import pygame pygame.init() pygame.display.set_caption('Wall-e') screen = pygame.display.set_mode([512, 512]) screen.fill(pygame.Color('#ffffff')) tileImage = pygame.image.load('tile1.png') surfaceSize = width, height = (512, 512) surface = pygame.Surface(surfaceSize) for x in range(0, 512, 16): for y in range(0, 512, 16): surface.blit(tileImage, (x, y)) screen.blit(surface, (0,0)) pygame.display.update() running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False pygame.quit() # test push