|
astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
|
||||||
|
astar.succ))
|
||||||
|
agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
|
||||||
|
fields_to_water.append(field_to_visit)
|
||||||
|
fields_with_plants[x1][y1] = 'wheat_sow'
|
||||||
|
fields_for_movement[x1][y1] = possibleFields['wheat_sow'].tile.object
|
||||||
|
draw_window(agent, fields_for_movement)
|
||||||
|
elif fields_with_plants[x1][y1] == 'carrot_empty':
|
||||||
|
state = astar.State(dir, x, y)
|
||||||
|
move_list = (
|
||||||
|
astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
|
||||||
|
astar.succ))
|
||||||
|
agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
|
||||||
|
fields_to_water.append(field_to_visit)
|
||||||
|
fields_with_plants[x1][y1] = 'carrot_sow'
|
||||||
|
fields_for_movement[x1][y1] = possibleFields['carrot_sow'].tile.object
|
||||||
|
draw_window(agent, fields_for_movement)
|
||||||
|
elif fields_with_plants[x1][y1] == 'potato_empty':
|
||||||
|
state = astar.State(dir, x, y)
|
||||||
|
move_list = (
|
||||||
|
astar.graphsearch([], astar.f, [], [field_to_visit[0], field_to_visit[1]], state, fields_for_astar,
|
||||||
|
astar.succ))
|
||||||
|
agent_movement(move_list, agent, fields_for_movement, fields_for_astar)
|
||||||
|
fields_to_water.append(field_to_visit)
|
||||||
|
fields_with_plants[x1][y1] = 'potato_sow'
|
||||||
|
fields_for_movement[x1][y1] = possibleFields['potato_sow'].tile.object
|
||||||
|
draw_window(agent, fields_for_movement)
|
||||||
|
if len(fields_to_sow) == 0:
|
||||||
|
k = 0
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def get_closest_field(fields_to_visit, x, y, dir, fields_for_astar):
|
||||||
|
j = 0
|
||||||
|
closest_field = fields_to_visit[0]
|
||||||
|
state = astar.State(dir, x, y)
|
||||||
|
move_list_prev = (astar.graphsearch([], astar.f, [], [closest_field[0], closest_field[1]], state, fields_for_astar,
|
||||||
|
astar.succ))
|
||||||
|
for i in range(1, len(fields_to_visit)):
|
||||||
|
curr_field = fields_to_visit[i]
|
||||||
|
state = astar.State(dir, x, y)
|
||||||
|
move_list = (astar.graphsearch([], astar.f, [], [curr_field[0], curr_field[1]], state, fields_for_astar,
|
||||||
|
astar.succ))
|
||||||
|
if len(move_list) < len(move_list_prev):
|
||||||
|
closest_field = curr_field
|
||||||
|
move_list_prev = move_list
|
||||||
|
j = i
|
||||||
|
return closest_field, j
|
||||||
|
|
||||||
|
|
||||||
|
def agent_movement(move_list, agent, fields, fields_2):
|
||||||
|
for action in move_list:
|
||||||
|
if action == 'l' or action == 'r':
|
||||||
|
agent_action(agent.rotate(action))
|
||||||
|
elif action == 'f':
|
||||||
|
agent_action(agent.move(action))
|
||||||
|
draw_window(agent, fields)
|
||||||
|
time.sleep(0.5)
|
||||||
|
|
||||||
|
|
||||||
common = common.Instance()
|
common = common.Instance()
|
||||||
agent = agent.Instance(1000, 2)
|
agent = agent.Instance(1500, 2, 50, 50, 50, 0, 0, 0)
|
||||||
|
|
||||||
|
|
||||||
def main():
|
def main():
|
||||||
@ -121,10 +365,7 @@ def main():
|
|||||||
settings.Pygame.height())))
|
settings.Pygame.height())))
|
||||||
|
|
||||||
pygame.display.set_caption(settings.Pygame.display_name())
|
pygame.display.set_caption(settings.Pygame.display_name())
|
||||||
fields, fields_2 = randomize_map()
|
fields, fields_2, fields_3 = randomize_map()
|
||||||
state = astar.State(2, 0, 0)
|
|
||||||
move_list = (astar.graphsearch([], astar.f,[], [10,10] , state, fields_2 ,astar.succ))
|
|
||||||
print(move_list)
|
|
||||||
x = True
|
x = True
|
||||||
while common.get('game_running'):
|
while common.get('game_running'):
|
||||||
pygame.time.Clock().tick(settings.Pygame.fps())
|
pygame.time.Clock().tick(settings.Pygame.fps())
|
||||||
@ -136,14 +377,9 @@ def main():
|
|||||||
else:
|
else:
|
||||||
draw_window(agent, fields)
|
draw_window(agent, fields)
|
||||||
if x:
|
if x:
|
||||||
for action in move_list:
|
generate_movement(fields_2, fields_3, fields, agent)
|
||||||
if action == 'l' or action == 'r':
|
|
||||||
agent_action(agent.rotate(action))
|
|
||||||
elif action == 'f':
|
|
||||||
agent_action(agent.move(action))
|
|
||||||
draw_window(agent, fields)
|
|
||||||
time.sleep(0.5)
|
|
||||||
x = False
|
x = False
|
||||||
|
|
||||||
agent_action(agent.rotate(None))
|
agent_action(agent.rotate(None))
|
||||||
agent_action(agent.move(None))
|
agent_action(agent.move(None))
|
||||||
|
|
||||||
|
@ -5,11 +5,11 @@ class Field:
|
|||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def horizontal_count():
|
def horizontal_count():
|
||||||
return 24
|
return 11
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def vertical_count():
|
def vertical_count():
|
||||||
return 16
|
return 11
|
||||||
|
|
||||||
|
|
||||||
class Pygame:
|
class Pygame:
|
||||||
|