import pygame import settings as s class HUD(pygame.sprite.Sprite): def __init__(self): super(HUD, self).__init__() self.image = pygame.image.load('./resources/textures/misc/hud.png').convert_alpha() self.rect = self.image.get_rect() self.rect.y = s.HEIGHT - self.rect.height # self.rect.x = s.WIDTH - self.rect.height self.vel_x = 0 self.vel_y = 0 def update(self): self.rect.x += self.vel_x self.rect.y += self.vel_y