From cc0c23c175184f88984c1e6e178a899fec781201 Mon Sep 17 00:00:00 2001 From: Aleksander Burkowski Date: Tue, 31 Jan 2023 14:52:41 +0100 Subject: [PATCH] Window in place --- src/ex_9_1.hpp | 88 +++++++++++++++++++++++++------------------------- 1 file changed, 44 insertions(+), 44 deletions(-) diff --git a/src/ex_9_1.hpp b/src/ex_9_1.hpp index d0d4880..84094e3 100644 --- a/src/ex_9_1.hpp +++ b/src/ex_9_1.hpp @@ -365,56 +365,56 @@ void renderScene(GLFWwindow* window) 0, 0 ); - model = glm::mat4() * glm::translate(glm::vec3(-2.5, 1.5, -0.5)) * glm::scale(glm::vec3(0.4)); + model = glm::mat4() * glm::translate(glm::vec3(-2.5, 0.99, -0.75)) * glm::scale(glm::vec3(0.36,0.34,0.36)); model = glm::rotate(model, glm::radians(90.0f), glm::vec3(0, 1, 0)); drawObjectPBR(models::window, model, textures::windowFrameTexture, 0.2, 0.1 ); - drawObjectPBR(models::potPlant, glm::mat4() * glm::scale(glm::vec3(0.2f)) * glm::translate(glm::vec3(-5.0f, 55.0f, -6.0f)), - textures::potPlantTexture, - 1.0f, - 0.2f - ); - drawObjectPBR(models::officeChair, glm::mat4(), - textures::officeChariTexture, - 0.2f, - 0.0f - ); - drawObjectPBR(models::lamp, glm::mat4() * glm::scale(glm::vec3(0.001f)), - textures::lampTexture, - 0.3f, - 0.0f - ); - drawObjectPBR(models::door, glm::mat4(), - textures::doorTexture, - 0.4f, - 0.0f - ); - drawObjectPBR(models::desk, glm::mat4(), - textures::deskTexture, - 0.4f, - 0.0f - ); - drawObjectPBR(models::ceilingLamp, glm::mat4(), - textures::ceilingLampTexture, - 0.2f, - 0.0f - ); - drawObjectPBR(models::bed, glm::mat4(), - textures::bedTexture, - 0.3f, - 0.0f - ); - drawObjectPBR(models::windowFrame, glm::mat4(), - textures::windowFrameTexture, - 0.2f, - 0.0f); - drawObjectPBR(models::bookShelf, glm::mat4() * glm::scale(glm::vec3(0.01)), - textures::bookShelfTexture, - 0.4f, - 0.1f); + //drawObjectPBR(models::potPlant, glm::mat4() * glm::scale(glm::vec3(0.2f)) * glm::translate(glm::vec3(-5.0f, 55.0f, -6.0f)), + // textures::potPlantTexture, + // 1.0f, + // 0.2f + //); + //drawObjectPBR(models::officeChair, glm::mat4(), + // textures::officeChariTexture, + // 0.2f, + // 0.0f + //); + //drawObjectPBR(models::lamp, glm::mat4() * glm::scale(glm::vec3(0.001f)), + // textures::lampTexture, + // 0.3f, + // 0.0f + //); + //drawObjectPBR(models::door, glm::mat4(), + // textures::doorTexture, + // 0.4f, + // 0.0f + //); + //drawObjectPBR(models::desk, glm::mat4(), + // textures::deskTexture, + // 0.4f, + // 0.0f + //); + //drawObjectPBR(models::ceilingLamp, glm::mat4(), + // textures::ceilingLampTexture, + // 0.2f, + // 0.0f + //); + //drawObjectPBR(models::bed, glm::mat4(), + // textures::bedTexture, + // 0.3f, + // 0.0f + //); + //drawObjectPBR(models::windowFrame, glm::mat4(), + // textures::windowFrameTexture, + // 0.2f, + // 0.0f); + //drawObjectPBR(models::bookShelf, glm::mat4() * glm::scale(glm::vec3(0.01)), + // textures::bookShelfTexture, + // 0.4f, + // 0.1f); glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f))); glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceshipDir));