Desk in place
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@ -397,11 +397,12 @@ void renderScene(GLFWwindow* window)
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0.4f,
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0.0f
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);
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//drawObjectPBR(models::desk, glm::mat4(),
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// textures::deskTexture,
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// 0.4f,
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// 0.0f
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//);
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model = glm::mat4(1.0f) * glm::translate(glm::vec3(-2.2f, 0.38f, -1.5f));
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drawObjectPBR(models::desk, model,
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textures::deskTexture,
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0.4f,
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0.0f
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);
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//drawObjectPBR(models::ceilingLamp, glm::mat4(),
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// textures::ceilingLampTexture,
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// 0.2f,
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