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This commit is contained in:
Aleksander Burkowski 2023-01-27 16:15:50 +01:00
parent 321861e387
commit 83da99812f
8 changed files with 131 additions and 21 deletions

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@ -0,0 +1,12 @@
# Blender 3.4.1 MTL File: 'untitled.blend'
# www.blender.org
newmtl Material.002
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd smallerWall.png

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@ -0,0 +1,16 @@
# Blender 3.4.1
# www.blender.org
mtllib smallerWall.mtl
o Plane
v -2.000000 0.000000 -0.000000
v 2.000000 0.000000 -0.000000
v -2.000000 2.600000 0.000000
v 2.000000 2.600000 0.000000
vn -0.0000 -0.0000 1.0000
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 0.000000 1.000000
vt 1.000000 1.000000
s 0
usemtl Material.002
f 1/1/1 2/2/1 4/4/1 3/3/1

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Width:  |  Height:  |  Size: 25 KiB

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@ -0,0 +1,12 @@
# Blender 3.4.1 MTL File: 'untitled.blend'
# www.blender.org
newmtl Material.002
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd smallerWall.png

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@ -0,0 +1,47 @@
# Blender 3.4.1
# www.blender.org
mtllib smallerWall_ww.mtl
o Plane
v -2.000000 0.000000 -0.000000
v 2.000000 0.000000 -0.000000
v -2.000000 2.600000 0.000000
v 2.000000 2.600000 0.000000
v -0.292093 2.600000 0.000000
v 1.727409 2.600000 0.000000
v -0.292093 0.000000 -0.000000
v 1.727409 0.000000 -0.000000
v -2.000000 2.284286 0.000000
v 2.000000 2.284286 0.000000
v -0.292093 2.284286 0.000000
v 1.727409 2.284286 0.000000
v -2.000000 1.054286 -0.000000
v 2.000000 1.054286 -0.000000
v -0.292093 1.054286 -0.000000
v 1.727409 1.054286 -0.000000
vn -0.0000 -0.0000 1.0000
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 0.000000 1.000000
vt 1.000000 1.000000
vt 0.512748 1.000000
vt 0.846081 1.000000
vt 0.512748 0.000000
vt 0.846081 0.000000
vt 0.000000 0.878571
vt 1.000000 0.878571
vt 0.512748 0.878571
vt 0.846081 0.878571
vt 0.000000 0.405494
vt 1.000000 0.405495
vt 0.512748 0.405495
vt 0.846081 0.405495
s 0
usemtl Material.002
f 12/12/1 10/10/1 4/4/1 6/6/1
f 9/9/1 11/11/1 5/5/1 3/3/1
f 11/11/1 12/12/1 6/6/1 5/5/1
f 13/13/1 15/15/1 11/11/1 9/9/1
f 16/16/1 14/14/1 10/10/1 12/12/1
f 8/8/1 2/2/1 14/14/1 16/16/1
f 1/1/1 7/7/1 15/15/1 13/13/1
f 7/7/1 8/8/1 16/16/1 15/15/1

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@ -39,6 +39,8 @@ namespace models {
Core::RenderContext carpet;
Core::RenderContext roof;
Core::RenderContext longerWall;
Core::RenderContext smallerWall;
Core::RenderContext smallerWall_ww;
}
namespace textures {
GLuint floorTexture;
@ -56,6 +58,7 @@ namespace textures {
GLuint carpetTexture;
GLuint roofTexture;
GLuint longerWallTexture;
GLuint smallerWallTexture;
}
GLuint depthMapFBO;
@ -91,7 +94,8 @@ Core::RenderContext sphereContext;
glm::vec3 sunPos = glm::vec3(-4.740971f, 2.149999f, 0.369280f);
glm::vec3 sunDir = glm::vec3(-0.93633f, 0.351106, 0.003226f);
glm::vec3 sunColor = glm::vec3(0.9f, 0.9f, 0.7f)*5;
glm::vec3 sunColor = glm::vec3(0.9f, 0.9f, 0.7f);
glm::vec3 cameraPos = glm::vec3(0.479490f, 1.250000f, -2.124680f);
glm::vec3 cameraDir = glm::vec3(-0.354510f, 0.000000f, 0.935054f);
@ -103,7 +107,7 @@ GLuint VAO,VBO;
float aspectRatio = 1.f;
float exposition = 1.f;
float exposition = 4.f;
glm::vec3 pointlightPos = glm::vec3(0, 2, 0);
glm::vec3 pointlightColor = glm::vec3(0.9, 0.6, 0.6);
@ -274,14 +278,14 @@ void renderScene(GLFWwindow* window)
updateDeltaTime(time);
renderShadowapSun();
//space lamp
//glUseProgram(programSun);
//glm::mat4 viewProjectionMatrix = createPerspectiveMatrix() * createCameraMatrix();
//glm::mat4 transformation = viewProjectionMatrix * glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1));
//glUniformMatrix4fv(glGetUniformLocation(programSun, "transformation"), 1, GL_FALSE, (float*)&transformation);
//glUniform3f(glGetUniformLocation(programSun, "color"), sunColor.x / 2, sunColor.y / 2, sunColor.z / 2);
//glUniform1f(glGetUniformLocation(programSun, "exposition"), exposition);
//Core::DrawContext(sphereContext);
/*space lamp*/
glUseProgram(programSun);
glm::mat4 viewProjectionMatrix = createPerspectiveMatrix() * createCameraMatrix();
glm::mat4 transformation = viewProjectionMatrix * glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1));
glUniformMatrix4fv(glGetUniformLocation(programSun, "transformation"), 1, GL_FALSE, (float*)&transformation);
glUniform3f(glGetUniformLocation(programSun, "color"), sunColor.x, sunColor.y, sunColor.z);
glUniform1f(glGetUniformLocation(programSun, "exposition"), exposition);
Core::DrawContext(sphereContext);
glUseProgram(program);
@ -302,17 +306,32 @@ void renderScene(GLFWwindow* window)
textures::longerWallTexture,
0,
0);
//drawObjectPBR(models::carpet, glm::mat4() * glm::scale(glm::vec3(3)),
// textures::carpetTexture,
// 0,
// 0
//);
//drawObjectPBR(models::window, glm::mat4(),
// textures::windowFrameTexture,
// 0.2,
// 0.1
//);
glm::mat4 model = glm::mat4() * glm::translate(glm::vec3(2.5, 0, 0));
model = glm::rotate(model, glm::radians(90.0f), glm::vec3(0, 1, 0));
drawObjectPBR(models::smallerWall, model,
textures::longerWallTexture,
0,
0
);
model = glm::mat4() * glm::translate(glm::vec3(-2.5, 0, 0));
model = glm::rotate(model, glm::radians(90.0f), glm::vec3(0, 1, 0));
drawObjectPBR(models::smallerWall_ww, model,
textures::longerWallTexture,
0,
0
);
drawObjectPBR(models::carpet, glm::mat4() * glm::translate(glm::vec3(0.0 ,0.01 ,0.9)),
textures::carpetTexture,
0,
0
);
model = glm::mat4() * glm::translate(glm::vec3(-2.5, 1.5, -0.5)) * glm::scale(glm::vec3(0.4));
model = glm::rotate(model, glm::radians(90.0f), glm::vec3(0, 1, 0));
drawObjectPBR(models::window, model,
textures::windowFrameTexture,
0.2,
0.1
);
//drawObjectPBR(models::potPlant, glm::mat4() * glm::scale(glm::vec3(0.2f)) * glm::translate(glm::vec3(-5.0f, 55.0f, -6.0f)),
// textures::potPlantTexture,
// 1.0f,
@ -455,6 +474,9 @@ void init(GLFWwindow* window)
loadModelToContext("./models2/room/floor.obj", models::floor);
loadModelToContext("./models2/room/floor.obj", models::roof);
loadModelToContext("./models2/room/longerWall.obj", models::longerWall);
loadModelToContext("./models2/room/smallerWall.obj", models::smallerWall);
loadModelToContext("./models2/room/smallerWall_ww.obj", models::smallerWall_ww);
textures::floorTexture = Core::LoadTexture("./models2/room/wood.png");
textures::flashlightTexture = Core::LoadTexture("./models/FlashlightTexture.png");
@ -472,6 +494,7 @@ void init(GLFWwindow* window)
textures::carpetTexture = Core::LoadTexture("./models2/carpet/1251.jpg");
textures::roofTexture = Core::LoadTexture("./models2/room/roof.png");
textures::longerWallTexture = Core::LoadTexture("./models2/room/longerWall.png");
textures::longerWallTexture = Core::LoadTexture("./models2/room/smallerWall.png");
}
void shutdown(GLFWwindow* window)