109 lines
3.5 KiB
Plaintext
109 lines
3.5 KiB
Plaintext
FUNCTION_BLOCK worker
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VAR_INPUT
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form1: REAL;
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form2: REAL;
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points: REAL;
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xGform1: REAL;
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xGform2: REAL;
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END_VAR
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VAR_OUTPUT
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result: REAL;
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END_VAR
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FUZZIFY form1
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RANGE := (-1.000 .. 5.000);
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TERM bad := (1,1)(2,0);
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TERM avg := (1,0)(2,1)(3,1)(4,0);
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TERM great := (3,0)(4,1);
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END_FUZZIFY
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FUZZIFY form2
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RANGE := (-1.000 .. 5.000);
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TERM bad := (1,1)(2,0);
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TERM avg := (1,0)(2,1)(3,1)(4,0);
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TERM great := (3,0)(4,1);
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END_FUZZIFY
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FUZZIFY points
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RANGE := (-30.000 .. 30.000);
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TERM low := (-20,1)(-5,0);
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TERM avg := (-10,0)(-3,1)(3,1)(10,0);
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TERM high := (10,0)(20,1);
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END_FUZZIFY
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FUZZIFY xGform1
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RANGE := (-15.000 .. 15.000);
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TERM luck := (-5,1)(-2,0);
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TERM badluck := (2,0)(5,1);
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END_FUZZIFY
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FUZZIFY xGform2
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RANGE := (-15.000 .. 15.000);
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TERM luck := (-5,1)(-2,0);
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TERM badluck := (2,0)(5,1);
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END_FUZZIFY
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DEFUZZIFY result
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RANGE := (-1.000 .. 1.000);
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TERM home := (-1,1) (0,0);
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TERM draw := (-0.5,0) (0,1) (0.5,0);
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TERM away := (0,0) (1,1);
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METHOD : COG;
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// ACCU : MAX;
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DEFAULT := 0
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END_DEFUZZIFY
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RULEBLOCK
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AND : MIN;
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ACCU : MAX;
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ACT : MIN;
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// 0.365234375
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//tego nic nie daje
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RULE 0 : if form1 is great and form2 is bad then result is home
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// rozbicie home
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RULE 3 : if form1 is great and form2 is avg and points is low then result is draw
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RULE 1 : if form1 is great and form2 is avg and points is avg and (xGform1 is luck or xGform2 is badluck) then result is draw
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RULE 4 : if form1 is great and form2 is avg and points is avg then result is home
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RULE 2 : if form1 is great and form2 is avg and points is high and (xGform1 is luck or xGform2 is badluck) then result is draw
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RULE 5 : if form1 is great and form2 is avg and points is high then result is home
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//rozbicie
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RULE 6 : if form1 is great and form2 is great and points is low then result is away
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RULE 7 : if form1 is great and form2 is great and points is avg then result is draw
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RULE 8 : if form1 is great and form2 is great and points is high then result is home
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//rozbicie tego jednego home coś dało
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RULE 31 : if form1 is avg and form2 is bad and points is low then result is away
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RULE 32 : if form1 is avg and form2 is bad and points is avg then result is draw
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RULE 33 : if form1 is avg and form2 is bad and points is high then result is home
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//rozbicie
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RULE 34 : if form1 is avg and form2 is avg and points is low then result is away
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RULE 35 : if form1 is avg and form2 is avg and points is avg then result is draw
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RULE 36 : if form1 is avg and form2 is avg and points is high then result is home
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// rozbicie away
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RULE 37 : if form1 is avg and form2 is great and points is low then result is away
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RULE 38 : if form1 is avg and form2 is great and points is avg then result is draw
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RULE 39 : if form1 is avg and form2 is great and points is high then result is home
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RULE 40 : if form1 is avg and form2 is great and points is high and (xGform1 is badluck or xGform2 is luck) then result is draw
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// rozbicie
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RULE 61 : if form1 is bad and form2 is bad and points is low then result is away
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RULE 62 : if form1 is bad and form2 is bad and points is avg then result is draw
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RULE 63 : if form1 is bad and form2 is bad and points is high then result is home
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// to rozbicie nic nie daje
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RULE 66 : if form1 is bad and form2 is avg then result is away
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// rozbicie away
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RULE 67 : if form1 is bad and form2 is great and points is low then result is away
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RULE 68 : if form1 is bad and form2 is great and points is avg then result is draw
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RULE 69 : if form1 is bad and form2 is great and points is low then result is draw
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END_RULEBLOCK
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END_FUNCTION_BLOCK
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