import pygame as pg from enum import Enum from map.tile import Tile class Waste_Type(Enum): BIO = 0 GLASS = 1 PLASTIC = 2 PAPER = 3 MIX = 4 def __int__(self): return self.value class Trashbin(Tile): def __init__(self, img, x, y, width, height, waste_type: Waste_Type): super().__init__(img, x, y, width, height) self.waste_type = waste_type self.days_after_pickup = 0 self.max_capacity = 100 self.used_capacity = 0 self.access = True