From 924e7b46ca226b93f6d1eaf7628eec3a8c0df251 Mon Sep 17 00:00:00 2001 From: czorekk Date: Fri, 8 Apr 2022 02:17:02 +0200 Subject: [PATCH] camera can adjust to map size now, added test map generator --- main.py | 8 +++----- map_new/map_new.py | 8 +------- map_new/map_utils.py | 32 +++++++++++++------------------- settings.py | 10 +++++++++- 4 files changed, 26 insertions(+), 32 deletions(-) diff --git a/main.py b/main.py index c30caf6..42c41e8 100644 --- a/main.py +++ b/main.py @@ -39,6 +39,7 @@ class Game(): def new(self): # initialize all variables and do all the setup for a new game + # sprite groups self.roadTiles, self.wallTiles = map_new.getTiles() self.all_sprites = pg.sprite.Group() @@ -50,7 +51,7 @@ class Game(): if tile_object.name == 'wall': Obstacle(self, tile_object.x, tile_object.y, tile_object.width, tile_object.height) - self.camera = Camera(self.map.width, self.map.height) + self.camera = Camera(MAP_WIDTH_PX, MAP_HEIGHT_PX) self.draw_debug = False @@ -81,7 +82,7 @@ class Game(): def draw(self): pg.display.set_caption("{:.2f}".format(self.clock.get_fps())) - # self.screen.blit(self.new_surface, self.camera.apply_rect(self.map_rect)) + map_new.renderTiles(self.roadTiles, self.screen, self.camera) map_new.renderTiles(self.wallTiles, self.screen, self.camera, self.draw_debug) @@ -89,9 +90,6 @@ class Game(): self.screen.blit(sprite.image, self.camera.apply(sprite)) if self.draw_debug: pg.draw.rect(self.screen, CYAN, self.camera.apply_rect(sprite.hit_rect), 1) - # if self.draw_debug: - # for wall in self.walls: - # pg.draw.rect(self.screen, CYAN, self.camera.apply_rect(wall.rect), 1) pg.display.flip() diff --git a/map_new/map_new.py b/map_new/map_new.py index 5b5d796..f854a17 100644 --- a/map_new/map_new.py +++ b/map_new/map_new.py @@ -3,14 +3,8 @@ from map_new import map_pattern import pygame as pg from settings import * -# def getMap(): -# array = map_utils.getBlankMapArray() -# pattern = map_pattern.getPattern() -# surface = map_utils.makeSurfaceMap(array, pattern) -# return surface - def getTiles(): - array = map_utils.getBlankMapArray() + array = map_utils.generateMap() pattern = map_pattern.getPattern() tiles = map_utils.getSprites(array, pattern) return tiles diff --git a/map_new/map_utils.py b/map_new/map_utils.py index fc85fb2..f5f1a1e 100644 --- a/map_new/map_utils.py +++ b/map_new/map_utils.py @@ -1,36 +1,28 @@ +import random import pygame as pg +from settings import * from map_new.tile import Tile -MAP_WIDTH = 5 -MAP_HEIGHT = 5 - -TILE_SIZE_PX = 64 - # tworzenie pustego arraya o podanych wymiarach def getBlankMapArray(): map = [[0 for x in range(0,MAP_WIDTH)] for y in range (0,MAP_HEIGHT)] - - map[0][1] = 1 - map[0][2] = 1 - return map -# tworzenie surface poprzed czytanie arraya i wedle niego wypelnianie konkretnymi tile'ami -# def makeSurfaceMap(map, pattern): -# surface = pg.Surface((MAP_WIDTH * TILE_SIZE_PX, MAP_HEIGHT * TILE_SIZE_PX)) - -# for i in range(len(map)): -# offsetY = i * TILE_SIZE_PX -# for j in range(len(map[i])): -# offsetX = j * TILE_SIZE_PX -# surface.blit(pattern[map[i][j]], (offsetX, offsetY)) -# return surface +# generowanie obiektow na mapie +def generateMap(): + map = getBlankMapArray() + for i in range(0, 20): + x = random.randint(0, MAP_WIDTH-1) + y = random.randint(0, MAP_HEIGHT-1) + map[y][x] = 1 + return map # tworzenie grup sprite'ow def getSprites(map, pattern): roadTiles = pg.sprite.Group() wallTiles = pg.sprite.Group() + #objechanie tablicy i generowanie tile'a na danych kordach for i in range(len(map)): offsetY = i * TILE_SIZE_PX for j in range(len(map[i])): @@ -41,6 +33,7 @@ def getSprites(map, pattern): roadTiles.add(tile) else: wallTiles.add(tile) + return roadTiles, wallTiles @@ -49,3 +42,4 @@ def getSprites(map, pattern): + diff --git a/settings.py b/settings.py index 0f7e860..e5be6e6 100644 --- a/settings.py +++ b/settings.py @@ -26,4 +26,12 @@ PLAYER_ROT_SPEED = 200 PLAYER_IMG = 'garbagetruck/trashmaster_v2.png' PLAYER_HIT_RECT = pg.Rect(0, 0, 50, 50) PLAYER_WIDTH = 64 -PLAYER_HEIGHT = 32 \ No newline at end of file +PLAYER_HEIGHT = 32 + +#map settings +MAP_WIDTH = 20 +MAP_HEIGHT = 20 + +TILE_SIZE_PX = 64 +MAP_WIDTH_PX = MAP_WIDTH * TILE_SIZE_PX +MAP_HEIGHT_PX = MAP_HEIGHT * TILE_SIZE_PX \ No newline at end of file