import pygame as pg vec = pg.math.Vector2 #colors LIGHTGREY = (100, 100, 100) CYAN = (0, 255, 255) RED = (255, 0, 0) #game settings WIDTH = 1024 HEIGHT = 768 FPS = 60 TILESIZE = 64 GRIDWIDTH = WIDTH/TILESIZE GRIDHEIGHT = HEIGHT/TILESIZE WALL_IMG = 'buliding\GTA2_TILE_26.bmp' #player settings PLAYER_SPEED = 280 PLAYER_ROT_SPEED = 200 PLAYER_IMG = 'garbagetruck/trashmaster_v2.png' PLAYER_HIT_RECT = pg.Rect(0, 0, 50, 50) PLAYER_WIDTH = 64 PLAYER_HEIGHT = 32 #map settings MAP_WIDTH = 20 MAP_HEIGHT = 20 TILE_SIZE_PX = 64 MAP_WIDTH_PX = MAP_WIDTH * TILE_SIZE_PX MAP_HEIGHT_PX = MAP_HEIGHT * TILE_SIZE_PX