Added some objects

This commit is contained in:
Aleksander Burkowski 2023-01-25 15:31:21 +01:00
parent 4122c2a302
commit b72f14a8f6
5 changed files with 1720 additions and 4 deletions

View File

@ -0,0 +1,12 @@
# Blender 3.4.1 MTL File: 'None'
# www.blender.org
newmtl Door
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2

1698
models2/door/source/door.obj Normal file

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models2/potplant/b3.bmp Normal file

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@ -169,7 +169,7 @@ void drawObjectPBR(Core::RenderContext& context, glm::mat4 modelMatrix, GLuint t
glm::mat4 lightVP = glm::ortho(-3.f, 2.3f, -1.3f, 3.f, -1.0f, 40.0f) * glm::lookAt(sunPos, sunPos - sunDir, glm::vec3(0, 1, 0));
glUniformMatrix4fv(glGetUniformLocation(program, "LightVP"), 1, GL_FALSE, (float*)&lightVP);
Core::SetActiveTexture(texture, "colorTexture", program, 0);
Core::SetActiveTexture(texture, "colorTexture", program, texture);
Core::DrawContext(context);
@ -264,9 +264,9 @@ void renderScene(GLFWwindow* window)
0.2,
0.1
);
drawObjectPBR(models::potPlant, glm::mat4(),
drawObjectPBR(models::potPlant, glm::mat4() * glm::scale(glm::vec3(0.2f)) * glm::translate(glm::vec3(-5.0f, 55.0f, -6.0f)),
textures::potPlantTexture,
0.3f,
1.0f,
0.2f
);
drawObjectPBR(models::officeChair, glm::mat4(),
@ -274,7 +274,7 @@ void renderScene(GLFWwindow* window)
0.2f,
0.0f
);
drawObjectPBR(models::lamp, glm::mat4(),
drawObjectPBR(models::lamp, glm::mat4() * glm::scale(glm::vec3(0.001f)),
textures::lampTexture,
0.3f,
0.0f
@ -393,10 +393,16 @@ void init(GLFWwindow* window)
loadModelToContext("./models2/Frame/Frame.obj", models::windowFrame);
loadModelToContext("./models2/bookshelf/shelf.obj", models::bookShelf);
loadModelToContext("./models2/potplant/Pot.obj", models::potPlant);
loadModelToContext("./models2/lamp/Lamp_LOVMANAD_OBJ.obj", models::lamp);
loadModelToContext("./models2/door/source/door.obj", models::door);
textures::sunTexture = Core::LoadTexture("./models/sun.jpeg");
textures::windowFrameTexture = Core::LoadTexture("./models2/Frame/frame.png");
textures::bookShelfTexture = Core::LoadTexture("./models2/bookshelf/SHELF_TEXTURE.bmp");
textures::potPlantTexture = Core::LoadTexture("./models2/potplant/b3.bmp");
textures::lampTexture = Core::LoadTexture("./models2/lamp/_Base_color.png");
textures::doorTexture = Core::LoadTexture("./models2/door/textures/Door_albedo.bmp");
}
void shutdown(GLFWwindow* window)