Trashmaster/main.py

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import pygame
from map import *
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from agent import trashmaster
from house import House
from sprites import *
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class WalleGame():
def __init__(self):
self.SCREEN_SIZE = [1024, 768]
#self.BACKGROUND_COLOR = '#ffffff'
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pygame.init()
pygame.display.set_caption('Wall-e')
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self.screen = pygame.display.set_mode(self.SCREEN_SIZE)
# self.screen.fill(pygame.Color(self.BACKGROUND_COLOR))
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# krata
# self.map = preparedMap(self.SCREEN_SIZE)
# self.screen.blit(self.map, (0,0))
self.walls = pg.sprite.Group()
self.player_img = pg.image.load("./resources/textures/garbagetruck/trashmaster_blu.png").convert_alpha()
self.all_sprites = pg.sprite.Group()
self.map = TiledMap("resources/textures/map/roads.tmx")
self.map_img = self.map.make_map()
self.map_rect = self.map_img.get_rect()
self.screen.blit(self.map_img, (0,0))
for tile_object in self.map.tmxdata.objects:
if tile_object.name == 'player':
self.player = Player(self, tile_object.x, tile_object.y)
if tile_object.name == 'wall':
Obstacle(self, tile_object.x, tile_object.y, tile_object.width, tile_object.height)
# self.camera = Camera(self.map.width, self.map.height)
# self.screen.blit(self.map_img, self.camera.apply_rect(self.map_rect))
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def update_window(self):
pygame.display.update()
# self.camera.update(self.image)
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def draw_object(self, drawable_object, pos):
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# pos => (x, y)
# drawable object must have .image field inside class
self.screen.blit(drawable_object.image, pos )
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def reloadMap(self):
#self.screen.fill(pygame.Color(self.BACKGROUND_COLOR))
self.screen.blit(self.map_img, (0,0))
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def main():
game = WalleGame()
game.update_window()
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smieciara_object = trashmaster(16,16,"./resources/textures/garbagetruck/trashmaster_blu.png")
game.draw_object(smieciara_object, (0, 0))
#house_object = House(20, 20)
# Test draw house object
#game.draw_object(house_object, (20,20))
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game.update_window()
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running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
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if event.type == pygame.KEYDOWN:
game.reloadMap()
game.draw_object(smieciara_object, smieciara_object.movement(event.key, 16))
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game.update_window()
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pygame.quit()
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if __name__ == '__main__':
main()