mapa2 #11

Merged
s462072 merged 3 commits from mapa2 into master 2022-04-04 12:20:19 +02:00
10 changed files with 1018 additions and 22 deletions
Showing only changes of commit c55a6ebd35 - Show all commits

49
main.py
View File

@ -1,36 +1,60 @@
import pygame
from map import preparedMap
from map import *
from agent import trashmaster
from house import House
from sprites import *
class WalleGame():
def __init__(self):
self.SCREEN_SIZE = [512, 512]
self.BACKGROUND_COLOR = '#ffffff'
self.SCREEN_SIZE = [1024, 768]
#self.BACKGROUND_COLOR = '#ffffff'
pygame.init()
pygame.display.set_caption('Wall-e')
self.screen = pygame.display.set_mode(self.SCREEN_SIZE)
self.screen.fill(pygame.Color(self.BACKGROUND_COLOR))
# self.screen.fill(pygame.Color(self.BACKGROUND_COLOR))
# krata
self.map = preparedMap(self.SCREEN_SIZE)
self.screen.blit(self.map, (0,0))
# self.map = preparedMap(self.SCREEN_SIZE)
# self.screen.blit(self.map, (0,0))
self.walls = pg.sprite.Group()
self.player_img = pg.image.load("./resources/textures/garbagetruck/trashmaster_blu.png").convert_alpha()
self.all_sprites = pg.sprite.Group()
self.map = TiledMap("resources/textures/map/roads.tmx")
self.map_img = self.map.make_map()
self.map_rect = self.map_img.get_rect()
self.screen.blit(self.map_img, (0,0))
for tile_object in self.map.tmxdata.objects:
if tile_object.name == 'player':
self.player = Player(self, tile_object.x, tile_object.y)
if tile_object.name == 'wall':
Obstacle(self, tile_object.x, tile_object.y, tile_object.width, tile_object.height)
# self.camera = Camera(self.map.width, self.map.height)
# self.screen.blit(self.map_img, self.camera.apply_rect(self.map_rect))
def update_window(self):
pygame.display.update()
# self.camera.update(self.image)
def draw_object(self, drawable_object, pos):
# pos => (x, y)
# drawable object must have .image field inside class
self.screen.blit(drawable_object.image, pos )
def reloadMap(self):
self.screen.fill(pygame.Color(self.BACKGROUND_COLOR))
self.screen.blit(self.map, (0,0))
#self.screen.fill(pygame.Color(self.BACKGROUND_COLOR))
self.screen.blit(self.map_img, (0,0))
def main():
game = WalleGame()
@ -39,9 +63,9 @@ def main():
smieciara_object = trashmaster(16,16,"./resources/textures/garbagetruck/trashmaster_blu.png")
game.draw_object(smieciara_object, (0, 0))
house_object = House(20, 20)
#house_object = House(20, 20)
# Test draw house object
game.draw_object(house_object, (20,20))
#game.draw_object(house_object, (20,20))
game.update_window()
@ -53,8 +77,7 @@ def main():
running = False
if event.type == pygame.KEYDOWN:
game.reloadMap()
game.draw_object(smieciara_object,
smieciara_object.movement(event.key, 16))
game.draw_object(smieciara_object, smieciara_object.movement(event.key, 16))
game.update_window()

70
map.py
View File

@ -1,13 +1,65 @@
import pygame
import pygame as pg
import pytmx
# config
TILE_SIZE = 16
# TILE_SIZE = 16
# def preparedMap(screenSize):
# tileImage = pg.image.load('tile1.png')
# surface = pg.Surface(screenSize)
# for x in range(0, screenSize[0], TILE_SIZE):
# for y in range(0, screenSize[1], TILE_SIZE):
# surface.blit(tileImage, (x, y))
# return surface
def collide_hit_rect(one, two):
return one.hit_rect.colliderect(two.rect)
class TiledMap:
#loading file
def __init__(self, filename):
tm = pytmx.load_pygame(filename, pixelalpha=True)
self.width = tm.width * tm.tilewidth
self.height = tm.height * tm.tileheight
self.tmxdata = tm
#rendering map
def render(self, surface):
ti = self.tmxdata.get_tile_image_by_gid
for layer in self.tmxdata.visible_layers:
if isinstance(layer, pytmx.TiledTileLayer):
for x, y, gid, in layer:
tile = ti(gid)
if tile:
surface.blit(tile, (x * self.tmxdata.tilewidth, y * self.tmxdata.tilewidth))
def make_map(self):
temp_surface = pg.Surface((self.width, self.height))
self.render(temp_surface)
return temp_surface
class Camera:
def __init__(self,width,height):
self.camera = pg.Rect(0,0, width, height)
self.width = width
self.height = height
def apply(self,entity):
return entity.rect.move(self.camera.topleft)
# def apply_rect(self, rect):
# return rect.move(self.camera.topleft)
def update(self,target):
x = -target.rect.x + int(1024/2)
y = -target.rect.y + int(768 / 2)
# limit scrolling to map size
x = min(0, x) # left
y = min(0, y) # top
x = max(-(self.width - 1024), x) # right
y = max(-(self.height - 768), y) # bottom
self.camera = pg.Rect(x, y, self.width, self.height)
def preparedMap(screenSize):
tileImage = pygame.image.load('tile1.png')
surface = pygame.Surface(screenSize)
for x in range(0, screenSize[0], TILE_SIZE):
for y in range(0, screenSize[1], TILE_SIZE):
surface.blit(tileImage, (x, y))
return surface

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@ -0,0 +1,2 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.8" tiledversion="1.8.2" name="Ground" tilewidth="1" tileheight="1" tilecount="0" columns="0"/>

View File

@ -0,0 +1,142 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.8" tiledversion="1.8.2" name="Roads" tilewidth="64" tileheight="64" tilecount="46" columns="0">
<grid orientation="orthogonal" width="1" height="1"/>
<tile id="0">
<image width="64" height="64" source="road/GTA2_TILE_257.bmp"/>
</tile>
<tile id="1">
<image width="64" height="64" source="road/GTA2_TILE_262.bmp"/>
</tile>
<tile id="2">
<image width="64" height="64" source="road/GTA2_TILE_263.bmp"/>
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<image width="64" height="64" source="road/GTA2_TILE_268.bmp"/>
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<image width="64" height="64" source="road/GTA2_TILE_275.bmp"/>
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<image width="64" height="64" source="road/GTA2_TILE_687.bmp"/>
</tile>
<tile id="16">
<image width="64" height="64" source="road/GTA2_TILE_689.bmp"/>
</tile>
<tile id="17">
<image width="64" height="64" source="road/GTA2_TILE_695.bmp"/>
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<image width="64" height="64" source="road/GTA2_TILE_697.bmp"/>
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<tile id="22">
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</tile>
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</tile>
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<image width="64" height="64" source="road/GTA2_TILE_829.bmp"/>
</tile>
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</tile>
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<image width="64" height="64" source="road/GTA2_TILE_991.bmp"/>
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<tile id="44">
<image width="64" height="64" source="edge/GTA2_TILE_573.bmp"/>
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<tile id="47">
<image width="64" height="64" source="edge/GTA2_TILE_693.bmp"/>
</tile>
</tileset>

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@ -0,0 +1,49 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.8" tiledversion="1.8.2" name="Trash" tilewidth="32" tileheight="30" tilecount="15" columns="0">
<grid orientation="orthogonal" width="1" height="1"/>
<tile id="0">
<image width="16" height="16" source="misc/GTA2_CODE OBJECT_561.bmp"/>
</tile>
<tile id="1">
<image width="32" height="30" source="misc/GTA2_CODE OBJECT_1061.bmp"/>
</tile>
<tile id="2">
<image width="32" height="30" source="misc/GTA2_CODE OBJECT_1062.bmp"/>
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<tile id="3">
<image width="32" height="30" source="misc/GTA2_CODE OBJECT_1063.bmp"/>
</tile>
<tile id="4">
<image width="32" height="24" source="misc/GTA2_MAP OBJECT_1103.bmp"/>
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<image width="32" height="26" source="misc/GTA2_MAP OBJECT_1104.bmp"/>
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</tile>
<tile id="14">
<image width="20" height="27" source="misc/GTA2_USER OBJECT_1294.bmp"/>
</tile>
</tileset>

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@ -0,0 +1,139 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.8" tiledversion="1.8.2" name="Walls" tilewidth="64" tileheight="64" tilecount="45" columns="0">
<grid orientation="orthogonal" width="1" height="1"/>
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<image width="64" height="64" source="edge/GTA2_TILE_473.bmp"/>
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@ -0,0 +1,143 @@
<?xml version="1.0" encoding="UTF-8"?>
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<object id="38" name="wall" x="1600" y="704" width="64" height="64"/>
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<object id="41" name="wall" x="1216" y="512" width="64" height="64"/>
<object id="42" name="wall" x="1088" y="512" width="64" height="256"/>
<object id="43" name="wall" x="1152" y="640" width="64" height="128"/>
<object id="44" name="wall" x="960" y="704" width="128" height="64"/>
<object id="45" name="wall" x="192" y="704" width="192" height="128"/>
<object id="46" name="wall" x="256" y="832" width="128" height="64"/>
<object id="47" name="wall" x="512" y="576" width="128" height="64"/>
<object id="48" name="wall" x="448" y="640" width="128" height="128"/>
<object id="49" name="wall" x="640" y="640" width="128" height="128"/>
<object id="50" name="wall" x="448" y="832" width="128" height="64"/>
<object id="51" name="wall" x="640" y="832" width="128" height="64"/>
<object id="52" name="wall" x="832" y="832" width="128" height="320"/>
<object id="53" name="wall" x="1024" y="832" width="128" height="64"/>
<object id="54" name="wall" x="1024" y="896" width="64" height="64"/>
<object id="55" name="wall" x="1024" y="960" width="128" height="64"/>
<object id="56" name="wall" x="1408" y="832" width="64" height="192"/>
<object id="57" name="wall" x="1536" y="832" width="64" height="192"/>
<object id="58" name="wall" x="1472" y="960" width="64" height="64"/>
<object id="59" name="wall" x="1664" y="832" width="64" height="192"/>
<object id="60" name="wall" x="1728" y="960" width="64" height="64"/>
<object id="61" name="wall" x="960" y="1088" width="64" height="64"/>
<object id="62" name="wall" x="832" y="1152" width="64" height="256"/>
<object id="63" name="wall" x="896" y="1216" width="128" height="64"/>
<object id="64" name="wall" x="1088" y="1088" width="256" height="64"/>
<object id="65" name="wall" x="1216" y="1152" width="128" height="64"/>
<object id="66" name="wall" x="1088" y="1216" width="512" height="64"/>
<object id="67" name="wall" x="1408" y="1088" width="192" height="128"/>
<object id="68" name="wall" x="1664" y="1088" width="128" height="192"/>
<object id="69" name="wall" x="1728" y="1280" width="64" height="512"/>
<object id="70" name="wall" x="1664" y="1344" width="64" height="64"/>
<object id="71" name="wall" x="1600" y="1472" width="64" height="128"/>
<object id="72" name="wall" x="1472" y="1664" width="192" height="64"/>
<object id="73" name="wall" x="1472" y="1728" width="64" height="64"/>
<object id="74" name="wall" x="1280" y="1664" width="128" height="64"/>
<object id="75" name="wall" x="1472" y="1344" width="128" height="64"/>
<object id="76" name="wall" x="1472" y="1408" width="64" height="64"/>
<object id="77" name="wall" x="1280" y="1472" width="256" height="128"/>
<object id="78" name="wall" x="1344" y="1344" width="64" height="64"/>
<object id="79" name="wall" x="1152" y="1408" width="256" height="64"/>
<object id="80" name="wall" x="1152" y="1344" width="128" height="64"/>
<object id="81" name="wall" x="960" y="1344" width="128" height="128"/>
<object id="82" name="wall" x="896" y="1472" width="128" height="128"/>
<object id="83" name="wall" x="704" y="1472" width="128" height="128"/>
<object id="84" name="wall" x="832" y="1536" width="64" height="64"/>
<object id="85" name="wall" x="1088" y="1536" width="64" height="64"/>
<object id="86" name="wall" x="1152" y="1536" width="64" height="192"/>
<object id="87" name="wall" x="960" y="1664" width="128" height="128"/>
<object id="88" name="wall" x="768" y="1664" width="128" height="128"/>
<object id="89" name="wall" x="576" y="1600" width="128" height="128"/>
<object id="90" name="wall" x="704" y="1280" width="128" height="128"/>
<object id="91" name="wall" x="448" y="1280" width="192" height="64"/>
<object id="92" name="wall" x="576" y="1344" width="64" height="192"/>
<object id="93" name="wall" x="640" y="1344" width="64" height="64"/>
<object id="94" name="wall" x="448" y="1088" width="128" height="128"/>
<object id="95" name="wall" x="640" y="960" width="128" height="256"/>
<object id="96" name="wall" x="256" y="960" width="128" height="256"/>
<object id="97" name="wall" x="384" y="960" width="256" height="64"/>
<object id="98" name="wall" x="128" y="896" width="64" height="896"/>
<object id="99" name="wall" x="192" y="1536" width="128" height="64"/>
<object id="100" name="wall" x="256" y="1600" width="64" height="128"/>
<object id="101" name="wall" x="384" y="1536" width="128" height="64"/>
<object id="102" name="wall" x="384" y="1600" width="64" height="64"/>
<object id="103" name="wall" x="384" y="1664" width="192" height="64"/>
<object id="104" name="wall" x="256" y="1280" width="128" height="64"/>
<object id="105" name="wall" x="256" y="1408" width="256" height="64"/>
<object id="106" name="wall" x="256" y="1344" width="64" height="64"/>
<object id="107" name="trashbin_small" x="384" y="176" width="16" height="16"/>
<object id="108" name="trashbin_small" x="448" y="432" width="16" height="16"/>
<object id="109" name="trashbin_small" x="640" y="496" width="16" height="16"/>
<object id="110" name="trashbin_small" x="448" y="624" width="16" height="16"/>
<object id="111" name="trashbin_small" x="256" y="496" width="16" height="16"/>
<object id="112" name="trashbin_small" x="576" y="688" width="16" height="16"/>
<object id="113" name="trashbin_small" x="768" y="496" width="16" height="16"/>
<object id="114" name="trashbin_small" x="960" y="176" width="16" height="16"/>
<object id="115" name="trashbin_small" x="1216" y="176" width="16" height="16"/>
<object id="116" name="trashbin_small" x="1280" y="240" width="16" height="16"/>
<object id="117" name="trashbin_small" x="1536" y="240" width="16" height="16"/>
<object id="118" name="trashbin_small" x="1536" y="176" width="16" height="16"/>
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<object id="120" name="trashbin_small" x="1600" y="432" width="16" height="16"/>
<object id="121" name="trashbin_small" x="1728" y="368" width="16" height="16"/>
<object id="122" name="trashbin_small" x="1728" y="240" width="16" height="16"/>
<object id="123" name="trashbin_small" x="1664" y="496" width="16" height="16"/>
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<object id="129" name="trashbin_small" x="1216" y="944" width="16" height="16"/>
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<object id="132" name="trashbin_small" x="1024" y="816" width="16" height="16"/>
<object id="133" name="trashbin_small" x="960" y="944" width="16" height="16"/>
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<object id="145" name="trashbin_small" x="704" y="1264" width="16" height="16"/>
<object id="146" name="trashbin_small" x="960" y="1328" width="16" height="16"/>
<object id="147" name="trashbin_small" x="320" y="1392" width="16" height="16"/>
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<object id="152" name="trashbin_small" x="256" y="1776" width="16" height="16"/>
<object id="153" name="trashbin_small" x="448" y="1648" width="16" height="16"/>
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<object id="160" name="trashbin_small" x="1408" y="1776" width="16" height="16"/>
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<object id="170" name="trashbin_small" x="832" y="1520" width="16" height="16"/>
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<object id="177" name="trashbin_big" x="1024" y="224" width="32" height="32"/>
<object id="178" name="trashbin_big" x="1216" y="672" width="32" height="32"/>
<object id="179" name="trashbin_big" x="1344" y="800" width="32" height="32"/>
<object id="180" name="trashbin_big" x="1728" y="928" width="32" height="32"/>
<object id="181" name="trashbin_big" x="1536" y="1056" width="32" height="32"/>
<object id="182" name="trashbin_big" x="960" y="1056" width="32" height="32"/>
<object id="183" name="trashbin_big" x="448" y="1248" width="32" height="32"/>
<object id="184" name="trashbin_big" x="768" y="1440" width="32" height="32"/>
<object id="185" name="trashbin_big" x="320" y="1696" width="32" height="32"/>
<object id="186" name="trashbin_big" x="640" y="1760" width="32" height="32"/>
<object id="187" name="trashbin_big" x="1088" y="1440" width="32" height="32"/>
<object id="188" name="trashbin_big" x="1344" y="1632" width="32" height="32"/>
<object id="189" name="trashbin_big" x="1664" y="1696" width="32" height="32"/>
<object id="190" name="trashbin_big" x="1536" y="1312" width="32" height="32"/>
<object id="191" name="trashbin_big" x="1280" y="1376" width="32" height="32"/>
<object id="192" name="drop_off" x="128" y="192" width="64" height="128"/>
</objectgroup>
</map>

View File

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.8" tiledversion="1.8.2" name="player" tilewidth="347" tileheight="145" tilecount="9" columns="0">
<grid orientation="orthogonal" width="1" height="1"/>
<tile id="0">
<image width="52" height="86" source="garbagetruck/GTA2_CAR_18.bmp"/>
</tile>
<tile id="1">
<image width="58" height="88" source="garbagetruck/GTA2_CAR_20.bmp"/>
</tile>
<tile id="2">
<image width="58" height="88" source="garbagetruck/GTA2_CAR_21.bmp"/>
</tile>
<tile id="3">
<image width="347" height="145" source="garbagetruck/trashmaster_blu.png"/>
</tile>
<tile id="4">
<image width="250" height="117" source="garbagetruck/trashmaster_orange.png"/>
</tile>
<tile id="5">
<image width="58" height="58" source="misc/GTA2_USER OBJECT_1219.bmp"/>
</tile>
<tile id="6">
<image width="50" height="60" source="misc/GTA2_USER OBJECT_1222.bmp"/>
</tile>
<tile id="7">
<image width="60" height="60" source="misc/GTA2_USER OBJECT_1225.bmp"/>
</tile>
<tile id="8">
<image width="56" height="64" source="misc/GTA2_USER OBJECT_1229.bmp"/>
</tile>
</tileset>

80
sprites.py Normal file
View File

@ -0,0 +1,80 @@
import pygame as pg
from random import uniform
from map import collide_hit_rect
vec = pg.math.Vector2
def collide_with_walls(sprite, group, dir):
if dir == 'x':
hits = pg.sprite.spritecollide(sprite, group, False, collide_hit_rect)
if hits:
if hits[0].rect.centerx > sprite.hit_rect.centerx:
sprite.pos.x = hits[0].rect.left - sprite.hit_rect.width / 2
if hits[0].rect.centerx < sprite.hit_rect.centerx:
sprite.pos.x = hits[0].rect.right + sprite.hit_rect.width / 2
sprite.vel.x = 0
sprite.hit_rect.centerx = sprite.pos.x
if dir == 'y':
hits = pg.sprite.spritecollide(sprite, group, False, collide_hit_rect)
if hits:
if hits[0].rect.centery > sprite.hit_rect.centery:
sprite.pos.y = hits[0].rect.top - sprite.hit_rect.height / 2
if hits[0].rect.centery < sprite.hit_rect.centery:
sprite.pos.y = hits[0].rect.bottom + sprite.hit_rect.height / 2
sprite.vel.y = 0
sprite.hit_rect.centery = sprite.pos.y
class Player(pg.sprite.Sprite):
def __init__(self, game, x, y):
self.groups = game.all_sprites
pg.sprite.Sprite.__init__(self, self.groups)
self.game = game
self.image = game.player_img
self.rect = self.image.get_rect()
# self.hit_rect = PLAYER_HIT_RECT
# self.hit_rect.center = self.rect.center
self.vel = vec(0, 0)
self.pos = vec(x, y)
self.rot = 0
def get_keys(self):
self.rot_speed = 0
self.vel = vec(0, 0)
keys = pg.key.get_pressed()
if keys[pg.K_LEFT] or keys[pg.K_a]:
self.rot_speed = PLAYER_ROT_SPEED
if keys[pg.K_RIGHT] or keys[pg.K_d]:
self.rot_speed = -PLAYER_ROT_SPEED
if keys[pg.K_UP] or keys[pg.K_w]:
self.vel = vec(PLAYER_SPEED, 0).rotate(-self.rot)
if keys[pg.K_DOWN] or keys[pg.K_s]:
self.vel = vec(-PLAYER_SPEED / 2, 0).rotate(-self.rot)
def update(self):
self.get_keys()
self.rot = (self.rot + self.rot_speed * self.game.dt) % 360
self.image = pg.transform.rotate(self.game.player_img, self.rot)
self.rect = self.image.get_rect()
self.rect.center = self.pos
self.pos += self.vel * self.game.dt
self.hit_rect.centerx = self.pos.x
collide_with_walls(self, self.game.walls, 'x')
self.hit_rect.centery = self.pos.y
collide_with_walls(self, self.game.walls, 'y')
self.rect.center = self.hit_rect.center
class Obstacle(pg.sprite.Sprite):
def __init__(self, game, x, y, w, h):
self.groups = game.walls
pg.sprite.Sprite.__init__(self, self.groups)
self.game = game
self.rect = pg.Rect(x, y, w, h)
self.hit_rect = self.rect
self.x = x
self.y = y
self.rect.x = x
self.rect.y = y