agent_model
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.gitignore
vendored
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.gitignore
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__pycache__
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agent.py
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agent.py
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import pygame.image
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class trashmaster(pygame.sprite.Sprite):
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def __init__(self):
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super().__init__()
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self.images = []
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self.image = pygame.image.load("resources/textures/trashmaster_blu.png")
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self.image = pygame.transform.scale(self.image, (16, 16))
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self.images.append(self.image)
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self.rect = self.image.get_rect()
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garbagetruck_list = pygame.sprite.Group()
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main.py
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main.py
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import pygame
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import pygame
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from agent import trashmaster
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pygame.init()
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pygame.init()
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pygame.display.set_caption('Wall-e')
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pygame.display.set_caption('Wall-e')
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@ -12,12 +17,19 @@ tileImage = pygame.image.load('tile1.png')
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surfaceSize = width, height = (512, 512)
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surfaceSize = width, height = (512, 512)
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surface = pygame.Surface(surfaceSize)
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surface = pygame.Surface(surfaceSize)
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for x in range(0, 512, 16):
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for x in range(0, 512, 16):
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for y in range(0, 512, 16):
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for y in range(0, 512, 16):
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surface.blit(tileImage, (x, y))
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surface.blit(tileImage, (x, y))
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screen.blit(surface, (0,0))
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screen.blit(surface, (0,0))
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smieciara1 = trashmaster()
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smieciara_list = pygame.sprite.Group()
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smieciara_list.add(smieciara1)
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smieciara_list.draw(screen)
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pygame.display.update()
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pygame.display.update()
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running = True
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running = True
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@ -28,5 +40,3 @@ while running:
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pygame.quit()
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pygame.quit()
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# test push
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BIN
resources/textures/trashmaster_blu.png
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resources/textures/trashmaster_blu.png
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After Width: | Height: | Size: 7.0 KiB |
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resources/textures/trashmaster_orange.png
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resources/textures/trashmaster_orange.png
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After Width: | Height: | Size: 8.1 KiB |
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