from data_structures.heap import Heap from path_search_algorthms import a_star_utils as utils def search_path(start_x: int, start_y: int, agent_rotation: utils.Rotation, target_x: int, target_y: int, array): start_node = utils.Node(start_x, start_y, agent_rotation) target_node = utils.Node(target_x, target_y, utils.Rotation.NONE) # heap version # nodes for check search_list = Heap() search_list.append(start_node, 0) # checked nodes searched_list: list[(int, int)] = [] while (search_list.length() > 0): node: utils.Node = search_list.take_first() searched_list.append((node.x, node.y)) # check for target node if ((node.x, node.y) == (target_x, target_y)): return trace_path(node) # neightbours processing neighbours = utils.get_neighbours(node, searched_list, array) for neighbour in neighbours: # calculate new g cost for neightbour (start -> node -> neightbour) new_neighbour_cost = node.g_cost + utils.get_neighbour_cost(node, neighbour) if (new_neighbour_cost < neighbour.g_cost or not search_list.contains(neighbour)): # replace cost and set parent node neighbour.g_cost = new_neighbour_cost neighbour.h_cost = utils.get_h_cost(neighbour, target_node) neighbour.parent = node # add to search if(not search_list.contains(neighbour)): search_list.append(neighbour, neighbour.f_cost()) # array version # nodes for check # search_list = [start_node] # checked nodes # searched_list: list[(int, int)] = [] # while (len(search_list) > 0): # node = search_list[0] # # find cheapest node in search_list # for i in range(1, len(search_list)): # if (search_list[i].f_cost() <= node.f_cost()): # if(search_list[i].h_cost < node.h_cost): # node = search_list[i] # search_list.remove(node) # searched_list.append((node.x, node.y)) # # check for target node # if ((node.x, node.y) == (target_x, target_y)): # return trace_path(node) # # neightbours processing # neighbours = utils.get_neighbours(node, searched_list, array) # for neighbour in neighbours: # # calculate new g cost for neightbour (start -> node -> neightbour) # new_neighbour_cost = node.g_cost + utils.get_neighbour_cost(node, neighbour) # if (new_neighbour_cost < neighbour.g_cost or neighbour not in search_list): # # replace cost and set parent node # neighbour.g_cost = new_neighbour_cost # neighbour.h_cost = utils.get_h_cost(neighbour, target_node) # neighbour.parent = node # # add to search # if(neighbour not in search_list): # search_list.append(neighbour) def trace_path(end_node: utils.Node): path = [] node = end_node # set final rotation of end_node because we don't do it before node.rotation = utils.get_needed_rotation(node.parent, node) while (node.parent != 0): move = utils.get_move(node.parent, node) path += move node = node.parent # delete move on initial tile path.pop() # we found path from end, so we need to reverse it (get_move reverse move words) path.reverse() # last forward to destination path.append("forward") return path