tsp v3
This commit is contained in:
parent
005255ee9b
commit
b1d2d04448
@ -183,10 +183,10 @@ def geneticAlgorithm(population, popSize, eliteSize, mutationRate, generations):
|
||||
|
||||
cityList = []
|
||||
|
||||
for i in range(0,25):
|
||||
cityList.append(City(x=int(random.random() * 200), y=int(random.random() * 200)))
|
||||
# for i in range(0,25):
|
||||
# cityList.append(City(x=int(random.random() * 200), y=int(random.random() * 200)))
|
||||
|
||||
geneticAlgorithm(population=cityList, popSize=100, eliteSize=20, mutationRate=0.01, generations=1000)
|
||||
# geneticAlgorithm(population=cityList, popSize=100, eliteSize=20, mutationRate=0.01, generations=1000)
|
||||
|
||||
|
||||
|
||||
@ -197,15 +197,20 @@ def geneticAlgorithmPlot(population, popSize, eliteSize, mutationRate, generatio
|
||||
pop = initialPopulation(popSize, population)
|
||||
progress = []
|
||||
progress.append(1 / rankRoutes(pop)[0][1])
|
||||
|
||||
print("Initial distance: " + str(1 / rankRoutes(pop)[0][1]))
|
||||
|
||||
for i in range(0, generations):
|
||||
pop = nextGeneration(pop, eliteSize, mutationRate)
|
||||
progress.append(1 / rankRoutes(pop)[0][1])
|
||||
|
||||
print("Final distance: " + str(1 / rankRoutes(pop)[0][1]))
|
||||
bestRouteIndex = rankRoutes(pop)[0][0]
|
||||
bestRoute = pop[bestRouteIndex]
|
||||
|
||||
plt.plot(progress)
|
||||
plt.ylabel('Distance')
|
||||
plt.xlabel('Generation')
|
||||
plt.show()
|
||||
|
||||
return bestRoute
|
||||
|
||||
# geneticAlgorithmPlot(population=cityList, popSize=100, eliteSize=20, mutationRate=0.01, generations=1000)
|
109
main.py
109
main.py
@ -1,19 +1,20 @@
|
||||
from asyncio import sleep
|
||||
from calendar import c
|
||||
from random import randint
|
||||
import time
|
||||
import os
|
||||
from game_objects.player import Player
|
||||
import pygame as pg
|
||||
import sys
|
||||
from os import path
|
||||
from random import randint
|
||||
import math
|
||||
from map import *
|
||||
from settings import *
|
||||
|
||||
import pygame as pg
|
||||
import numpy
|
||||
|
||||
from game_objects.player import Player
|
||||
from game_objects.aiPlayer import aiPlayer
|
||||
from game_objects.trash import Trash
|
||||
|
||||
from map import map
|
||||
from map import map_utils
|
||||
from settings import *
|
||||
from path_search_algorthms import bfs
|
||||
from path_search_algorthms import a_star, a_star_utils
|
||||
from path_search_algorthms import a_star_controller, a_star
|
||||
from decision_tree import decisionTree
|
||||
from NeuralNetwork import prediction
|
||||
from game_objects.trash import Trash
|
||||
@ -53,16 +54,6 @@ class Game():
|
||||
# self.init_a_star()
|
||||
self.t = aiPlayer.aiPlayer(self.player, game=self)
|
||||
|
||||
|
||||
def get_actions_by_coords(self,x,y):
|
||||
pos = (x,y)
|
||||
offset_x, offset_y = self.camera.offset()
|
||||
clicked_coords = [math.floor(pos[0] / TILESIZE) - offset_x, math.floor(pos[1] / TILESIZE) - offset_y]
|
||||
actions = a_star.search_path(math.floor(self.player.pos[0] / TILESIZE),
|
||||
math.floor(self.player.pos[1] / TILESIZE), self.player.rotation(),
|
||||
clicked_coords[0], clicked_coords[1], self.mapArray)
|
||||
return actions
|
||||
|
||||
def init_game(self):
|
||||
# initialize all variables and do all the setup for a new game
|
||||
|
||||
@ -70,6 +61,12 @@ class Game():
|
||||
|
||||
# sprite groups and map array for calculations
|
||||
(self.roadTiles, self.wallTiles, self.trashbinTiles), self.mapArray = map.get_tiles()
|
||||
|
||||
# save current map
|
||||
file = open('last_map.nparr', 'wb')
|
||||
numpy.save(file, self.mapArray, allow_pickle=True)
|
||||
file.close
|
||||
|
||||
self.trashDisplay = pg.sprite.Group()
|
||||
self.agentSprites = pg.sprite.Group()
|
||||
# player obj
|
||||
@ -80,7 +77,6 @@ class Game():
|
||||
# other
|
||||
self.debug_mode = False
|
||||
|
||||
|
||||
def init_bfs(self):
|
||||
start_node = (0, 0)
|
||||
target_node = (18, 18)
|
||||
@ -96,17 +92,8 @@ class Game():
|
||||
nextNode = node[1]
|
||||
print(realPath)
|
||||
|
||||
def init_a_star(self):
|
||||
# szukanie sciezki na sztywno i wyprintowanie wyniku (tablica stringow)
|
||||
start_x = 0
|
||||
start_y = 0
|
||||
target_x = 6
|
||||
target_y = 2
|
||||
path = a_star.search_path(start_x, start_y, target_x, target_y, self.mapArray)
|
||||
print(path)
|
||||
|
||||
def init_decision_tree(self):
|
||||
# logika pracy z drzewem
|
||||
# logika pracy z drzewem
|
||||
self.positive_decision = []
|
||||
self.negative_decision = []
|
||||
|
||||
@ -118,19 +105,22 @@ class Game():
|
||||
self.positive_decision.append(i)
|
||||
else:
|
||||
self.negative_decision.append(i)
|
||||
|
||||
|
||||
print('positive actions')
|
||||
print(len(self.positive_decision))
|
||||
# print('positive actions')
|
||||
# for i in self.positive_actions:
|
||||
# print('----')
|
||||
# print(i)
|
||||
# print('----')
|
||||
def decsion_tree_move(self):
|
||||
|
||||
print('positive actions')
|
||||
print(len(self.positive_decision))
|
||||
for i in self.positive_decision:
|
||||
# print(i.get_coords())
|
||||
print('action')
|
||||
trash_x, trash_y = i.get_coords()
|
||||
action = self.get_actions_by_coords(trash_x, trash_y)
|
||||
action = a_star_controller.get_actions_for_target_coords(trash_x, trash_y, self)
|
||||
print(action)
|
||||
self.t.startAiController(action)
|
||||
|
||||
print('')
|
||||
@ -140,15 +130,15 @@ class Game():
|
||||
for i in range(0, 10):
|
||||
random = randint(0, 48)
|
||||
file = files[random]
|
||||
result = prediction.getPrediction(dir + '/' +file, 'trained_nn_20.pth')
|
||||
img = pg.image.load(dir + '/' +file).convert_alpha()
|
||||
result = prediction.getPrediction(dir + '/' + file, 'trained_nn_20.pth')
|
||||
img = pg.image.load(dir + '/' + file).convert_alpha()
|
||||
img = pg.transform.scale(img, (128, 128))
|
||||
trash = Trash(img, 0, 0, 128, 128)
|
||||
self.trashDisplay.add(trash)
|
||||
self.text_display = result
|
||||
self.draw()
|
||||
print(result + ' ' + file)
|
||||
pg.time.wait(1000)
|
||||
# print(result + ' ' + file)
|
||||
pg.time.wait(100)
|
||||
self.text_display = ''
|
||||
self.draw()
|
||||
|
||||
@ -156,25 +146,32 @@ class Game():
|
||||
|
||||
# self.t.startAiController(self.positive_actions[0])
|
||||
def init_TSP(self):
|
||||
city_list = self.positive_decision
|
||||
dist = a_star.path_dist
|
||||
|
||||
for i in range(0,25):
|
||||
city_list.append(TSP.City(x=int(random.random() * 200), y=int(random.random() * 200)))
|
||||
city_list =[]
|
||||
|
||||
tsp_list = TSP.geneticAlgorithm(population=city_list, popSize=100, eliteSize=20, mutationRate=0.01, generations=1000)
|
||||
for i in self.positive_decision:
|
||||
trash_x, trash_y = i.get_coords()
|
||||
city_list.append(TSP.City(x=int(trash_x), y=int(trash_y)))
|
||||
|
||||
|
||||
# dist = a_star.get_cost
|
||||
tsp_list = TSP.geneticAlgorithmPlot(population=city_list, popSize=100, eliteSize=20, mutationRate=0.01, generations=200)
|
||||
print(tsp_list)
|
||||
|
||||
def load_data(self):
|
||||
game_folder = path.dirname(__file__)
|
||||
img_folder = path.join(game_folder, 'resources/textures')
|
||||
game_folder = os.path.dirname(__file__)
|
||||
img_folder = os.path.join(game_folder, 'resources/textures')
|
||||
|
||||
self.player_img = pg.image.load(path.join(img_folder, PLAYER_IMG)).convert_alpha()
|
||||
self.player_img = pg.image.load(os.path.join(img_folder, PLAYER_IMG)).convert_alpha()
|
||||
self.player_img = pg.transform.scale(self.player_img, (PLAYER_WIDTH, PLAYER_HEIGHT))
|
||||
|
||||
def run(self):
|
||||
# game loop - set self.playing = False to end the game
|
||||
# game loop - set self.playing = False to end the game
|
||||
self.playing = True
|
||||
self.init_decision_tree()
|
||||
self.init_TSP()
|
||||
self.decsion_tree_move()
|
||||
|
||||
while self.playing:
|
||||
self.dt = self.clock.tick(FPS) / 1000.0
|
||||
self.events()
|
||||
@ -202,8 +199,8 @@ class Game():
|
||||
map.render_tiles(self.trashDisplay, self.screen, self.camera)
|
||||
|
||||
# draw text
|
||||
text_surface = pg.font.SysFont('Comic Sans MS', 30).render(self.text_display, False, (0,0,0))
|
||||
self.screen.blit(text_surface, (0,128))
|
||||
text_surface = pg.font.SysFont('Comic Sans MS', 30).render(self.text_display, False, (255, 255, 255))
|
||||
self.screen.blit(text_surface, (0, 128))
|
||||
|
||||
# rerender additional sprites
|
||||
for sprite in self.agentSprites:
|
||||
@ -211,7 +208,7 @@ class Game():
|
||||
if self.debug_mode:
|
||||
pg.draw.rect(self.screen, CYAN, self.camera.apply_rect(sprite.hit_rect), 1)
|
||||
|
||||
self.player.hud_group.draw(self.screen)
|
||||
# self.player.hud_group.draw(self.screen)
|
||||
# finally update screen
|
||||
pg.display.flip()
|
||||
|
||||
@ -228,20 +225,16 @@ class Game():
|
||||
pos = pg.mouse.get_pos()
|
||||
offset_x, offset_y = self.camera.offset()
|
||||
clicked_coords = [math.floor(pos[0] / TILESIZE) - offset_x, math.floor(pos[1] / TILESIZE) - offset_y]
|
||||
actions = a_star.search_path(math.floor(self.player.pos[0] / TILESIZE),
|
||||
math.floor(self.player.pos[1] / TILESIZE), self.player.rotation(),
|
||||
clicked_coords[0], clicked_coords[1], self.mapArray)
|
||||
# print(actions)
|
||||
|
||||
actions = a_star_controller.get_actions_by_coords(clicked_coords[0], clicked_coords[1], self)
|
||||
|
||||
if (actions != None):
|
||||
self.t.startAiController(actions)
|
||||
|
||||
|
||||
|
||||
# create the game object
|
||||
|
||||
if __name__ == "__main__":
|
||||
g = Game()
|
||||
|
||||
|
||||
g.run()
|
||||
g.show_go_screen()
|
@ -21,7 +21,7 @@ def generate_map():
|
||||
map[y][x] = 1
|
||||
|
||||
# generowanie smietnikow
|
||||
for i in range(0, 10):
|
||||
for i in range(0, 30):
|
||||
x = random.randint(0, MAP_WIDTH-1)
|
||||
y = random.randint(0, MAP_HEIGHT-1)
|
||||
map[y][x] = 2
|
||||
|
Loading…
Reference in New Issue
Block a user