ceiling lamp in place
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@ -408,11 +408,13 @@ void renderScene(GLFWwindow* window)
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0.4f,
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0.0f
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);
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//drawObjectPBR(models::ceilingLamp, glm::mat4(),
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// textures::ceilingLampTexture,
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// 0.2f,
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// 0.0f
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//);
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model = glm::mat4(1.0f);
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model = glm::scale(glm::vec3(0.4f)) * glm::translate(glm::vec3(0.0f, 3.6f, 0.0f));
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drawObjectPBR(models::ceilingLamp, model,
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textures::ceilingLampTexture,
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0.2f,
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0.0f
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);
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model = glm::mat4(1.0f) * glm::translate(glm::vec3(1.6f, 0.0f, -0.86f)) * glm::scale(glm::vec3(0.8f));
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model = glm::rotate(model, glm::radians(270.0f), glm::vec3(0.0f, 1.0f, 0.0f));
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drawObjectPBR(models::bed, model,
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