Merge branch 'master' into genetic_algorithm
This commit is contained in:
commit
03f983f35b
0
data_structures/__init__.py
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0
data_structures/__init__.py
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@ -1,3 +1,96 @@
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<<<<<<< HEAD
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|--- feature_2 <= 3.50
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| |--- feature_4 <= 3.50
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| | |--- feature_0 <= 1.50
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| | | |--- class: 0
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| | |--- feature_0 > 1.50
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| | | |--- feature_3 <= 3.50
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| | | | |--- feature_4 <= 2.50
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| | | | | |--- class: 1
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| | | | |--- feature_4 > 2.50
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| | | | | |--- feature_2 <= 2.50
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| | | | | | |--- class: 1
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| | | | | |--- feature_2 > 2.50
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| | | | | | |--- class: 0
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| | | |--- feature_3 > 3.50
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| | | | |--- feature_3 <= 4.50
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| | | | | |--- feature_1 <= 2.50
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| | | | | | |--- feature_0 <= 2.50
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| | | | | | | |--- feature_1 <= 1.50
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| | | | | | | | |--- feature_4 <= 2.50
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| | | | | | | | | |--- class: 1
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| | | | | | | | |--- feature_4 > 2.50
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| | | | | | | | | |--- feature_2 <= 2.00
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| | | | | | | | | | |--- class: 1
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| | | | | | | | | |--- feature_2 > 2.00
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| | | | | | | | | | |--- class: 0
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| | | | | | | |--- feature_1 > 1.50
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| | | | | | | | |--- class: 0
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| | | | | | |--- feature_0 > 2.50
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| | | | | | | |--- feature_2 <= 2.50
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| | | | | | | | |--- class: 1
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| | | | | | | |--- feature_2 > 2.50
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| | | | | | | | |--- feature_4 <= 2.50
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| | | | | | | | | |--- class: 1
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| | | | | | | | |--- feature_4 > 2.50
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| | | | | | | | | |--- class: 0
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| | | | | |--- feature_1 > 2.50
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| | | | | | |--- feature_1 <= 3.50
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| | | | | | | |--- feature_0 <= 3.50
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| | | | | | | | |--- class: 0
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| | | | | | | |--- feature_0 > 3.50
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| | | | | | | | |--- feature_4 <= 2.50
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| | | | | | | | | |--- class: 1
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| | | | | | | | |--- feature_4 > 2.50
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| | | | | | | | | |--- feature_2 <= 2.00
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| | | | | | | | | | |--- class: 1
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| | | | | | | | | |--- feature_2 > 2.00
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| | | | | | | | | | |--- class: 0
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| | | | | | |--- feature_1 > 3.50
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| | | | | | | |--- class: 0
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| | | | |--- feature_3 > 4.50
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| | | | | |--- class: 0
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| |--- feature_4 > 3.50
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| | |--- feature_2 <= 1.50
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| | | |--- feature_4 <= 4.50
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| | | | |--- feature_3 <= 3.50
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| | | | | |--- feature_0 <= 1.50
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| | | | | | |--- class: 0
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| | | | | |--- feature_0 > 1.50
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| | | | | | |--- class: 1
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| | | | |--- feature_3 > 3.50
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| | | | | |--- feature_1 <= 2.50
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| | | | | | |--- feature_0 <= 2.50
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| | | | | | | |--- class: 0
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| | | | | | |--- feature_0 > 2.50
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| | | | | | | |--- feature_3 <= 4.50
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| | | | | | | | |--- class: 1
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| | | | | | | |--- feature_3 > 4.50
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| | | | | | | | |--- class: 0
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| | | | | |--- feature_1 > 2.50
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| | | | | | |--- class: 0
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| | | |--- feature_4 > 4.50
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| | | | |--- class: 0
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| | |--- feature_2 > 1.50
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| | | |--- class: 0
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|--- feature_2 > 3.50
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| |--- feature_1 <= 1.50
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| | |--- feature_4 <= 1.50
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| | | |--- feature_2 <= 4.50
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| | | | |--- feature_0 <= 1.50
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| | | | | |--- class: 0
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| | | | |--- feature_0 > 1.50
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| | | | | |--- feature_3 <= 4.50
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| | | | | | |--- class: 1
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| | | | | |--- feature_3 > 4.50
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| | | | | | |--- class: 0
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| | | |--- feature_2 > 4.50
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| | | | |--- class: 0
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| | |--- feature_4 > 1.50
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| | | |--- class: 0
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| |--- feature_1 > 1.50
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| | |--- class: 0
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=======
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|--- feature_2 <= 3.50
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| |--- feature_4 <= 3.50
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| | |--- feature_0 <= 1.50
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@ -89,3 +182,4 @@
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| | | |--- class: 0
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| |--- feature_1 > 1.50
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| | |--- class: 0
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>>>>>>> genetic_algorithm
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BIN
last_map.nparr
BIN
last_map.nparr
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10
main_test.py
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main_test.py
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@ -0,0 +1,10 @@
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from map import map_utils
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from path_search_algorthms import a_star, a_star_utils
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import numpy
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file = open('last_map.nparr', 'rb')
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array = numpy.load(file)
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file.close
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actions = a_star.search_path(12, 0, a_star_utils.Rotation.UP, 1, 5, array)
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print(actions)
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71
neurone/main.py
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71
neurone/main.py
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import pybrain3
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import pickle
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import matplotlib.pylab as plt
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from numpy import ravel
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from pybrain3.tools.shortcuts import buildNetwork
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from pybrain3.datasets import SupervisedDataSet
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from pybrain3.supervised.trainers import BackpropTrainer
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from pybrain3.tools.xml.networkwriter import NetworkWriter
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from pybrain3.tools.xml.networkreader import NetworkReader
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# https://www.machinelearningmastery.ru/how-to-configure-the-number-of-layers-and-nodes-in-a-neural-network/
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class SupervisedDataSetModel():
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def __init__(self, metrics:int = 4,
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predictions:int = 1,
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input_layer:int = 4,
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hidden_layer:int = 3,
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output_layer:int = 1):
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# 4 метрики, 1 предикшн
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self.metrics = metrics
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self.predictions = predictions
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self.input_layer = input_layer
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self.hidden_layer = hidden_layer
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self.output_layer = output_layer
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self.ds = SupervisedDataSet(metrics, predictions)
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def activateModel(self):
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self.net = buildNetwork(self.input_layer, self.hidden_layer, self.output_layer, bias=True)
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self.trainer = BackpropTrainer(self.net, dataset=self.ds, momentum=0.1, learningrate=0.01, verbose=True, weightdecay=0.01)
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self.trnerr, self.valerr = self.trainer.trainUntilConvergence()
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plt.plot(self.trnerr, 'b', self.valerr, 'r')
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plt.show()
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def addDataToModel(self, input:list, target:list):
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self.ds.addSample(inp=input, target=target)
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def predict(self, data:list):
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y = self.net.activate(data)
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print(y)
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return y
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def saveModel(self):
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fileObject = open('model.txt', 'wb')
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pickle.dump(self.net, fileObject)
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fileObject.close()
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def getModel():
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fileObject = open('model.txt', 'rb')
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net2 = pickle.load(fileObject)
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fileObject.close()
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return net2
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model = SupervisedDataSetModel()
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# model.addDataToModel([2, 3, 80, 1], [5])
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# model.addDataToModel([5, 5, 50, 2], [4])
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# model.addDataToModel([10, 7, 40, 3], [3])
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# model.addDataToModel([15, 9, 20, 4], [2])
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# model.addDataToModel([20, 11, 10, 5], [1])
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# model.activateModel()
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# model.saveModel()
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# USE MODEL - >
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model = getModel()
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print(model.activate([2, 3, 80, 1]))
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BIN
neurone/model.txt
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BIN
neurone/model.txt
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from data_structures.heap import Heap
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from path_search_algorthms import a_star_utils as utils
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def get_cost(start_x: int, start_y: int, target_x: int, target_y: int, array):
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actions = search_path(start_x, start_y, utils.Rotation.NONE, target_x, target_y, array)
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if actions is None:
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return 1
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return len(actions)
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def search_path(start_x: int, start_y: int, agent_rotation: utils.Rotation, target_x: int, target_y: int, array):
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start_node = utils.Node(start_x, start_y, agent_rotation)
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target_node = utils.Node(target_x, target_y, utils.Rotation.NONE)
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# heap version
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# nodes for check
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search_list = Heap()
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search_list.append(start_node, 0)
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# checked nodes
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searched_list: list[(int, int)] = []
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while (search_list.length() > 0):
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node: utils.Node = search_list.take_first()
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searched_list.append((node.x, node.y))
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# check for target node
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if ((node.x, node.y) == (target_x, target_y)):
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return trace_path(node)
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# neightbours processing
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neighbours = utils.get_neighbours(node, searched_list, array)
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for neighbour in neighbours:
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# calculate new g cost for neightbour (start -> node -> neightbour)
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new_neighbour_cost = node.g_cost + utils.get_neighbour_cost(node, neighbour)
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if (new_neighbour_cost < neighbour.g_cost or not search_list.contains(neighbour)):
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# replace cost and set parent node
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neighbour.g_cost = new_neighbour_cost
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neighbour.h_cost = utils.get_h_cost(neighbour, target_node)
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neighbour.parent = node
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# add to search
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if (not search_list.contains(neighbour)):
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search_list.append(neighbour, neighbour.f_cost())
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def trace_path(end_node: utils.Node):
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path = []
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node = end_node
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# set final rotation of end_node because we don't do it before
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node.rotation = utils.get_needed_rotation(node.parent, node)
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while (node.parent != False):
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if (node.parent == utils.Rotation.NONE):
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path += "forward"
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else:
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path += utils.get_move(node.parent, node)
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node = node.parent
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# delete move on initial tile
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path.pop()
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# we found path from end, so we need to reverse it (get_move reverse move words)
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path.reverse()
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# last forward to destination
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path.append("forward")
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return path
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from data_structures.heap import Heap
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from path_search_algorthms import a_star_utils as utils
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def get_cost(start_x: int, start_y: int, target_x: int, target_y: int, array):
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actions = search_path(start_x, start_y, utils.Rotation.NONE, target_x, target_y, array)
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if actions is None:
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return 1
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return len(actions)
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def search_path(start_x: int, start_y: int, agent_rotation: utils.Rotation, target_x: int, target_y: int, array):
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start_node = utils.Node(start_x, start_y, agent_rotation)
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target_node = utils.Node(target_x, target_y, utils.Rotation.NONE)
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# heap version
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# nodes for check
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search_list = Heap()
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search_list.append(start_node, 0)
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# checked nodes
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searched_list: list[(int, int)] = []
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while (search_list.length() > 0):
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node: utils.Node = search_list.take_first()
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searched_list.append((node.x, node.y))
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# check for target node
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if ((node.x, node.y) == (target_x, target_y)):
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return trace_path(node)
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# neightbours processing
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neighbours = utils.get_neighbours(node, searched_list, array)
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for neighbour in neighbours:
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# calculate new g cost for neightbour (start -> node -> neightbour)
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new_neighbour_cost = node.g_cost + utils.get_neighbour_cost(node, neighbour)
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if (new_neighbour_cost < neighbour.g_cost or not search_list.contains(neighbour)):
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# replace cost and set parent node
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neighbour.g_cost = new_neighbour_cost
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neighbour.h_cost = utils.get_h_cost(neighbour, target_node)
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neighbour.parent = node
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# add to search
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if (not search_list.contains(neighbour)):
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search_list.append(neighbour, neighbour.f_cost())
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def trace_path(end_node: utils.Node):
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path = []
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node = end_node
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# set final rotation of end_node because we don't do it before
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node.rotation = utils.get_needed_rotation(node.parent, node)
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while (node.parent != False):
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if (node.parent == utils.Rotation.NONE):
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path += "forward"
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else:
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path += utils.get_move(node.parent, node)
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node = node.parent
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# delete move on initial tile
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path.pop()
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# we found path from end, so we need to reverse it (get_move reverse move words)
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path.reverse()
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# last forward to destination
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path.append("forward")
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return path
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@ -3,6 +3,7 @@ from enum import Enum
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from map import map_utils
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from settings import *
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class Rotation(Enum):
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UP = 0
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RIGHT = 1
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@ -13,34 +14,37 @@ class Rotation(Enum):
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def __int__(self):
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return self.value
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class Node:
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def __init__(self, x: int, y: int, rotation: Rotation):
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self.x = x
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self.y = y
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self.g_cost = 0
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self.h_cost = 0
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self.parent = 0
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self.rotation = rotation
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self.parent: Node | bool = False
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self.rotation: Rotation = rotation
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def f_cost(self):
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return self.g_cost + self.h_cost
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def get_neighbours(node, searched_list, array):
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neighbours = []
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for offset_x in range (-1, 2):
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for offset_y in range (-1, 2):
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for offset_x in range(-1, 2):
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for offset_y in range(-1, 2):
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# don't look for cross neighbours
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if(abs(offset_x) + abs(offset_y) == 1):
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if (abs(offset_x) + abs(offset_y) == 1):
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x = node.x + offset_x
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y = node.y + offset_y
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# prevent out of map coords
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if (x >= 0 and x < MAP_WIDTH and y >= 0 and y < MAP_HEIGHT):
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if(map_utils.isRoadTile(array[y][x]) and (x, y) not in searched_list):
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if (map_utils.isRoadTile(array[y][x]) and (x, y) not in searched_list):
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neighbour = Node(x, y, Rotation.NONE)
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neighbour.rotation = get_needed_rotation(node, neighbour)
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neighbours.append(neighbour)
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return neighbours
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# move cost schema:
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# - move from tile to tile: 10
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# - add extra 10 (1 rotation) if it exists
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@ -49,11 +53,12 @@ def get_h_cost(start_node: Node, target_node: Node):
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distance_y = abs(start_node.y - target_node.y)
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cost = (distance_x + distance_y) * 10
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if(distance_x > 0 and distance_y > 0):
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if (distance_x > 0 and distance_y > 0):
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cost += 10
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return cost
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# move cost schema:
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# - move from tile to tile: 10
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# - every rotation 90*: 10
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@ -67,6 +72,7 @@ def get_neighbour_cost(start_node: Node, target_node: Node) -> int:
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else:
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return 30
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# translate rotation change to move
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def get_move(start_node: Node, target_node: Node):
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rotate_change = get_rotate_change(start_node.rotation, target_node.rotation)
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@ -79,10 +85,12 @@ def get_move(start_node: Node, target_node: Node):
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else:
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return ["left", "forward"]
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# simple calc func
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def get_rotate_change(rotationA: Rotation, rotationB: Rotation) -> int:
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return int(rotationA) - int(rotationB)
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# get new rotation for target_node as neighbour of start_node
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def get_needed_rotation(start_node: Node or bool, target_node: Node) -> Rotation:
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if(start_node == False):
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@ -94,10 +102,9 @@ def get_needed_rotation(start_node: Node or bool, target_node: Node) -> Rotation
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if (start_node.y - target_node.y > 0):
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return Rotation.UP
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if (start_node.y - target_node.y < 0):
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return Rotation.DOWN
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return Rotation.DOWN
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|
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|
||||
|
||||
|
||||
|
||||
|
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Block a user