Trashmaster/path_search_algorthms/a_star_controller.py

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import math
from path_search_algorthms import a_star
from settings import *
def get_actions_by_coords(x, y, game):
# print('get_actions_by_coords')
# print(x, y, x/TILESIZE, y/TILESIZE)
offset_x, offset_y = game.camera.offset()
# print('offset ' + str(self.camera.offset()))
clicked_coords = [math.floor(x / TILESIZE) - offset_x, math.floor(y / TILESIZE) - offset_y]
# print(self.player.pos[0], self.player.pos[1], clicked_coords)
actions = a_star.search_path(math.floor(game.player.pos[0] / TILESIZE),
math.floor(game.player.pos[1] / TILESIZE), game.player.rotation(),
clicked_coords[0], clicked_coords[1], game.mapArray)
return actions
def get_actions_for_target_coords(x, y, game):
actions = a_star.search_path(
math.floor(game.player.pos[0] / TILESIZE),
math.floor(game.player.pos[1] / TILESIZE),
game.player.rotation(),
x / TILESIZE,
y / TILESIZE,
game.mapArray
)
return actions