diff --git a/house.py b/house.py new file mode 100644 index 0000000..be5fe1e --- /dev/null +++ b/house.py @@ -0,0 +1,29 @@ +import pygame.image +from typing import Optional +import os +from random import randint + +class House(pygame.sprite.Sprite): + + def __init__(self, x:int, y:int, + number_of_bins:int = 0, if_exist: bool = False): + + super().__init__() + self.number_of_bins = number_of_bins + self.x = x + self.y = y + self.if_exist = if_exist + self.bin_id: Optional[int] + self.base_path = "./resources/textures/buliding/" + # Statyczny sprite domku, obecnie randomny + # self.image = pygame.image.load("./resources/textures/buliding/GTA2_TILE_112.bmp") + self.image = pygame.image.load(f"{self.base_path}{self.get_random_house_texture()}") + + + def get_random_house_texture(self): + files = os.listdir(self.base_path) + value = randint(0, len(files)-1) + return files[value] + + + diff --git a/main.py b/main.py index 4d69cb2..8c1daf1 100644 --- a/main.py +++ b/main.py @@ -1,7 +1,7 @@ import pygame from map import preparedMap from agent import trashmaster - +from house import House class WalleGame(): @@ -23,10 +23,11 @@ class WalleGame(): def update_window(self): pygame.display.update() - def draw_trashmaster(self, smieciara: trashmaster, pos): + def draw_object(self, drawable_object, pos): # pos => (x, y) - self.screen.blit(smieciara.image, pos ) - + # drawable object must have .image field inside class + self.screen.blit(drawable_object.image, pos ) + def reloadMap(self): self.screen.fill(pygame.Color(self.BACKGROUND_COLOR)) self.screen.blit(self.map, (0,0)) @@ -36,7 +37,11 @@ def main(): game.update_window() smieciara_object = trashmaster(16,16,"./resources/textures/garbagetruck/trashmaster_blu.png") - game.draw_trashmaster(smieciara_object, (0, 0)) + game.draw_object(smieciara_object, (0, 0)) + + house_object = House(20, 20) + # Test draw house object + game.draw_object(house_object, (20,20)) game.update_window() @@ -48,9 +53,11 @@ def main(): running = False if event.type == pygame.KEYDOWN: game.reloadMap() - game.draw_trashmaster(smieciara_object, - smieciara_object.movement(event.key, 16)) + game.draw_object(smieciara_object, + smieciara_object.movement(event.key, 16)) + game.update_window() + pygame.quit()