integrate movement and a*
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6d07658c47
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eec3b64849
@ -22,7 +22,7 @@ class aiPlayer():
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self.game.update()
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self.player.update()
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self.game.draw()
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print(self.player.get_actual_coords())
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# print(self.player.get_actual_coords())
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@ -37,7 +37,7 @@ class aiPlayer():
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def startAiController(self, actions):
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for action in actions:
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if action == 'straight':
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if action == 'forward':
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self.moveAiPlayer()
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print(f'ROT IS {self.player.rot}')
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if action == 'right':
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16
main.py
16
main.py
@ -9,7 +9,7 @@ from settings import *
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from map import map
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from map import map_utils
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from path_search_algorthms import bfs
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# from path_search_algorthms import a_star
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from path_search_algorthms import a_star
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from game_objects import aiPlayer
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@ -24,7 +24,7 @@ class Game():
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self.init_game()
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# because dont work without data.txt
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# self.init_bfs()
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# self.init_a_star()
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self.init_a_star()
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self.dt = self.clock.tick(FPS) / 1000.0
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@ -36,7 +36,7 @@ class Game():
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self.agentSprites = pg.sprite.Group()
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# player obj
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self.player = Player(self, 32, 100)
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self.player = Player(self, 32, 32)
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# camera obj
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self.camera = map_utils.Camera(MAP_WIDTH_PX, MAP_HEIGHT_PX)
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@ -79,11 +79,6 @@ class Game():
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# game loop - set self.playing = False to end the game
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self.playing = True
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actions = ['right', 'straight', 'straight', 'left', 'straight'
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]
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t = aiPlayer.aiPlayer(self.player, game=self)
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t.startAiController(actions=actions)
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while self.playing:
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self.dt = self.clock.tick(FPS) / 1000.0
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self.events()
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@ -129,7 +124,10 @@ class Game():
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if event.type == pg.MOUSEBUTTONUP:
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pos = pg.mouse.get_pos()
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clicked_coords = [math.floor(pos[0] / TILESIZE), math.floor(pos[1] / TILESIZE)]
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print(clicked_coords)
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actions = a_star.search_path(math.floor(self.player.pos[0] / TILESIZE), math.floor(self.player.pos[1] / TILESIZE), clicked_coords[0], clicked_coords[1], self.mapArray)
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print(actions)
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t = aiPlayer.aiPlayer(self.player, game=self)
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t.startAiController(actions=actions)
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def show_start_screen(self):
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pass
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