import pygame as pg vec = pg.math.Vector2 class aiPlayer(): def __init__(self, player, game): self.player = player self.game = game self.angle = 0 def rotateAiPlayer(self, d: str): if d == 'left': print('in left') self.direction -= 90 if d == 'right': self.direction += 90 def moveAiPlayer(self): for i in range(64 * 1): self.player.pos += vec(1, 0).rotate(self.angle) self.player.rect.center = self.player.pos # print(f'START COORDS: {x_s, x_bias}; CURRENT AGENT COORDS: {self.player.get_actual_coords()}') self.game.update() self.player.update() self.game.draw() print(self.player.get_actual_coords()) def turn_left(self): self.player.rot -= 90 self.angle -= 90 def turn_right(self): self.player.rot += 90 self.angle += 90 def startAiController(self, actions): for action in actions: if action == 'straight': self.moveAiPlayer() print(f'ROT IS {self.player.rot}') if action == 'right': self.turn_right() if action == 'left': self.turn_left()