Chair in place
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2f2d12e28c
commit
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@ -380,11 +380,14 @@ void renderScene(GLFWwindow* window)
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// 1.0f,
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// 0.2f
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//);
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//drawObjectPBR(models::officeChair, glm::mat4(),
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// textures::officeChariTexture,
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// 0.2f,
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// 0.0f
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//);
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model = glm::mat4(1.0f);
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model = glm::scale(glm::vec3(0.5f)) * glm::translate(glm::vec3(-2.65f, 0.0f, -1.65f));
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model = glm::rotate(model, glm::radians(180.0f), glm::vec3(0, 1, 0));
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drawObjectPBR(models::officeChair, model,
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textures::officeChariTexture,
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0.2f,
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0.0f
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);
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//drawObjectPBR(models::lamp, glm::mat4() * glm::scale(glm::vec3(0.001f)),
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// textures::lampTexture,
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// 0.3f,
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@ -415,10 +418,6 @@ void renderScene(GLFWwindow* window)
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0.3f,
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0.0f
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);
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//drawObjectPBR(models::windowFrame, glm::mat4(),
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// textures::windowFrameTexture,
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// 0.2f,
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// 0.0f);
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//drawObjectPBR(models::bookShelf, glm::mat4() * glm::scale(glm::vec3(0.01)),
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// textures::bookShelfTexture,
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// 0.4f,
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