Trashmaster/house.py

30 lines
857 B
Python
Raw Normal View History

import pygame.image
from typing import Optional
import os
from random import randint
class House(pygame.sprite.Sprite):
def __init__(self, x:int, y:int,
number_of_bins:int = 0, if_exist: bool = False):
super().__init__()
self.number_of_bins = number_of_bins
self.x = x
self.y = y
self.if_exist = if_exist
self.bin_id: Optional[int]
self.base_path = "./resources/textures/buliding/"
# Statyczny sprite domku, obecnie randomny
# self.image = pygame.image.load("./resources/textures/buliding/GTA2_TILE_112.bmp")
self.image = pygame.image.load(f"{self.base_path}{self.get_random_house_texture()}")
def get_random_house_texture(self):
files = os.listdir(self.base_path)
value = randint(0, len(files)-1)
return files[value]