bed in place
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6e88b0edc2
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@ -408,11 +408,13 @@ void renderScene(GLFWwindow* window)
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// 0.2f,
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// 0.0f
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//);
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//drawObjectPBR(models::bed, glm::mat4(),
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// textures::bedTexture,
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// 0.3f,
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// 0.0f
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//);
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model = glm::mat4(1.0f) * glm::translate(glm::vec3(1.6f, 0.0f, -0.86f)) * glm::scale(glm::vec3(0.8f));
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model = glm::rotate(model, glm::radians(270.0f), glm::vec3(0.0f, 1.0f, 0.0f));
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drawObjectPBR(models::bed, model,
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textures::bedTexture,
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0.3f,
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0.0f
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);
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//drawObjectPBR(models::windowFrame, glm::mat4(),
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// textures::windowFrameTexture,
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// 0.2f,
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