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models2/room/smallerWall.mtl
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12
models2/room/smallerWall.mtl
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# Blender 3.4.1 MTL File: 'untitled.blend'
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# www.blender.org
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newmtl Material.002
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Ns 250.000000
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Ka 1.000000 1.000000 1.000000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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map_Kd smallerWall.png
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models2/room/smallerWall.obj
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models2/room/smallerWall.obj
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# Blender 3.4.1
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# www.blender.org
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mtllib smallerWall.mtl
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o Plane
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v -2.000000 0.000000 -0.000000
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v 2.000000 0.000000 -0.000000
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v -2.000000 2.600000 0.000000
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v 2.000000 2.600000 0.000000
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vn -0.0000 -0.0000 1.0000
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vt 0.000000 0.000000
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vt 1.000000 0.000000
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vt 0.000000 1.000000
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vt 1.000000 1.000000
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s 0
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usemtl Material.002
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f 1/1/1 2/2/1 4/4/1 3/3/1
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BIN
models2/room/smallerWall.png
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BIN
models2/room/smallerWall.png
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Binary file not shown.
After Width: | Height: | Size: 25 KiB |
12
models2/room/smallerWall_ww.mtl
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models2/room/smallerWall_ww.mtl
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@ -0,0 +1,12 @@
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# Blender 3.4.1 MTL File: 'untitled.blend'
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# www.blender.org
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newmtl Material.002
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Ns 250.000000
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Ka 1.000000 1.000000 1.000000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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map_Kd smallerWall.png
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47
models2/room/smallerWall_ww.obj
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models2/room/smallerWall_ww.obj
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@ -0,0 +1,47 @@
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# Blender 3.4.1
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# www.blender.org
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mtllib smallerWall_ww.mtl
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o Plane
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v -2.000000 0.000000 -0.000000
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v 2.000000 0.000000 -0.000000
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v -2.000000 2.600000 0.000000
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v 2.000000 2.600000 0.000000
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v -0.292093 2.600000 0.000000
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v 1.727409 2.600000 0.000000
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v -0.292093 0.000000 -0.000000
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v 1.727409 0.000000 -0.000000
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v -2.000000 2.284286 0.000000
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v 2.000000 2.284286 0.000000
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v -0.292093 2.284286 0.000000
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v 1.727409 2.284286 0.000000
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v -2.000000 1.054286 -0.000000
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v 2.000000 1.054286 -0.000000
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v -0.292093 1.054286 -0.000000
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v 1.727409 1.054286 -0.000000
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vn -0.0000 -0.0000 1.0000
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vt 0.000000 0.000000
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vt 1.000000 0.000000
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vt 0.000000 1.000000
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vt 1.000000 1.000000
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vt 0.512748 1.000000
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vt 0.846081 1.000000
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vt 0.512748 0.000000
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vt 0.846081 0.000000
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vt 0.000000 0.878571
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vt 1.000000 0.878571
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vt 0.512748 0.878571
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vt 0.846081 0.878571
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vt 0.000000 0.405494
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vt 1.000000 0.405495
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vt 0.512748 0.405495
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vt 0.846081 0.405495
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s 0
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usemtl Material.002
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f 12/12/1 10/10/1 4/4/1 6/6/1
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f 9/9/1 11/11/1 5/5/1 3/3/1
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f 11/11/1 12/12/1 6/6/1 5/5/1
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f 13/13/1 15/15/1 11/11/1 9/9/1
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f 16/16/1 14/14/1 10/10/1 12/12/1
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f 8/8/1 2/2/1 14/14/1 16/16/1
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f 1/1/1 7/7/1 15/15/1 13/13/1
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f 7/7/1 8/8/1 16/16/1 15/15/1
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@ -39,6 +39,8 @@ namespace models {
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Core::RenderContext carpet;
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Core::RenderContext roof;
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Core::RenderContext longerWall;
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Core::RenderContext smallerWall;
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Core::RenderContext smallerWall_ww;
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}
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namespace textures {
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GLuint floorTexture;
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@ -56,6 +58,7 @@ namespace textures {
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GLuint carpetTexture;
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GLuint roofTexture;
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GLuint longerWallTexture;
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GLuint smallerWallTexture;
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}
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GLuint depthMapFBO;
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@ -91,7 +94,8 @@ Core::RenderContext sphereContext;
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glm::vec3 sunPos = glm::vec3(-4.740971f, 2.149999f, 0.369280f);
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glm::vec3 sunDir = glm::vec3(-0.93633f, 0.351106, 0.003226f);
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glm::vec3 sunColor = glm::vec3(0.9f, 0.9f, 0.7f)*5;
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glm::vec3 sunColor = glm::vec3(0.9f, 0.9f, 0.7f);
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glm::vec3 cameraPos = glm::vec3(0.479490f, 1.250000f, -2.124680f);
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glm::vec3 cameraDir = glm::vec3(-0.354510f, 0.000000f, 0.935054f);
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@ -103,7 +107,7 @@ GLuint VAO,VBO;
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float aspectRatio = 1.f;
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float exposition = 1.f;
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float exposition = 4.f;
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glm::vec3 pointlightPos = glm::vec3(0, 2, 0);
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glm::vec3 pointlightColor = glm::vec3(0.9, 0.6, 0.6);
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@ -274,14 +278,14 @@ void renderScene(GLFWwindow* window)
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updateDeltaTime(time);
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renderShadowapSun();
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//space lamp
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//glUseProgram(programSun);
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//glm::mat4 viewProjectionMatrix = createPerspectiveMatrix() * createCameraMatrix();
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//glm::mat4 transformation = viewProjectionMatrix * glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1));
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//glUniformMatrix4fv(glGetUniformLocation(programSun, "transformation"), 1, GL_FALSE, (float*)&transformation);
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//glUniform3f(glGetUniformLocation(programSun, "color"), sunColor.x / 2, sunColor.y / 2, sunColor.z / 2);
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//glUniform1f(glGetUniformLocation(programSun, "exposition"), exposition);
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//Core::DrawContext(sphereContext);
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/*space lamp*/
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glUseProgram(programSun);
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glm::mat4 viewProjectionMatrix = createPerspectiveMatrix() * createCameraMatrix();
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glm::mat4 transformation = viewProjectionMatrix * glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1));
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glUniformMatrix4fv(glGetUniformLocation(programSun, "transformation"), 1, GL_FALSE, (float*)&transformation);
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glUniform3f(glGetUniformLocation(programSun, "color"), sunColor.x, sunColor.y, sunColor.z);
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glUniform1f(glGetUniformLocation(programSun, "exposition"), exposition);
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Core::DrawContext(sphereContext);
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glUseProgram(program);
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@ -302,17 +306,32 @@ void renderScene(GLFWwindow* window)
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textures::longerWallTexture,
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0,
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0);
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//drawObjectPBR(models::carpet, glm::mat4() * glm::scale(glm::vec3(3)),
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// textures::carpetTexture,
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// 0,
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// 0
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//);
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//drawObjectPBR(models::window, glm::mat4(),
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// textures::windowFrameTexture,
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// 0.2,
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// 0.1
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//);
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glm::mat4 model = glm::mat4() * glm::translate(glm::vec3(2.5, 0, 0));
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model = glm::rotate(model, glm::radians(90.0f), glm::vec3(0, 1, 0));
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drawObjectPBR(models::smallerWall, model,
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textures::longerWallTexture,
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0,
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0
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);
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model = glm::mat4() * glm::translate(glm::vec3(-2.5, 0, 0));
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model = glm::rotate(model, glm::radians(90.0f), glm::vec3(0, 1, 0));
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drawObjectPBR(models::smallerWall_ww, model,
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textures::longerWallTexture,
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0,
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0
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);
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drawObjectPBR(models::carpet, glm::mat4() * glm::translate(glm::vec3(0.0 ,0.01 ,0.9)),
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textures::carpetTexture,
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0,
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0
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);
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model = glm::mat4() * glm::translate(glm::vec3(-2.5, 1.5, -0.5)) * glm::scale(glm::vec3(0.4));
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model = glm::rotate(model, glm::radians(90.0f), glm::vec3(0, 1, 0));
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drawObjectPBR(models::window, model,
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textures::windowFrameTexture,
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0.2,
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0.1
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);
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//drawObjectPBR(models::potPlant, glm::mat4() * glm::scale(glm::vec3(0.2f)) * glm::translate(glm::vec3(-5.0f, 55.0f, -6.0f)),
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// textures::potPlantTexture,
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// 1.0f,
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@ -455,6 +474,9 @@ void init(GLFWwindow* window)
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loadModelToContext("./models2/room/floor.obj", models::floor);
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loadModelToContext("./models2/room/floor.obj", models::roof);
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loadModelToContext("./models2/room/longerWall.obj", models::longerWall);
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loadModelToContext("./models2/room/smallerWall.obj", models::smallerWall);
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loadModelToContext("./models2/room/smallerWall_ww.obj", models::smallerWall_ww);
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textures::floorTexture = Core::LoadTexture("./models2/room/wood.png");
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textures::flashlightTexture = Core::LoadTexture("./models/FlashlightTexture.png");
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@ -472,6 +494,7 @@ void init(GLFWwindow* window)
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textures::carpetTexture = Core::LoadTexture("./models2/carpet/1251.jpg");
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textures::roofTexture = Core::LoadTexture("./models2/room/roof.png");
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textures::longerWallTexture = Core::LoadTexture("./models2/room/longerWall.png");
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textures::longerWallTexture = Core::LoadTexture("./models2/room/smallerWall.png");
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}
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void shutdown(GLFWwindow* window)
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