Added basic texture that is applied to all objects
TODO: Create more objects with textures
This commit is contained in:
parent
8d47eaacaa
commit
e659a7ce27
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.vs/grk-cw/v17/ipch/AutoPCH/f6e12746a04f7b45/CAMERA.ipch
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.vs/grk-cw/v17/ipch/AutoPCH/f6e12746a04f7b45/CAMERA.ipch
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@ -1,41 +1,41 @@
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main.cpp
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C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: 'APIENTRY': macro redefinition
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D:\git\grk\GRK-2023\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : see previous definition of 'APIENTRY'
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(75,30): warning C4305: 'initializing': truncation from 'double' to 'float'
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(89,38): warning C4305: '=': truncation from 'double' to 'float'
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(112,16): warning C4305: 'initializing': truncation from 'double' to 'float'
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(173,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(186,59): warning C4305: 'argument': truncation from 'double' to 'T'
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(79,30): warning C4305: 'initializing': truncation from 'double' to 'float'
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(93,38): warning C4305: '=': truncation from 'double' to 'float'
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(116,16): warning C4305: 'initializing': truncation from 'double' to 'float'
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(179,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(192,59): warning C4305: 'argument': truncation from 'double' to 'T'
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with
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[
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T=float
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]
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(189,59): warning C4305: 'argument': truncation from 'double' to 'T'
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(195,59): warning C4305: 'argument': truncation from 'double' to 'T'
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with
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[
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T=float
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]
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(233,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(240,108): warning C4305: 'argument': truncation from 'double' to 'T'
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(239,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(246,108): warning C4305: 'argument': truncation from 'double' to 'T'
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with
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[
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T=float
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]
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(249,59): warning C4305: 'argument': truncation from 'double' to 'T'
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with
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[
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T=float
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]
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(252,6): warning C4305: 'argument': truncation from 'double' to 'float'
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(255,59): warning C4305: 'argument': truncation from 'double' to 'T'
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with
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[
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T=float
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]
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(258,6): warning C4305: 'argument': truncation from 'double' to 'float'
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(290,2): warning C4305: 'argument': truncation from 'double' to 'float'
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(404,21): warning C4305: '-=': truncation from 'double' to 'float'
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(406,21): warning C4305: '+=': truncation from 'double' to 'float'
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(261,59): warning C4305: 'argument': truncation from 'double' to 'T'
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with
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[
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T=float
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]
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(264,6): warning C4305: 'argument': truncation from 'double' to 'float'
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(296,2): warning C4305: 'argument': truncation from 'double' to 'float'
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(410,21): warning C4305: '-=': truncation from 'double' to 'float'
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D:\git\grk\GRK-2023\src\ex_9_1.hpp(412,21): warning C4305: '+=': truncation from 'double' to 'float'
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Box.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
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LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library
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grk-cw9.vcxproj -> D:\git\grk\GRK-2023\Debug\grk-cw9.exe
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Debug/main.obj
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models2/Frame/Frame.mtl
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models2/Frame/Frame.mtl
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# Blender 3.4.1 MTL File: 'untitled.blend'
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# www.blender.org
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newmtl Material.001
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Ns 250.000000
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Ka 1.000000 1.000000 1.000000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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map_Kd D:/git/grk/GRK-2023/textures/WindowFrame_Color.png
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models2/Frame/Frame.obj
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# Blender 3.4.1
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# www.blender.org
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mtllib Frame.mtl
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o WindowFrame
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|
||||
vt 0.901191 0.388037
|
||||
vt 0.257779 0.658502
|
||||
vt 0.749981 0.768700
|
||||
vt 0.841890 0.439636
|
||||
vt 0.218164 0.651025
|
||||
vt 0.851760 0.017239
|
||||
vt 0.705230 0.768700
|
||||
vt 0.223301 0.651025
|
||||
vt 0.710367 0.768700
|
||||
vt 0.883845 0.439636
|
||||
vt 0.547227 0.817282
|
||||
vt 0.589182 0.650835
|
||||
vt 0.943146 0.388037
|
||||
vt 0.925800 0.439636
|
||||
vt 0.547227 0.650835
|
||||
vt 0.589182 0.817282
|
||||
vt 0.262915 0.651025
|
||||
vt 0.982761 0.388036
|
||||
vt 0.893714 0.388037
|
||||
vt 0.257779 0.651025
|
||||
vt 0.834413 0.439636
|
||||
vt 0.977624 0.388036
|
||||
vt 0.218164 0.658502
|
||||
vt 0.859236 0.017239
|
||||
vt 0.960278 0.439636
|
||||
vt 0.223301 0.658502
|
||||
vt 0.876368 0.439636
|
||||
vt 0.965414 0.439636
|
||||
vt 0.017239 0.017239
|
||||
vt 0.581705 0.650835
|
||||
vt 0.935669 0.388037
|
||||
vt 0.918323 0.439636
|
||||
vt 0.183686 0.017239
|
||||
vt 0.581705 0.817282
|
||||
s 1
|
||||
g WindowFrame_Material.001
|
||||
usemtl Material.001
|
||||
f 31/96/1 12/34/2 4/10/3 19/55/4
|
||||
f 19/54/4 4/11/3 8/24/5 21/62/6
|
||||
f 27/81/7 16/48/8 6/17/9 23/69/10
|
||||
f 23/68/10 6/18/9 2/4/11 18/52/12
|
||||
f 10/29/13 13/35/14 5/13/15 1/1/16
|
||||
f 16/47/8 11/31/2 2/5/11 6/19/9
|
||||
f 8/25/5 4/12/3 12/33/2 15/45/8
|
||||
f 15/45/8 12/33/2 11/31/2 16/47/8
|
||||
f 3/7/17 7/20/18 14/40/19 9/27/13
|
||||
f 9/27/13 14/40/19 13/35/14 10/29/13
|
||||
f 21/61/6 8/26/5 15/46/8 25/73/20
|
||||
f 25/73/20 15/46/8 16/48/8 27/81/7
|
||||
f 18/51/12 2/6/11 11/32/2 29/89/21
|
||||
f 29/89/21 11/32/2 12/34/2 31/96/1
|
||||
f 10/30/13 30/93/22 32/100/23 9/28/13
|
||||
f 1/2/16 17/49/24 30/93/22 10/30/13
|
||||
f 17/49/24 18/51/12 29/89/21 30/93/22
|
||||
f 14/41/19 26/77/25 28/85/26 13/36/14
|
||||
f 7/21/18 22/65/27 26/77/25 14/41/19
|
||||
f 22/65/27 21/61/6 25/73/20 26/77/25
|
||||
f 5/14/15 24/71/19 17/50/24 1/3/16
|
||||
f 24/71/19 23/68/10 18/52/12 17/50/24
|
||||
f 13/36/14 28/85/26 24/72/19 5/15/15
|
||||
f 28/85/26 27/81/7 23/69/10 24/72/19
|
||||
f 3/8/17 20/58/28 22/66/27 7/22/18
|
||||
f 20/58/28 19/54/4 21/62/6 22/66/27
|
||||
f 9/28/13 32/100/23 20/59/28 3/9/17
|
||||
f 32/100/23 31/96/1 19/55/4 20/59/28
|
||||
f 23/70/10 28/86/26 27/82/7 25/74/20 21/63/6 19/56/4 31/97/1 29/90/21 18/53/12
|
||||
f 19/57/4 21/64/6 25/76/20 31/99/1
|
||||
f 20/60/28 22/67/27 26/78/25 32/101/23
|
||||
f 26/79/25 25/75/20 31/98/1 32/102/23
|
||||
f 27/83/7 29/91/21 31/99/1 25/76/20
|
||||
f 29/92/21 27/84/7 28/87/26 30/94/22
|
||||
f 30/95/22 28/88/26 26/80/25 32/103/23
|
||||
f 14/42/19 13/38/14 33/105/29 34/107/30
|
||||
f 13/37/14 5/16/15 43/132/11 44/133/3
|
||||
f 33/104/29 39/122/31 51/151/32 45/136/11
|
||||
f 33/105/29 13/38/14 37/114/33 39/120/31
|
||||
f 40/124/33 52/152/34 64/187/5 58/169/35
|
||||
f 14/42/19 34/107/30 40/123/33 38/117/31
|
||||
f 42/129/3 41/126/11 47/142/32 48/145/34
|
||||
f 44/134/3 43/131/11 49/147/32 50/149/34
|
||||
f 46/139/3 45/137/11 51/150/32 52/153/34
|
||||
f 14/43/19 38/119/31 47/143/32 41/127/11
|
||||
f 40/124/33 34/108/30 46/140/3 52/152/34
|
||||
f 52/153/34 51/150/32 63/184/9 64/188/5
|
||||
f 37/116/33 13/39/14 44/135/3 50/148/34
|
||||
f 7/23/18 14/44/19 41/128/11 42/130/3
|
||||
f 34/109/30 33/106/29 45/138/11 46/141/3
|
||||
s 0
|
||||
f 39/121/36 40/125/36 58/170/36 57/166/36
|
||||
s 1
|
||||
f 5/16/15 35/110/15 49/146/32 43/132/11
|
||||
f 36/113/18 7/23/18 42/130/3 48/144/34
|
||||
f 57/167/37 58/171/35 64/189/5 63/185/9
|
||||
f 53/154/37 54/157/35 60/175/5 59/172/9
|
||||
f 55/160/37 56/163/35 62/181/5 61/178/9
|
||||
f 49/146/32 35/110/15 55/161/37 61/179/9
|
||||
s 0
|
||||
f 38/118/36 36/112/36 54/158/36 53/155/36
|
||||
s 1
|
||||
f 51/151/32 39/122/31 57/168/37 63/186/9
|
||||
f 36/113/18 48/144/34 60/176/5 54/159/35
|
||||
f 48/145/34 47/142/32 59/173/9 60/177/5
|
||||
f 47/143/32 38/119/31 53/156/37 59/174/9
|
||||
s 0
|
||||
f 35/111/36 37/115/36 56/164/36 55/162/36
|
||||
s 1
|
||||
f 37/116/33 50/148/34 62/182/5 56/165/35
|
||||
f 50/149/34 49/147/32 61/180/9 62/183/5
|
@ -4,10 +4,11 @@ float AMBIENT = 0.03;
|
||||
float PI = 3.14;
|
||||
|
||||
uniform sampler2D depthMap;
|
||||
uniform sampler2D colorTexture;
|
||||
|
||||
uniform vec3 cameraPos;
|
||||
|
||||
uniform vec3 color;
|
||||
//uniform vec3 color;
|
||||
|
||||
uniform vec3 sunDir;
|
||||
uniform vec3 sunColor;
|
||||
@ -27,6 +28,7 @@ uniform float exposition;
|
||||
|
||||
in vec3 vecNormal;
|
||||
in vec3 worldPos;
|
||||
in vec2 vecTex;
|
||||
|
||||
out vec4 outColor;
|
||||
|
||||
@ -39,7 +41,7 @@ in vec3 sunDirTS;
|
||||
in vec3 test;
|
||||
|
||||
in vec4 sunSpacePos;
|
||||
|
||||
vec3 color;
|
||||
float calculateShadow()
|
||||
{
|
||||
vec4 lightSpacePosNormalized = (0.5*sunSpacePos / (sunSpacePos.w)) + 0.5;
|
||||
@ -83,6 +85,7 @@ vec3 fresnelSchlick(float cosTheta, vec3 F0){
|
||||
}
|
||||
|
||||
vec3 PBRLight(vec3 lightDir, vec3 radiance, vec3 normal, vec3 V){
|
||||
color = texture2D(colorTexture, vecTex).xyz;
|
||||
float diffuse=max(0,dot(normal,lightDir));
|
||||
|
||||
//vec3 V = normalize(cameraPos-worldPos);
|
||||
@ -112,6 +115,7 @@ vec3 PBRLight(vec3 lightDir, vec3 radiance, vec3 normal, vec3 V){
|
||||
|
||||
void main()
|
||||
{
|
||||
color = texture2D(colorTexture, vecTex).xyz;
|
||||
//vec3 normal = vec3(0,0,1);
|
||||
vec3 normal = normalize(vecNormal);
|
||||
|
||||
|
@ -12,6 +12,7 @@ uniform mat4 LightVP;
|
||||
|
||||
out vec3 vecNormal;
|
||||
out vec3 worldPos;
|
||||
out vec2 vecTex;
|
||||
|
||||
uniform vec3 lightPos;
|
||||
uniform vec3 spotlightPos;
|
||||
@ -30,6 +31,8 @@ void main()
|
||||
worldPos = (modelMatrix* vec4(vertexPosition,1)).xyz;
|
||||
vecNormal = (modelMatrix* vec4(vertexNormal,0)).xyz;
|
||||
gl_Position = transformation * vec4(vertexPosition, 1.0);
|
||||
vecTex = vertexTexCoord;
|
||||
vecTex.y = 1.0 - vecTex.y;
|
||||
|
||||
vec3 w_tangent = normalize(mat3(modelMatrix)*vertexTangent);
|
||||
vec3 w_bitangent = normalize(mat3(modelMatrix)*vertexBitangent);
|
||||
|
@ -7,7 +7,7 @@
|
||||
|
||||
#include "Shader_Loader.h"
|
||||
#include "Render_Utils.h"
|
||||
//#include "Texture.h"
|
||||
#include "Texture.h"
|
||||
|
||||
#include "Box.cpp"
|
||||
#include <assimp/Importer.hpp>
|
||||
@ -15,6 +15,7 @@
|
||||
#include <assimp/postprocess.h>
|
||||
#include <string>
|
||||
|
||||
|
||||
const unsigned int SHADOW_WIDTH = 1024, SHADOW_HEIGHT = 1024;
|
||||
|
||||
int WIDTH = 500, HEIGHT = 500;
|
||||
@ -35,6 +36,9 @@ namespace models {
|
||||
Core::RenderContext windowContext;
|
||||
Core::RenderContext testContext;
|
||||
}
|
||||
namespace textures {
|
||||
GLuint test;
|
||||
}
|
||||
|
||||
GLuint depthMapFBO;
|
||||
GLuint depthMap;
|
||||
@ -138,7 +142,7 @@ void drawObjectPBR(Core::RenderContext& context, glm::mat4 modelMatrix, glm::vec
|
||||
glUniform1f(glGetUniformLocation(program, "roughness"), roughness);
|
||||
glUniform1f(glGetUniformLocation(program, "metallic"), metallic);
|
||||
|
||||
glUniform3f(glGetUniformLocation(program, "color"), color.x, color.y, color.z);
|
||||
//glUniform3f(glGetUniformLocation(program, "color"), color.x, color.y, color.z);
|
||||
|
||||
glUniform3f(glGetUniformLocation(program, "cameraPos"), cameraPos.x, cameraPos.y, cameraPos.z);
|
||||
|
||||
@ -159,6 +163,8 @@ void drawObjectPBR(Core::RenderContext& context, glm::mat4 modelMatrix, glm::vec
|
||||
glm::mat4 lightVP = glm::ortho(-3.f, 2.3f, -1.3f, 3.f, -1.0f, 40.0f) * glm::lookAt(sunPos, sunPos - sunDir, glm::vec3(0, 1, 0));
|
||||
glUniformMatrix4fv(glGetUniformLocation(program, "LightVP"), 1, GL_FALSE, (float*)&lightVP);
|
||||
|
||||
Core::SetActiveTexture(textures::test, "colorTexture", program, 0);
|
||||
|
||||
Core::DrawContext(context);
|
||||
|
||||
}
|
||||
@ -348,7 +354,6 @@ void init(GLFWwindow* window)
|
||||
loadModelToContext("./models/sphere.obj", sphereContext);
|
||||
loadModelToContext("./models/spaceship.obj", shipContext);
|
||||
|
||||
|
||||
loadModelToContext("./models/bed.obj", models::bedContext);
|
||||
loadModelToContext("./models/chair.obj", models::chairContext);
|
||||
loadModelToContext("./models/desk.obj", models::deskContext);
|
||||
@ -363,6 +368,7 @@ void init(GLFWwindow* window)
|
||||
loadModelToContext("./models/sphere.obj", models::sphereContext);
|
||||
loadModelToContext("./models/window.obj", models::windowContext);
|
||||
|
||||
textures::test = Core::LoadTexture("./textures/WindowFrame_Color.png");
|
||||
}
|
||||
|
||||
void shutdown(GLFWwindow* window)
|
||||
|
BIN
textures/WindowFrame_Color.png
Normal file
BIN
textures/WindowFrame_Color.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 95 KiB |
BIN
untitled.blend
Normal file
BIN
untitled.blend
Normal file
Binary file not shown.
BIN
untitled.blend1
Normal file
BIN
untitled.blend1
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user