diff --git a/.idea/.gitignore b/.idea/.gitignore
new file mode 100644
index 0000000..26d3352
--- /dev/null
+++ b/.idea/.gitignore
@@ -0,0 +1,3 @@
+# Default ignored files
+/shelf/
+/workspace.xml
diff --git a/.idea/WALL-E.iml b/.idea/WALL-E.iml
new file mode 100644
index 0000000..d0876a7
--- /dev/null
+++ b/.idea/WALL-E.iml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/inspectionProfiles/profiles_settings.xml b/.idea/inspectionProfiles/profiles_settings.xml
new file mode 100644
index 0000000..105ce2d
--- /dev/null
+++ b/.idea/inspectionProfiles/profiles_settings.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/misc.xml b/.idea/misc.xml
new file mode 100644
index 0000000..d1e22ec
--- /dev/null
+++ b/.idea/misc.xml
@@ -0,0 +1,4 @@
+
+
+
+
\ No newline at end of file
diff --git a/.idea/modules.xml b/.idea/modules.xml
new file mode 100644
index 0000000..33d9c1a
--- /dev/null
+++ b/.idea/modules.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/vcs.xml b/.idea/vcs.xml
new file mode 100644
index 0000000..94a25f7
--- /dev/null
+++ b/.idea/vcs.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/SearchBfs.py b/SearchBfs.py
new file mode 100644
index 0000000..dacecea
--- /dev/null
+++ b/SearchBfs.py
@@ -0,0 +1,27 @@
+class BreadthSearchAlgorithm:
+ def __init__(self, graph, start, target):
+ self.graph = graph
+ self.start = start
+ self.target = target
+
+ def bfs(self):
+ queue = [[self.start]]
+ visited = []
+
+ if self.start == self.target:
+ return
+
+ while queue:
+ path = queue.pop(0)
+ node = path[-1]
+ if node not in visited:
+ neighbours = self.graph
+ for neighbour in neighbours:
+ next_path = list(path)
+ next_path.append(neighbour)
+ queue.append(next_path)
+ if neighbour == self.target:
+ return next_path
+ visited.append(node)
+
+ return
diff --git a/agent.py b/agent.py
index 4adc04f..1aa106f 100644
--- a/agent.py
+++ b/agent.py
@@ -1,30 +1,43 @@
import pygame.image
+
class trashmaster(pygame.sprite.Sprite):
-
- def __init__(self,x,y,img):
+
+ def __init__(self, x, y, img):
super().__init__()
-
- self.width=x
- self.height=y
+
+ self.width = x
+ self.height = y
self.x = 0
self.y = 0
-
+
self.image = pygame.image.load(img)
- self.image = pygame.transform.scale(self.image, (self.width,self.height))
+ self.image = pygame.transform.scale(self.image, (self.width, self.height))
self.rect = self.image.get_rect()
def movement(self, key, vel):
if key == pygame.K_LEFT:
self.x -= vel
-
+
if key == pygame.K_RIGHT:
self.x += vel
-
+
if key == pygame.K_UP:
self.y -= vel
-
+
if key == pygame.K_DOWN:
self.y += vel
- return (self.x, self.y)
\ No newline at end of file
+ return (self.x, self.y)
+
+ def move_up(self):
+ self.y -= 64
+
+ def move_down(self):
+ self.y += 64
+
+ def move_right(self):
+ self.x += 64
+
+ def move_left(self):
+ self.x -= 64
diff --git a/mapa.py b/mapa.py
index ef58fb7..07581b1 100644
--- a/mapa.py
+++ b/mapa.py
@@ -2,7 +2,6 @@ import pygame as pg
import pytmx
-
# config
# TILE_SIZE = 16
@@ -16,15 +15,14 @@ import pytmx
# return surface
class TiledMap:
- #loading file
+ # loading file
def __init__(self, filename):
tm = pytmx.load_pygame(filename, pixelalpha=True)
self.width = tm.width * tm.tilewidth
self.height = tm.height * tm.tileheight
self.tmxdata = tm
-
- #rendering map
+ # rendering map
def render(self, surface):
ti = self.tmxdata.get_tile_image_by_gid
for layer in self.tmxdata.visible_layers:
@@ -33,8 +31,8 @@ class TiledMap:
tile = ti(gid)
if tile:
surface.blit(tile, (x * self.tmxdata.tilewidth, y * self.tmxdata.tilewidth))
-
+
def make_map(self):
temp_surface = pg.Surface((self.width, self.height))
self.render(temp_surface)
- return temp_surface
\ No newline at end of file
+ return temp_surface