agent_model

This commit is contained in:
Kacper 2022-03-09 22:45:47 +01:00
commit d14bcc1cad
2 changed files with 28 additions and 15 deletions

30
main.py
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@ -1,29 +1,29 @@
import pygame
from map import preparedMap
from agent import trashmaster
pygame.init()
pygame.display.set_caption('Wall-e')
#config
SCREEN_SIZE = [512, 512]
BACKGROUND_COLOR = '#ffffff'
screen = pygame.display.set_mode([512, 512])
screen.fill(pygame.Color('#ffffff'))
if __name__ == '__main__':
pygame.init()
tileImage = pygame.image.load('tile1.png')
# tytul okna
pygame.display.set_caption('Wall-e')
surfaceSize = width, height = (512, 512)
surface = pygame.Surface(surfaceSize)
screen = pygame.display.set_mode(SCREEN_SIZE)
screen.fill(pygame.Color(BACKGROUND_COLOR))
# krata
map = preparedMap(SCREEN_SIZE)
screen.blit(map, (0,0))
for x in range(0, 512, 16):
for y in range(0, 512, 16):
surface.blit(tileImage, (x, y))
screen.blit(surface, (0,0))
# update okna
pygame.display.update()
smieciara1 = trashmaster()
smieciara_list = pygame.sprite.Group()

13
map.py Normal file
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import pygame
# config
TILE_SIZE = 16
def preparedMap(screenSize):
tileImage = pygame.image.load('tile1.png')
surface = pygame.Surface(screenSize)
for x in range(0, screenSize[0], TILE_SIZE):
for y in range(0, screenSize[1], TILE_SIZE):
surface.blit(tileImage, (x, y))
return surface