2022-06-10 10:53:42 +02:00
|
|
|
import os
|
|
|
|
import sys
|
|
|
|
from random import randint
|
|
|
|
import math
|
|
|
|
|
|
|
|
import pygame as pg
|
|
|
|
import numpy
|
|
|
|
|
|
|
|
from game_objects.player import Player
|
|
|
|
from game_objects.aiPlayer import aiPlayer
|
|
|
|
from game_objects.trash import Trash
|
|
|
|
|
|
|
|
from map import map
|
|
|
|
from map import map_utils
|
|
|
|
from settings import *
|
|
|
|
from path_search_algorthms import bfs
|
|
|
|
from path_search_algorthms import a_star_controller, a_star
|
|
|
|
from decision_tree import decisionTree
|
|
|
|
from NeuralNetwork import prediction
|
|
|
|
from game_objects.trash import Trash
|
|
|
|
from genetic_algorithm import TSP
|
|
|
|
from game_objects import aiPlayer
|
|
|
|
import itertools
|
|
|
|
|
|
|
|
|
|
|
|
def getTree():
|
|
|
|
tree = decisionTree.tree()
|
|
|
|
decisionTree.tree_as_txt(tree)
|
|
|
|
# decisionTree.tree_to_png(tree)
|
|
|
|
decisionTree.tree_to_structure(tree)
|
|
|
|
drzewo = decisionTree.tree_from_structure('./decision_tree/tree_model')
|
|
|
|
# print("Dla losowych danych predykcja czy wziąć kosz to: ")
|
|
|
|
# dec = decisionTree.decision(drzewo, *(4,1,1,1))
|
|
|
|
# print('---')
|
|
|
|
# print(f"decision is{dec}")
|
|
|
|
# print('---')
|
|
|
|
|
|
|
|
return drzewo
|
|
|
|
|
|
|
|
|
|
|
|
class Game():
|
|
|
|
|
|
|
|
def __init__(self):
|
|
|
|
pg.init()
|
|
|
|
pg.font.init()
|
|
|
|
self.clock = pg.time.Clock()
|
|
|
|
self.dt = self.clock.tick(FPS) / 333.0
|
|
|
|
self.screen = pg.display.set_mode((WIDTH, HEIGHT))
|
|
|
|
pg.display.set_caption("Trashmaster")
|
|
|
|
self.load_data()
|
|
|
|
self.init_game()
|
|
|
|
self.t = aiPlayer.aiPlayer(self.player, game=self)
|
|
|
|
|
|
|
|
def init_game(self):
|
|
|
|
# initialize all variables and do all the setup for a new game
|
|
|
|
|
|
|
|
self.text_display = ''
|
|
|
|
|
|
|
|
# sprite groups and map array for calculations
|
|
|
|
(self.roadTiles, self.wallTiles, self.trashbinTiles), self.mapArray = map.get_tiles()
|
|
|
|
|
|
|
|
# save current map
|
|
|
|
file = open('last_map.nparr', 'wb')
|
|
|
|
numpy.save(file, self.mapArray, allow_pickle=True)
|
|
|
|
file.close
|
|
|
|
|
|
|
|
self.trashDisplay = pg.sprite.Group()
|
|
|
|
self.agentSprites = pg.sprite.Group()
|
|
|
|
# player obj
|
|
|
|
self.player = Player(self, 32, 32)
|
|
|
|
# camera obj
|
|
|
|
self.camera = map_utils.Camera(MAP_WIDTH_PX, MAP_HEIGHT_PX)
|
|
|
|
|
|
|
|
# other
|
|
|
|
self.debug_mode = False
|
|
|
|
|
|
|
|
def init_bfs(self):
|
|
|
|
start_node = (0, 0)
|
|
|
|
target_node = (18, 18)
|
|
|
|
find_path = bfs.BreadthSearchAlgorithm(start_node, target_node, self.mapArray)
|
|
|
|
path = find_path.bfs()
|
|
|
|
# print(path)
|
|
|
|
realPath = []
|
|
|
|
nextNode = target_node
|
|
|
|
for i in range(len(path) - 1, 0, -1):
|
|
|
|
node = path[i]
|
|
|
|
if node[0] == nextNode:
|
|
|
|
realPath.insert(0, node[0])
|
|
|
|
nextNode = node[1]
|
|
|
|
print(realPath)
|
|
|
|
|
|
|
|
def init_decision_tree(self):
|
|
|
|
# logika pracy z drzewem
|
|
|
|
self.positive_decision = []
|
|
|
|
self.negative_decision = []
|
|
|
|
|
|
|
|
for i in self.trashbinTiles:
|
|
|
|
atrrs_container = i.get_attributes()
|
|
|
|
x, y = i.get_coords()
|
|
|
|
dec = decisionTree.decision(getTree(), *atrrs_container)
|
2022-06-10 11:11:31 +02:00
|
|
|
if dec[0] == 1:
|
|
|
|
self.positive_decision.append(i) # zmiana po to by losowało wszystkie smietniki a nie poprawne tylko, zeby ladniej bylo widac algorytm genetyczny
|
|
|
|
else:
|
|
|
|
self.negative_decision.append(i)
|
2022-06-10 10:53:42 +02:00
|
|
|
|
|
|
|
print('positive actions')
|
|
|
|
print(len(self.positive_decision))
|
|
|
|
# print('positive actions')
|
|
|
|
# for i in self.positive_actions:
|
|
|
|
# print('----')
|
|
|
|
# print(i)
|
|
|
|
# print('----')
|
|
|
|
self.draw()
|
|
|
|
def decsion_tree_move(self):
|
|
|
|
|
|
|
|
for i in range(0,len(self.positive_decision)):
|
|
|
|
# print(i.get_coords())
|
|
|
|
print('action')
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
temp_tsp = str(self.tsp_list[i])
|
|
|
|
temp_tsp = temp_tsp.strip("()")
|
|
|
|
temp_tsp = temp_tsp.split(",")
|
|
|
|
trash_x = int(temp_tsp[0])
|
|
|
|
trash_y = int(temp_tsp[1])
|
|
|
|
|
|
|
|
|
|
|
|
print(trash_x, trash_y)
|
|
|
|
|
|
|
|
action = a_star_controller.get_actions_for_target_coords(trash_x, trash_y, self)
|
|
|
|
|
|
|
|
print(action)
|
|
|
|
self.t.startAiController(action)
|
|
|
|
|
|
|
|
print('')
|
|
|
|
print('--rozpoczecie sortowania smietnika--')
|
|
|
|
dir = "./resources/trash_dataset/test/all"
|
|
|
|
files = os.listdir(dir)
|
|
|
|
for j in range(0, 10):
|
|
|
|
random = randint(0, 48)
|
|
|
|
file = files[random]
|
|
|
|
result = prediction.getPrediction(dir + '/' + file, 'trained_nn_20.pth')
|
|
|
|
img = pg.image.load(dir + '/' + file).convert_alpha()
|
|
|
|
img = pg.transform.scale(img, (128, 128))
|
|
|
|
offset_x, offset_y = self.camera.offset()
|
|
|
|
trash = Trash(img, math.floor(-offset_x * TILESIZE), math.floor(-offset_y * TILESIZE), 128, 128)
|
|
|
|
self.trashDisplay.empty()
|
|
|
|
self.trashDisplay.add(trash)
|
|
|
|
self.text_display = result
|
|
|
|
self.draw()
|
|
|
|
pg.time.wait(100)
|
|
|
|
self.text_display = ''
|
|
|
|
self.trashDisplay.empty()
|
|
|
|
self.draw()
|
|
|
|
|
|
|
|
# print(self.positive_actions[0])
|
|
|
|
|
|
|
|
def init_TSP(self):
|
|
|
|
|
|
|
|
city_list =[]
|
|
|
|
|
|
|
|
for i in self.positive_decision:
|
|
|
|
trash_x, trash_y = i.get_coords()
|
|
|
|
city_list.append(TSP.City(x=trash_x, y=trash_y, array=self.mapArray))
|
|
|
|
|
2022-06-10 11:11:31 +02:00
|
|
|
self.tsp_list = TSP.geneticAlgorithmPlot(population=city_list, popSize=100, eliteSize=20, mutationRate=0.01, generations=500, array=self.mapArray)
|
2022-06-10 10:53:42 +02:00
|
|
|
print(self.tsp_list)
|
|
|
|
|
|
|
|
def load_data(self):
|
|
|
|
game_folder = os.path.dirname(__file__)
|
|
|
|
img_folder = os.path.join(game_folder, 'resources/textures')
|
|
|
|
|
|
|
|
self.player_img = pg.image.load(os.path.join(img_folder, PLAYER_IMG)).convert_alpha()
|
|
|
|
self.player_img = pg.transform.scale(self.player_img, (PLAYER_WIDTH, PLAYER_HEIGHT))
|
|
|
|
|
|
|
|
def run(self):
|
|
|
|
# game loop - set self.playing = False to end the game
|
|
|
|
self.playing = True
|
|
|
|
self.init_decision_tree()
|
|
|
|
self.init_TSP()
|
|
|
|
self.decsion_tree_move()
|
|
|
|
|
|
|
|
while self.playing:
|
|
|
|
self.dt = self.clock.tick(FPS) / 1000.0
|
|
|
|
self.events()
|
|
|
|
self.update()
|
|
|
|
self.draw()
|
|
|
|
|
|
|
|
def quit(self):
|
|
|
|
pg.quit()
|
|
|
|
sys.exit()
|
|
|
|
|
|
|
|
def update(self):
|
|
|
|
# update portion of the game loop
|
|
|
|
self.agentSprites.update()
|
|
|
|
self.camera.update(self.player)
|
|
|
|
# pygame.display.update()
|
|
|
|
|
|
|
|
def draw(self):
|
|
|
|
# display fps as window title
|
|
|
|
pg.display.set_caption("{:.2f}".format(self.clock.get_fps()))
|
|
|
|
|
|
|
|
# rerender map
|
|
|
|
map.render_tiles(self.roadTiles, self.screen, self.camera)
|
|
|
|
map.render_tiles(self.wallTiles, self.screen, self.camera, self.debug_mode)
|
|
|
|
map.render_tiles(self.trashbinTiles, self.screen, self.camera)
|
|
|
|
map.render_tiles(self.trashDisplay, self.screen, self.camera)
|
|
|
|
|
|
|
|
# draw text
|
|
|
|
text_surface = pg.font.SysFont('Comic Sans MS', 30).render(self.text_display, False, (255, 255, 255))
|
|
|
|
self.screen.blit(text_surface, (0, 128))
|
|
|
|
|
|
|
|
# rerender additional sprites
|
|
|
|
for sprite in self.agentSprites:
|
|
|
|
self.screen.blit(sprite.image, self.camera.apply(sprite))
|
|
|
|
if self.debug_mode:
|
|
|
|
pg.draw.rect(self.screen, CYAN, self.camera.apply_rect(sprite.hit_rect), 1)
|
|
|
|
|
|
|
|
# self.player.hud_group.draw(self.screen)
|
|
|
|
# finally update screen
|
|
|
|
pg.display.flip()
|
|
|
|
|
|
|
|
def events(self):
|
|
|
|
for event in pg.event.get():
|
|
|
|
if event.type == pg.QUIT:
|
|
|
|
self.quit()
|
|
|
|
if event.type == pg.KEYDOWN:
|
|
|
|
if event.key == pg.K_ESCAPE:
|
|
|
|
self.quit()
|
|
|
|
if event.key == pg.K_h:
|
|
|
|
self.debug_mode = not self.debug_mode
|
|
|
|
if event.type == pg.MOUSEBUTTONUP:
|
|
|
|
pos = pg.mouse.get_pos()
|
|
|
|
offset_x, offset_y = self.camera.offset()
|
|
|
|
clicked_coords = [math.floor(pos[0] / TILESIZE) - offset_x, math.floor(pos[1] / TILESIZE) - offset_y]
|
|
|
|
actions = a_star_controller.get_actions_by_coords(clicked_coords[0], clicked_coords[1], self)
|
|
|
|
|
|
|
|
if (actions != None):
|
|
|
|
self.t.startAiController(actions)
|
|
|
|
|
|
|
|
|
|
|
|
# create the game object
|
|
|
|
|
|
|
|
if __name__ == "__main__":
|
|
|
|
g = Game()
|
|
|
|
|
|
|
|
g.run()
|
2022-04-27 21:49:17 +02:00
|
|
|
g.show_go_screen()
|