from operator import itemgetter import settings import copy class State: def __init__(self, direction, x, y): self.direction = direction self.x = x self.y = y def get_direction(self): return self.direction def set_direction(self, direction): self.direction = direction def get_x(self): return self.x def set_x(self, x): self.x = x def get_y(self): return self.y def set_y(self, y): self.y = y class Node: def __init__(self, action, direction, parent, x, y): self.action = action self.direction = direction self.parent = parent self.x = x self.y = y def get_action(self): return self.action def set_action(self, action): self.action = action def get_direction(self): return self.direction def set_direction(self, direction): self.direction = direction def get_parent(self): return self.parent def set_parent(self, parent): self.parent = parent def get_x(self): return self.x def set_x(self, x): self.x = x def get_y(self): return self.y def set_y(self, y): self.y = y def cost(map, node): cost = 0 x = node.get_x() y = node.get_y() if map[x][y] == 'dirt': cost = 5 elif map[x][y] == 'grass': cost = 3 elif map[x][y] == 'cobble': cost = 1 elif map[x][y] == 'sand': cost = 10 elif map[x][y] == 'station': cost = 0 return cost def f(goaltest, map, node): return cost(map, node) + heuristic(goaltest, node) def goal_test(element,goaltest): if element.get_x() == goaltest[0] and element.get_y() == goaltest[1]: return True else: return False def graphsearch(explored, f, fringe, goaltest, state, map, succ): node = Node(None, state.get_direction(), None, state.get_x(), state.get_y()) fringe.append((node, 0)) while True: if not fringe: return False elem = fringe.pop(0) temp = copy.copy(elem[0]) if goal_test(elem[0], goaltest) is True: return print_moves(elem[0]) explored.append(elem) for (action, state) in succ(temp): fringe_tuple = [] fringe_tuple_priority = [] explored_tuple = [] for (x, y) in fringe: fringe_tuple.append((x.get_direction(), x.get_x(), x.get_y())) fringe_tuple_priority.append(((x.get_direction(), x.get_x(), x.get_y()), y)) for (x, y) in explored: explored_tuple.append((x.get_direction(), x.get_x(), x.get_y())) x = Node(action, state[0], elem[0], state[1], state[2]) p = f(goaltest, map, x) if state not in fringe_tuple and state not in explored_tuple: fringe.append((x, p)) fringe = sorted(fringe, key=itemgetter(1)) elif state in fringe_tuple: i = 0 for (state_prio, r) in fringe_tuple_priority: if str(state_prio) == str(state): if r > p: fringe.insert(i, (x, p)) fringe.pop(i + 1) fringe = sorted(fringe, key=itemgetter(1)) break i = i + 1 def heuristic(goaltest, node): return abs(node.get_x() - goaltest[0]) + abs(node.get_y() - goaltest[1]) def print_moves(elem): moves_list = [] while (elem.get_parent() != None): moves_list.append(elem.get_action()) elem = elem.get_parent() moves_list.reverse() return moves_list def is_move_allowed(node): if node.get_direction() == 2 and node.get_x() + 1 < settings.Field.horizontal_count(): return "x + 1" elif node.get_direction() == 1 and node.get_y() - 1 >= 0: return "y - 1" elif node.get_direction() == 3 and node.get_y() + 1 < settings.Field.vertical_count(): return "y + 1" elif node.get_direction() == 4 and node.get_x() - 1 >= 0: return "x - 1" else: return False def succ(node): actions_list = [] direction = copy.copy(node.get_direction()) if direction == 1: direction = 4 else: direction = direction - 1 actions_list.append(("l", (direction, node.get_x(), node.get_y()))) direction = copy.copy(node.get_direction()) if direction == 4: direction = 1 else: direction = direction + 1 actions_list.append(("r", (direction, node.get_x(), node.get_y()))) temp_move_south = node.get_y() + 1 temp_move_west = node.get_x() - 1 temp_move_east = node.get_x() + 1 temp_move_north = node.get_y() - 1 if is_move_allowed(node) == "x + 1": actions_list.append(("f", (node.get_direction(), temp_move_east, node.get_y()))) elif is_move_allowed(node) == "y - 1": actions_list.append(("f", (node.get_direction(), node.get_x(), temp_move_north))) elif is_move_allowed(node) == "y + 1": actions_list.append(("f", (node.get_direction(), node.get_x(), temp_move_south))) elif is_move_allowed(node) == "x - 1": actions_list.append(("f", (node.get_direction(), temp_move_west, node.get_y()))) return actions_list