camera can adjust to map size now, added test map generator

This commit is contained in:
czorekk 2022-04-08 02:17:02 +02:00
parent e51a2aed3a
commit 924e7b46ca
4 changed files with 26 additions and 32 deletions

View File

@ -39,6 +39,7 @@ class Game():
def new(self):
# initialize all variables and do all the setup for a new game
# sprite groups
self.roadTiles, self.wallTiles = map_new.getTiles()
self.all_sprites = pg.sprite.Group()
@ -50,7 +51,7 @@ class Game():
if tile_object.name == 'wall':
Obstacle(self, tile_object.x, tile_object.y, tile_object.width, tile_object.height)
self.camera = Camera(self.map.width, self.map.height)
self.camera = Camera(MAP_WIDTH_PX, MAP_HEIGHT_PX)
self.draw_debug = False
@ -81,7 +82,7 @@ class Game():
def draw(self):
pg.display.set_caption("{:.2f}".format(self.clock.get_fps()))
# self.screen.blit(self.new_surface, self.camera.apply_rect(self.map_rect))
map_new.renderTiles(self.roadTiles, self.screen, self.camera)
map_new.renderTiles(self.wallTiles, self.screen, self.camera, self.draw_debug)
@ -89,9 +90,6 @@ class Game():
self.screen.blit(sprite.image, self.camera.apply(sprite))
if self.draw_debug:
pg.draw.rect(self.screen, CYAN, self.camera.apply_rect(sprite.hit_rect), 1)
# if self.draw_debug:
# for wall in self.walls:
# pg.draw.rect(self.screen, CYAN, self.camera.apply_rect(wall.rect), 1)
pg.display.flip()

View File

@ -3,14 +3,8 @@ from map_new import map_pattern
import pygame as pg
from settings import *
# def getMap():
# array = map_utils.getBlankMapArray()
# pattern = map_pattern.getPattern()
# surface = map_utils.makeSurfaceMap(array, pattern)
# return surface
def getTiles():
array = map_utils.getBlankMapArray()
array = map_utils.generateMap()
pattern = map_pattern.getPattern()
tiles = map_utils.getSprites(array, pattern)
return tiles

View File

@ -1,36 +1,28 @@
import random
import pygame as pg
from settings import *
from map_new.tile import Tile
MAP_WIDTH = 5
MAP_HEIGHT = 5
TILE_SIZE_PX = 64
# tworzenie pustego arraya o podanych wymiarach
def getBlankMapArray():
map = [[0 for x in range(0,MAP_WIDTH)] for y in range (0,MAP_HEIGHT)]
map[0][1] = 1
map[0][2] = 1
return map
# tworzenie surface poprzed czytanie arraya i wedle niego wypelnianie konkretnymi tile'ami
# def makeSurfaceMap(map, pattern):
# surface = pg.Surface((MAP_WIDTH * TILE_SIZE_PX, MAP_HEIGHT * TILE_SIZE_PX))
# for i in range(len(map)):
# offsetY = i * TILE_SIZE_PX
# for j in range(len(map[i])):
# offsetX = j * TILE_SIZE_PX
# surface.blit(pattern[map[i][j]], (offsetX, offsetY))
# return surface
# generowanie obiektow na mapie
def generateMap():
map = getBlankMapArray()
for i in range(0, 20):
x = random.randint(0, MAP_WIDTH-1)
y = random.randint(0, MAP_HEIGHT-1)
map[y][x] = 1
return map
# tworzenie grup sprite'ow
def getSprites(map, pattern):
roadTiles = pg.sprite.Group()
wallTiles = pg.sprite.Group()
#objechanie tablicy i generowanie tile'a na danych kordach
for i in range(len(map)):
offsetY = i * TILE_SIZE_PX
for j in range(len(map[i])):
@ -41,6 +33,7 @@ def getSprites(map, pattern):
roadTiles.add(tile)
else:
wallTiles.add(tile)
return roadTiles, wallTiles
@ -49,3 +42,4 @@ def getSprites(map, pattern):

View File

@ -27,3 +27,11 @@ PLAYER_IMG = 'garbagetruck/trashmaster_v2.png'
PLAYER_HIT_RECT = pg.Rect(0, 0, 50, 50)
PLAYER_WIDTH = 64
PLAYER_HEIGHT = 32
#map settings
MAP_WIDTH = 20
MAP_HEIGHT = 20
TILE_SIZE_PX = 64
MAP_WIDTH_PX = MAP_WIDTH * TILE_SIZE_PX
MAP_HEIGHT_PX = MAP_HEIGHT * TILE_SIZE_PX