refactoring main.py

This commit is contained in:
aliaksei-kudravets 2022-03-10 16:16:59 +01:00
parent 7c2f7596d5
commit d7214199f2
2 changed files with 44 additions and 36 deletions

View File

@ -5,7 +5,6 @@ class trashmaster(pygame.sprite.Sprite):
def __init__(self): def __init__(self):
super().__init__() super().__init__()
self.images = [] self.images = []
self.image = pygame.image.load("resources/textures/trashmaster_blu.png") self.image = pygame.image.load("resources/textures/trashmaster_blu.png")
self.image = pygame.transform.scale(self.image, (16, 16)) self.image = pygame.transform.scale(self.image, (16, 16))

57
main.py
View File

@ -3,47 +3,56 @@ from map import preparedMap
from agent import trashmaster from agent import trashmaster
class WalleGame():
def __init__(self):
pass
pygame.init()
#config #config
SCREEN_SIZE = [512, 512] SCREEN_SIZE = [512, 512]
BACKGROUND_COLOR = '#ffffff' BACKGROUND_COLOR = '#ffffff'
if __name__ == '__main__': class WalleGame():
def __init__(self):
self.SCREEN_SIZE = [512, 512]
self.BACKGROUND_COLOR = '#ffffff'
pygame.init() pygame.init()
# tytul okna
pygame.display.set_caption('Wall-e') pygame.display.set_caption('Wall-e')
screen = pygame.display.set_mode(SCREEN_SIZE)
screen.fill(pygame.Color(BACKGROUND_COLOR)) self.screen = pygame.display.set_mode(SCREEN_SIZE)
self.screen.fill(pygame.Color(self.BACKGROUND_COLOR))
# krata # krata
map = preparedMap(SCREEN_SIZE) self.map = preparedMap(self.SCREEN_SIZE)
screen.blit(map, (0,0)) self.screen.blit(self.map, (0,0))
# update okna def update_window(self):
pygame.display.update() pygame.display.update()
smieciara1 = trashmaster() def draw_trashmaster(self, smieciara: trashmaster):
smieciara_list = pygame.sprite.Group() smieciara_list = pygame.sprite.Group()
smieciara_list.add(smieciara1) smieciara_list.add(smieciara)
smieciara_list.draw(screen) smieciara_list.draw(self.screen)
pygame.display.update()
running = True
while running: def main():
game = WalleGame()
game.update_window()
smieciara_object = trashmaster()
game.draw_trashmaster(smieciara_object)
game.update_window()
running = True
while running:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == pygame.QUIT: if event.type == pygame.QUIT:
running = False running = False
pygame.quit()
pygame.quit()
pygame.quit()
if __name__ == '__main__':
main()