SzybciorSmartTraktor/agent.py
Emil Gutkiewicz 87be19409d restructured
2022-03-11 03:02:29 +01:00

44 lines
1.2 KiB
Python

import pygame
import settings
class Instance:
def __init__(self):
size = settings.Field.size
self.rect = pygame.Rect(0, 0, size(), size())
self.action = ''
def current_field_pos(self):
return {
'x': self.x(),
'y': self.y()
}
def x(self):
return int(self.rect.x / settings.Field.size())
def y(self):
return int(self.rect.y / settings.Field.size())
def move(self):
key_pressed = pygame.key.get_pressed()
height = settings.Pygame.height()
width = settings.Pygame.width()
tile_size = settings.Field.size()
if key_pressed[pygame.K_LEFT] and self.rect.x > 0:
self.rect.x -= tile_size
return False
elif key_pressed[pygame.K_RIGHT] and self.rect.x < width - tile_size:
self.rect.x += tile_size
return False
elif key_pressed[pygame.K_UP] and self.rect.y > 0:
self.rect.y -= tile_size
return False
elif key_pressed[pygame.K_DOWN] and self.rect.y < height - tile_size:
self.rect.y += tile_size
return False
elif key_pressed[pygame.K_SPACE]:
return False
return True