GRK-2023/shaders/test.vert
Aleksander Burkowski f52499db19 Init
2023-01-15 19:33:53 +01:00

15 lines
252 B
GLSL

#version 430 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
layout(location = 2) in vec2 vertexTexCoord;
out vec2 tc;
void main()
{
tc = vertexTexCoord;
gl_Position = vec4(vertexPosition*0.9, 1.0);
}