Bookshlef in place
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4ba3c3c6c7
commit
986547b3b0
@ -422,10 +422,12 @@ void renderScene(GLFWwindow* window)
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0.3f,
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0.3f,
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0.0f
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0.0f
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);
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);
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//drawObjectPBR(models::bookShelf, glm::mat4() * glm::scale(glm::vec3(0.01)),
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model = glm::mat4() * glm::translate(glm::vec3(-1.8f, -0.2f, 2.15f)) * glm::scale(glm::vec3(0.015));
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// textures::bookShelfTexture,
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model = glm::rotate(model, glm::radians(180.0f), glm::vec3(0, 1, 0));
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// 0.4f,
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drawObjectPBR(models::bookShelf, model,
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// 0.1f);
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textures::bookShelfTexture,
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0.4f,
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0.1f);
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glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));
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glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));
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glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceshipDir));
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glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceshipDir));
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