^D:\GIT\GRK\GRK-2023\DEBUG\BOX.OBJ|D:\GIT\GRK\GRK-2023\DEBUG\CAMERA.OBJ|D:\GIT\GRK\GRK-2023\DEBUG\IMAGE_DXT.OBJ|D:\GIT\GRK\GRK-2023\DEBUG\IMAGE_HELPER.OBJ|D:\GIT\GRK\GRK-2023\DEBUG\MAIN.OBJ|D:\GIT\GRK\GRK-2023\DEBUG\RENDER_UTILS.OBJ|D:\GIT\GRK\GRK-2023\DEBUG\SHADER_LOADER.OBJ|D:\GIT\GRK\GRK-2023\DEBUG\SOIL.OBJ|D:\GIT\GRK\GRK-2023\DEBUG\STB_IMAGE_AUG.OBJ|D:\GIT\GRK\GRK-2023\DEBUG\TEXTURE.OBJ /OUT:"D:\GIT\GRK\GRK-2023\DEBUG\GRK-CW9.EXE" /INCREMENTAL:NO /NOLOGO /LIBPATH:"D:\GIT\GRK\GRK-2023\DEPENDENCIES\GLFW-3.3.8.BIN.WIN32\LIB-VC2019" OPENGL32.LIB FREEGLUT.LIB GLEW32.LIB "D:\GIT\GRK\GRK-2023\\DEPENDENCIES\GLFW-3.3.8.BIN.WIN32\LIB-VC2019\GLFW3.LIB" "D:\GIT\GRK\GRK-2023\\DEPENDENCIES\GLFW-3.3.8.BIN.WIN32\LIB-VC2019\GLFW3DLL.LIB" ZLIBD.LIB "ASSIMP-VC141-MTD.LIB" KERNEL32.LIB USER32.LIB GDI32.LIB WINSPOOL.LIB COMDLG32.LIB ADVAPI32.LIB SHELL32.LIB OLE32.LIB OLEAUT32.LIB UUID.LIB ODBC32.LIB ODBCCP32.LIB /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"D:\GIT\GRK\GRK-2023\DEBUG\GRK-CW9.PDB" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"D:\GIT\GRK\GRK-2023\DEBUG\GRK-CW9.LIB" /MACHINE:X86 DEBUG\BOX.OBJ DEBUG\CAMERA.OBJ DEBUG\MAIN.OBJ DEBUG\RENDER_UTILS.OBJ DEBUG\SHADER_LOADER.OBJ DEBUG\IMAGE_DXT.OBJ DEBUG\IMAGE_HELPER.OBJ DEBUG\SOIL.OBJ DEBUG\STB_IMAGE_AUG.OBJ DEBUG\TEXTURE.OBJ ^J:\DESKTOP\NEW FOLDER\GRK-2023\DEBUG\BOX.OBJ|J:\DESKTOP\NEW FOLDER\GRK-2023\DEBUG\CAMERA.OBJ|J:\DESKTOP\NEW FOLDER\GRK-2023\DEBUG\IMAGE_DXT.OBJ|J:\DESKTOP\NEW FOLDER\GRK-2023\DEBUG\IMAGE_HELPER.OBJ|J:\DESKTOP\NEW FOLDER\GRK-2023\DEBUG\MAIN.OBJ|J:\DESKTOP\NEW FOLDER\GRK-2023\DEBUG\RENDER_UTILS.OBJ|J:\DESKTOP\NEW FOLDER\GRK-2023\DEBUG\SHADER_LOADER.OBJ|J:\DESKTOP\NEW FOLDER\GRK-2023\DEBUG\SOIL.OBJ|J:\DESKTOP\NEW FOLDER\GRK-2023\DEBUG\STB_IMAGE_AUG.OBJ|J:\DESKTOP\NEW FOLDER\GRK-2023\DEBUG\TEXTURE.OBJ /OUT:"J:\DESKTOP\NEW FOLDER\GRK-2023\DEBUG\GRK-CW9.EXE" /INCREMENTAL:NO /NOLOGO /LIBPATH:"J:\DESKTOP\NEW FOLDER\GRK-2023\DEPENDENCIES\GLFW-3.3.8.BIN.WIN32\LIB-VC2019" OPENGL32.LIB FREEGLUT.LIB GLEW32.LIB "J:\DESKTOP\NEW FOLDER\GRK-2023\\DEPENDENCIES\GLFW-3.3.8.BIN.WIN32\LIB-VC2019\GLFW3.LIB" "J:\DESKTOP\NEW FOLDER\GRK-2023\\DEPENDENCIES\GLFW-3.3.8.BIN.WIN32\LIB-VC2019\GLFW3DLL.LIB" ZLIBD.LIB "ASSIMP-VC141-MTD.LIB" KERNEL32.LIB USER32.LIB GDI32.LIB WINSPOOL.LIB COMDLG32.LIB ADVAPI32.LIB SHELL32.LIB OLE32.LIB OLEAUT32.LIB UUID.LIB ODBC32.LIB ODBCCP32.LIB /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"J:\DESKTOP\NEW FOLDER\GRK-2023\DEBUG\GRK-CW9.PDB" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"J:\DESKTOP\NEW FOLDER\GRK-2023\DEBUG\GRK-CW9.LIB" /MACHINE:X86 DEBUG\BOX.OBJ DEBUG\CAMERA.OBJ DEBUG\MAIN.OBJ DEBUG\RENDER_UTILS.OBJ DEBUG\SHADER_LOADER.OBJ DEBUG\IMAGE_DXT.OBJ DEBUG\IMAGE_HELPER.OBJ DEBUG\SOIL.OBJ DEBUG\STB_IMAGE_AUG.OBJ DEBUG\TEXTURE.OBJ ^D:\.AGRK-NEW\PULL_ATTEMPT\DEBUG\BOX.OBJ|D:\.AGRK-NEW\PULL_ATTEMPT\DEBUG\CAMERA.OBJ|D:\.AGRK-NEW\PULL_ATTEMPT\DEBUG\IMAGE_DXT.OBJ|D:\.AGRK-NEW\PULL_ATTEMPT\DEBUG\IMAGE_HELPER.OBJ|D:\.AGRK-NEW\PULL_ATTEMPT\DEBUG\MAIN.OBJ|D:\.AGRK-NEW\PULL_ATTEMPT\DEBUG\RENDER_UTILS.OBJ|D:\.AGRK-NEW\PULL_ATTEMPT\DEBUG\SHADER_LOADER.OBJ|D:\.AGRK-NEW\PULL_ATTEMPT\DEBUG\SOIL.OBJ|D:\.AGRK-NEW\PULL_ATTEMPT\DEBUG\STB_IMAGE_AUG.OBJ|D:\.AGRK-NEW\PULL_ATTEMPT\DEBUG\TEXTURE.OBJ /OUT:"D:\.AGRK-NEW\PULL_ATTEMPT\DEBUG\GRK-CW9.EXE" /INCREMENTAL:NO /NOLOGO /LIBPATH:"D:\.AGRK-NEW\PULL_ATTEMPT\DEPENDENCIES\GLFW-3.3.8.BIN.WIN32\LIB-VC2019" OPENGL32.LIB FREEGLUT.LIB GLEW32.LIB "D:\.AGRK-NEW\PULL_ATTEMPT\\DEPENDENCIES\GLFW-3.3.8.BIN.WIN32\LIB-VC2019\GLFW3.LIB" "D:\.AGRK-NEW\PULL_ATTEMPT\\DEPENDENCIES\GLFW-3.3.8.BIN.WIN32\LIB-VC2019\GLFW3DLL.LIB" ZLIBD.LIB "ASSIMP-VC141-MTD.LIB" KERNEL32.LIB USER32.LIB GDI32.LIB WINSPOOL.LIB COMDLG32.LIB ADVAPI32.LIB SHELL32.LIB OLE32.LIB OLEAUT32.LIB UUID.LIB ODBC32.LIB ODBCCP32.LIB /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"D:\.AGRK-NEW\PULL_ATTEMPT\DEBUG\GRK-CW9.PDB" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"D:\.AGRK-NEW\PULL_ATTEMPT\DEBUG\GRK-CW9.LIB" /MACHINE:X86 DEBUG\BOX.OBJ DEBUG\CAMERA.OBJ DEBUG\MAIN.OBJ DEBUG\RENDER_UTILS.OBJ DEBUG\SHADER_LOADER.OBJ DEBUG\IMAGE_DXT.OBJ DEBUG\IMAGE_HELPER.OBJ DEBUG\SOIL.OBJ DEBUG\STB_IMAGE_AUG.OBJ DEBUG\TEXTURE.OBJ